‘As for the Kingdom of Poland, Hungary and the Serbia- Bulgaria regions – I intentionally gave them a very small bonus... so they don’t get too appealing – the war should be fought in the Near East – let’s not forget it! Plus I don’t want to make the Holy Roman Empire to fat by easily gaining big bonuses from its neighbours.’
‘... I didn’t want to make a closed map rather than a circular one. I want players located in the east to be able to reach the Holy Roman Empire without having to necessarily pass through the Mediterranean.
If by any tactical reason someone needs to pass through Eastern Europe he/she should do be able to do it.’
‘The all idea about the English Channel having 10 neutrals is just so that France and England cannot attack each other EASILY. That’s why I gave negative bonus to Ratisbone owner when invading French territories, and same to Paris owner when invading Iberian territories.’
‘(I didn’t give negative bonus the other way around – France to Holy Roman Empire. I prefer to make it easier to defend (just 2 territories))
Also, I didn’t give any negative effects between England-France because they were actually at war right before the beginning of the Crusade – still those 10 neutrals are hard to pass’
barterer2002 wrote:OK, I've been asked here for my thoughts so lets look at a few things.
1). It seems to me that whoever deploys in London gets a huge advantage. How, really would anyone attack London here. While I realize that there is some historical basis for this, in a CC map it needs to have some balance. Whoever gets London takes Wales and then just can move everyone to Cyprus secure in the 10 protection from the Channel. I don't see any of the Europeans attacking across that early in the game. On the other hand, the other players will all have to protect their home bases throughout.
2). IMO you've got way way way too many bonuses here. I count 17 different bonuses not even including the extras one gets for holding something plus another something (i.e. HRE plus Corsica and Sardinia).
3). Why does the Vatican start off as N6 and not Grenada. In terms of game play they're both important as either one or the other is necessary for the conquest. Historically speaking they're also important as Grenada is the choke point for the Med and the Muslim control limited what fleets of ships could sail through.
4). Since you're seeming to intend this to be a conquest game rather than a defeat your opponents type of game for the most part (see comments on London also you're earlier comments that it won't work for Assassin) are you providing a different advantage to the holder of Cairo who goes through two terts to get to Jerusalem over a starting point like Tunis which has to go through 5.
I guess my main concerns here are that the game play is fairly unbalanced with different starting positions having clear advantages over others.
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