Thanks a lot for your remarks. I’ll try some of those changes in the map and post them soon.
-Jerusalem (the city) has an auto-deploy feature that’s connected to its shield (only shields have auto-deploy). The Kingdom of Jerusalem (the Zone) gives a bonus of 3 and you can make it without having the city itself.
-as for the sea routes, the reason that the lines are crossing is that the seljuks can have instant access to the north of the Black Sea, and on the other hand the Byzantine Empire could move trough all his original possessions without having to overrun seljuk’s territories.
As for Barca, I’ll give it another border or I’ll just maybe do it in West Egypt – that would give Saladin more ground to protect….
-Abbreviations. Actually I couldn’t find any spot where I like to see them in the map design…. Being so:
E.C. – ‘English Channel’ appear right next to it
E. – ‘Edessa’ appears in the small map
N. – ‘Navarra’…. yes, I’m missing this one…. but I’m thinking it can appear in the gameplay when you scroll the game bar – N. Navarra or N. - Navarra (this way people could indentify it straight away) What do you think about it?
-As for the impassables, (I'm not keen on start drawing mountains and rivers in this map - I really would prefer not to) I’ve explained it before, I'll quote it:
"Well, that was intentional, at this scale I find river crossing and mounting passing to be too much information.
..but if the scale was tighter, and the map more tactical than operational, that would make perfect sense of course!"
..ok I'll put my hands on the drawing now!