iancanton wrote:any chance of extending the wicker park trees to turn it into a non-border region? even if u do this, the river west and near west bonuses can still do with being increased a bit, since they are so centrally-located. to value the el rail bonuses, an easy-to-remember rule is to have at least +1 for each station.
You mean an impassable from Lincoln Park/ Wicker Park ? I had an impass there at one point but got a lot of posts that said it was too hard to distinguish borders around the area so I opened it up.
i see the point here about clutter. the bigger +4 bonus now makes it worthwhile to try to hold river west, especially with west loop no longer contested by the blue line.
Georgerx7di wrote:Only the small bonuses come into play in most games. Large bonuses (asia on classic) might as well be no bonus at all. The more that people can actually hold, the more options to the players, and I therefore I think the more skill involved in playing the map. For the top right gray bonus, I say the smaller the better.
My mindset was the same at the start of the map...but because of the size of the map, the consensus was not to have too many 2-3 territoy bonuses to prevent a player from auto-dropping the entire bonus at the start. Also if I creating a ton of small bonuses, it diminishes the importance of a territory. They become a stacking/defending territory instead of a positional one.
i'm extremely happy with the new layout. there are 3 small bonus zones in the middle and 2 in the south; north side is 5-region, but easier than classic
africa. as mentioned above, i'd make each of the rail bonuses equal to the number of stations on the line, since every single station must be defended to hold the bonus: this means +6, +6 and +3 for red, blue and orange respectively. look at making near west a +4, though the current +3 also works if u want to differentiate it from river west, which is more central and therefore likely to have more through traffic.