The Third Crusade [Quenched] Revamping

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Re: The Third Crusade [BETA] XML UPDATED

Postby neanderpaul14 on Wed Dec 23, 2009 7:33 am

For starters, love the map Kaba. That being said maybe the fact that The English Channel is a killer neutral should be placed in the key and not way off in the corner. Many do not see it up there.
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Re: The Third Crusade [BETA] XML UPDATED

Postby Kabanellas on Wed Dec 23, 2009 3:19 pm

Hi NP. Thanks!

Well, my feeling is that the legend board is quite overcrowded already, so positioning that piece of info (and abbreviation legend) near the location on map makes it more direct.
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Re: The Third Crusade [BETA] XML UPDATED

Postby luxCRUSADER on Sun Dec 27, 2009 8:23 pm

YOUR map of the 3rd Crusade is amazing ... just got my 10th plus game won on Victory Conditions alone ... my last one being Game 6069257 at round 9 in a 6 player game ... love it whether I win or lose :)

This map is AMAZING !!! =D> =D> =D>
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Re: The Third Crusade [BETA] XML UPDATED

Postby jman10012 on Mon Dec 28, 2009 7:26 pm

One of my favorites. Only thing is that there should be some more bonuses for the other 2 muslim territories. You get a Muslim bonus for up to 5 of their symbols but theres 7 of them so if you have more then 5 you are just taking them from your enemy, victory condition, or just to have another territory. And one other problem is Wales should have about 3 men. Theres not much need to have the British starting player spend on average 5 to 6 men for a bonus of 1 army per turn. It opens up the 2 bonus for Cyprus but it still should include fewer men. All in all though i really like it. Just those two minor problems and i'd say its ready to come out of Beta.
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Re: The Third Crusade [BETA] XML UPDATED

Postby Kabanellas on Tue Dec 29, 2009 5:54 am

Thanks Lux! :)

Jman thanks for your input, indeed 7 Muslim bonuses for a maximum combination of 5 – I wouldn’t want those bonuses to become overrated. As for Wales, that was widely discussed before and lots of arguments were put on the table leaving the actual status as the best option - we don’t want to make England starting position too advantageous.
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Re: The Third Crusade [BETA] XML UPDATED

Postby Captain_Scarlet on Tue Dec 29, 2009 6:52 am

well I love the map - it is fresh and interesting :D only problem I have found it that the game information does not update immediately I have to refresh to update
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Re: The Third Crusade [BETA] XML UPDATED

Postby snufkin on Tue Dec 29, 2009 7:24 am

snufkin wrote:Great map..

.. although it´s more than a little weird that Cairo is located on the Sinai peninsula. :?


I see the big map has been corrected now so that the city of cairo roughly is on the border between cairo and alexandria territories.
This is a good improvement, but it looks like you only fixed it on the big map?

The small map still has the real location of cairo as part of the alexandria territory.
The comet cometh!
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Re: The Third Crusade [BETA] XML UPDATED

Postby Kabanellas on Wed Dec 30, 2009 5:49 am

:) the large map is easy, but in the small one I had to manage with less pixels - and still fit everything in them
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Re: The Third Crusade [BETA] XML UPDATED

Postby Geoff_with_a_G on Sat Jan 02, 2010 6:31 pm

Can someone confirm if victory is achieved as soon as a player holds the territories defined in the victory conditions OR does the player need to hold those territories for one turn and then win the game at the start of their next turn?

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Re: The Third Crusade [BETA] XML UPDATED

Postby natty dread on Sat Jan 02, 2010 6:33 pm

You need to hold them for one full turn.
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Re: The Third Crusade [BETA] XML UPDATED

Postby ender516 on Sat Jan 02, 2010 9:23 pm

natty_dread wrote:You need to hold them for one full turn.

