oaktown wrote:When I first saw this I failed to notice that your name is on it, WM. So my gut reaction was "great, somebody else is trying to squeeze as many territories as possible into the 630x600 pixel limitation, regardless of whether or not it looks like anything." So I was a little surprised to look through the thread and see your involvement - usually you are a little more particular about the work you present.
Thanks for being honest here oak. I appreciate it.
oaktown wrote:Do I think it is dumb or looks stupid: well, yes and yes. It's a dumb idea and it looks stupid. I mean come on, it's a field of hexagons. Why not a field of triangles? Or squares? In fact, why have any shapes whatsoever? Let's just put 200 army shadows out there and connect them with lines. In fact, we could usher in a whole new realm of map development here at CC - we'll call it one hour mapmaking. Stick a bunch of army circles against a white background, call it Uber Monster Mega Awesome Map, and you're done. It sure would make the Foundry process easier - no more pesky graphics requirements to have to meet.
First off I will comment on the triangles, squares and no shapes whatsoever. Hexagons are used because they have 6 sides and that allows for more border options that triangles, or squares and it is a repeatable pattern as well. Plus the 888 fit inside very well along with the name. So the Hexes were picked for purely the layout and max amount of territories while allowing for the most border possibilities.
Well the one hour map making is not really accurate either. I had to do quite a bit of math and initial layout to figure the best and max number I could get in here. Plus to eliminate the need for bonus naming and legend size (which robs the map of territory space) I had to figure out a good way to give bonuses but not name them on the actual map. By having 3,6,9,12,and 15 hex groups, the GP allows for a wide variety and number of bonus groups and the nodes were added to bring the 380 (19x20) number down to 345 so it would be divisible by 3 and this allow for teh hex groups. Plus the node allow for fast movement around the map.
oaktown wrote:Does it have GP issues... well, probably, but they could be worked out. Honestly there's nothing about this map that makes me care enough to figure out what those game play issues are. Is that little region equal to this little region, does node 1 have as many borders as node 3... I don't really care.
I am sure there are GP issues and I am sure they could get worked out. I decided to start this map for a couple reasons.
1) GP is the same whether I have a 5000x5000 fictional map or a 630x600 hex map. This small version allows for 350 territories that would not be possible any other way
2) People have asked for larger maps
3) A map that was easy to understand and had basic game play with TONS of territories would work great for a Battle Royale (but not only for that)
oaktown wrote:This map is, in my opinion, not a map. It's a hexagonal grid. If this grid were laid over a battlefield of some kind I could get behind it. Actium did it, and I know WM could do it if he put his mind to it.
Yes it is a grid. And yes I could put some background behind it. But if I did that I would lose 200+ territories and it would become a completely different animal.
oaktown wrote:As it is, it will have plenty of support because folks want a bigger map. And people will play it because it is a bigger map. So regardless of what I say - or what mibi is sure to say when he sees it - this map could be made with the "Simple GFX" that are mentioned in the first post. But it's not something I would ever want to put my name on, and it would further erode the pretty high standards we've had around here for the past three years.
Once again I appreciate teh post. I actually agree with most things you say.
There really is no theme, it is very simple and some people might not think it is a map.
But the only way to make a map with 350 territories that are all playable with 888 and bonuses and standard GP (not just a group like the yard in Prison Riot) this is the only way.
Whether I do it or player ABC does it, if we want a GP option with this many territories at these current sizes, this is thhe only way.
However, like I said before, I will take suggestions and all of the remarks into account. If the people want a big map with no theme, then I will do it if no one else will. If people don't, then I won't.
Plus oak, I have tons more ideas that I can exercise my right brain.
But this map is for my "engineering , math based, be as efficient as I can and pack as much stuff into a small space technical left brain". lol
Please others, I would like more opinions.
P.S.. Conquerman was actually easier to do than this. Based on the time involved and the actual GP mechanics, that is the simplest (Graphically) map I did. Only thing saving it is that it has a theme.