barterer2002 wrote:OK, I've been asked here for my thoughts so lets look at a few things.
1). It seems to me that whoever deploys in London gets a huge advantage. How, really would anyone attack London here. While I realize that there is some historical basis for this, in a CC map it needs to have some balance. Whoever gets London takes Wales and then just can move everyone to Cyprus secure in the 10 protection from the Channel. I don't see any of the Europeans attacking across that early in the game. On the other hand, the other players will all have to protect their home bases throughout.
2). IMO you've got way way way too many bonuses here. I count 17 different bonuses not even including the extras one gets for holding something plus another something (i.e. HRE plus Corsica and Sardinia).
3). Why does the Vatican start off as N6 and not Grenada. In terms of game play they're both important as either one or the other is necessary for the conquest. Historically speaking they're also important as Grenada is the choke point for the Med and the Muslim control limited what fleets of ships could sail through.
4). Since you're seeming to intend this to be a conquest game rather than a defeat your opponents type of game for the most part (see comments on London also you're earlier comments that it won't work for Assassin) are you providing a different advantage to the holder of Cairo who goes through two terts to get to Jerusalem over a starting point like Tunis which has to go through 5.
I guess my main concerns here are that the game play is fairly unbalanced with different starting positions having clear advantages over others.
Kabanellas wrote:Barterer – well the game is not intended to be fought over Central/Northern Europe – those 10 neutrals in the English Channel are there to emphasise that. Remember victory points are in the Mediterranean- Middle East. And the Third Crusade was fought there.
Bonuses appear to give that extra flavour to the game and in many cases to force the game-play to actually resemble the wars fought in the Third Crusade time frame – I know that in a first approach they will seem a bit confusing, But I’m sure that by the second time that people get a good look at the map and familiarize with it, they will all be pretty self-explanatory.
Kabanellas wrote:Hungary/Serbia – will always be a buffer for the Byzantine Empire. A Player that starts there could move (or not) his/hers borders a little further to central Europe without having a real big benefit for it. And again, this was debated before..... I’ll try to repost everything concerning this matter below.
Kabanellas wrote:Can we have an auto-deploy region that is triggered by possessing another region?
dolomite13 wrote:I thought you needed to assign autodeploys to a single territory and that a bonus for two territories would be assigned as though you were holding a continent and the bonus would be a generic bonus that could be dropped anywhere you control.
<border>Well of Spells</border>
About the France-Ratisbone issue:
Remember that there are negative effects from having Ratisbone and any French region…. Being so, if a player starting in Paris got so lucky to take Ratisbone He would be put out of game… (he would receive the normal 3 but would have a negative effect of -4 – He would have no armies to deploy in the next round.)
barterer2002 wrote: Now in truth the way it works is that holding Ratts and any French tert is going to be -4 but for some reason you haven't gotten it written that way. (you've got the French/Iberia type of thing that should likely be fixed).
Kabanellas wrote:But I just didn’t want to go in the way that the ‘New world’ map went, having the European powers in a small frame without connection between each others.
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