Just so you know, geoff@xtra.co.nz, this is true for any map having a victory condition.
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Re: The Third Crusade [BETA] XML UPDATED

Postby JustCallMeStupid on Sat Jan 16, 2010 2:42 pm

Map looks good. Definitely more balanced than before. I think it needs some more time in beta for us to all get used to the changes since christmas break was probably a little slow.
-js-
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Re: The Third Crusade [BETA] XML UPDATED

Postby jman10012 on Mon Jan 18, 2010 9:21 pm

Last time i had all the victory conditions i didnt win immediately but the game didnt last another turn cause i beat everyone else. So no. You dont win automatically.
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Re: The Third Crusade [BETA] XML UPDATED

Postby denominator on Mon Jan 18, 2010 9:59 pm

The more I play this map, the more I enjoy it because it has some amazing gameplay to offer, and this is especially true for team games.

However, the Legend is very confusing and does not describe the bonuses very well. It is a very difficult map to pick up simply because it is so hard to understand the legend with all the one way attacks and various bonuses for holding 1 or 2 regions.
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Re: The Third Crusade [BETA] XML UPDATED

Postby MrBenn on Tue Jan 19, 2010 5:45 pm

As far as I can tell there hasn't been much discussion since the changes went live at the end of December?
Are you contemplating any further changes to the map?
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Re: The Third Crusade [BETA] XML UPDATED

Postby Kabanellas on Thu Jan 21, 2010 5:57 am

I'm pretty satisfied to what we've got here atm......
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Re: The Third Crusade [BETA] XML UPDATED

Postby AndrewB on Thu Jan 21, 2010 12:36 pm

I am satisfied with the map too.
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Re: The Third Crusade [BETA] XML UPDATED

Postby Commander9 on Sun Jan 24, 2010 7:23 pm

I think it's quite balanced now and it's gameplay is amazing. Superb map, superb effort. Bravo =D>

To be honest, I think it can go out of the beta stage now as this hasn't been very active for a while now.
But... It was so artistically done.
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Re: The Third Crusade [BETA] XML UPDATED

Postby natty dread on Sun Jan 24, 2010 8:34 pm

If you're gonna move this out of beta, please do it after the next Newsletter is released... I don't want to write a news headline about a map getting quenched in a terrible hurry :D :lol:


despite the smileys I'm actually semi-serious... ;)
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Re: The Third Crusade [BETA] XML UPDATED

Postby Kabanellas on Mon Jan 25, 2010 12:54 pm

Commander9 wrote:I think it's quite balanced now and it's gameplay is amazing. Superb map, superb effort. Bravo =D>

To be honest, I think it can go out of the beta stage now as this hasn't been very active for a while now.


Thanks a lot Commander :)
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Re: The Third Crusade [BETA] XML UPDATED

Postby MrBenn on Sat Feb 06, 2010 2:52 pm

              Quenching

---The Beta period has concluded for the Third Crusade Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations Kabanellas and AndrewB, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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Re: The Third Crusade [BETA] XML UPDATED

Postby luxCRUSADER on Sat Feb 06, 2010 5:28 pm

Congratulations Kabanellas and company .... I have made many new friends with your map ...cuz a lot ... *clearing throat* ...ALOT of people love your map ...

Someone should run a stat and check to see ... of all the maps with victory conditions .... which one has these victory conditions MOST utilized as a players victory path ... in fogged play ... I can't recall the number of wonderful sleeps I have had winning a game having pre-arranged with large stacks of armies sitting on the victory points :)

Once again ... let me take this time to say: ... .... thank you .... =D>

Thanks for the countless number of games of sheer enjoyment playing on your map =D>

L8R
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Re: The Third Crusade [BETA] XML UPDATED

Postby Kabanellas on Sat Feb 06, 2010 6:16 pm

Great!! Thanks Benn.

@ Lux, thanks again for all that wonderful support!
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Re: The Third Crusade [BETA] XML UPDATED

Postby natty dread on Sat Feb 06, 2010 6:19 pm

Congrats Kabanellas, it's an awesome map.

(for the record, I beat all of you in my first 3rd crusade game... Game 5901648)
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Re: The Third Crusade [BETA] XML UPDATED

Postby AndrewB on Sat Feb 06, 2010 10:59 pm

Thanks everyone for the help.

And Congrats, Kabanellas, awesome awesome job!
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