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Re: Jumbo Hex Map *V2*

Postby killerpit4e on Fri Aug 28, 2009 5:23 pm

Evil DIMwit wrote:What a shame. I liked the idea behind this map. I'd never have the patience to play it, but I liked the idea.


you would have to speak to WM as he was the one doing the grafis
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Aug 28, 2009 5:55 pm

killerpit4e wrote:
Evil DIMwit wrote:What a shame. I liked the idea behind this map. I'd never have the patience to play it, but I liked the idea.


you would have to speak to WM as he was the one doing the grafis
It died because people did not like the "no Theme" idea.

Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM
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Re: Jumbo Hex Map *V2*

Postby Evil DIMwit on Fri Aug 28, 2009 6:29 pm

WidowMakers wrote:
Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM


I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Aug 28, 2009 9:25 pm

Evil DIMwit wrote:
WidowMakers wrote:
Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM


I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.

Well if you can figure a way to get people into here and support it, i will finish it. But the initial response was less than enthusiastic towards a non-themed map.

I am all ears for any ideas you might have as to get support. Plus the thing is, the map is almost done. All that is needed is a bit of border discussion and an agreement on the bonuses. Then the HUGE XML project.

WM
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Re: Jumbo Hex Map *V2*

Postby killerpit4e on Fri Aug 28, 2009 10:14 pm

WidowMakers wrote:
Evil DIMwit wrote:
WidowMakers wrote:
Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM


I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.

Well if you can figure a way to get people into here and support it, i will finish it. But the initial response was less than enthusiastic towards a non-themed map.

I am all ears for any ideas you might have as to get support. Plus the thing is, the map is almost done. All that is needed is a bit of border discussion and an agreement on the bonuses. Then the HUGE XML project.

WM


me and Evil DIMwit could do the xml and you could do the grx
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Sat Aug 29, 2009 1:13 am

killerpit4e wrote:
me and Evil DIMwit could do the xml and you could do the grx
No killer, you would get to do teh XML. I am not worried about that. All i am saying is that there needs to be people who want this map. 4 or 5 is not good enough for me.

Get more people in here and have them post on the idea and if there are enough who like it, then I will keep going.

WM
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Re: Jumbo Hex Map *V2*

Postby Evil DIMwit on Sat Aug 29, 2009 2:26 am

Just for yuks I tried to see how long the XML for this map would take me. Just about four hours flat. Now popular support is your only problem :D
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Re: Jumbo Hex Map *V2*

Postby Donkey on Fri Sep 04, 2009 8:20 pm

I look forward to seeing this map in action!
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Re: Jumbo Hex Map *V2*

Postby jackin_u_up on Fri Sep 04, 2009 8:22 pm

Bigger is Better...isn't that what all the Chicks say ?
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Re: Jumbo Hex Map *V2*

Postby BoganGod on Fri Sep 04, 2009 8:24 pm

I'm a lazy prick so haven't read through 3pages of comments. Suggestion for themes "Battleships" after that "board game" Make some of the larger areas aircraft carriers, smallest ones subs or life rafts, etc. :D
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Re: Jumbo Hex Map *V2*

Postby azezzo on Fri Sep 04, 2009 8:25 pm

sorry, its an ugly map
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Re: Jumbo Hex Map *V2*

Postby HighlanderAttack on Fri Sep 04, 2009 8:25 pm

I would play it for sure.

I think it is a map that would not be good for 1v1 because whoever went first would win.

I think the bonus structure may be too high, as first turn players are likely to get bonuses and break second player bonuses. (I would do bonuses 1-2-3-4-5 instead of the 3-6-9-12-15.

Just my thought. Good Luck
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Sep 04, 2009 8:27 pm

HighlanderAttack wrote:I would play it for sure.

I think it is a map that would not be good for 1v1 because whoever went first would win.

I think the bonus structure may be too high, as first turn players are likely to get bonuses and break second player bonuses. (I would do bonuses 1-2-3-4-5 instead of the 3-6-9-12-15.

Just my thought. Good Luck
The territory bonus is capped at 10 (see teh legend)

If a player had no bonuses at teh beginning (which I think we can make sure of with XML) they would only get 10 armies
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Re: Jumbo Hex Map *V2*

Postby Lindax on Fri Sep 04, 2009 8:28 pm

I like the idea.

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Re: Jumbo Hex Map *V2*

Postby khazalid on Fri Sep 04, 2009 8:29 pm

nice WM, this will be a blast on unlimited.
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Re: Jumbo Hex Map *V2*

Postby wolfpack0530 on Fri Sep 04, 2009 8:31 pm

for asthetics, what about trying to bring in a certain level of 3-D. With certain groups of hexs raised or lowered vs their neighbors. maybe all of your impassable lines could be changed to different tiers. you can attack a tier 1 above or below you, but not a 2 tier difference. The impassable boundries could represent regions that are seperated by more than 1 tier of height.

Personally, I am colorblind, so I would liketo see more bright and vibrant colors that arent to similar in shade (like the europe 1914 map). Right now, the coloring looks alot like the colors chosen for gilgamesh, and it just seems a little drab. But that is just me.

I love mega maps, and good luck with this one. This reminds me of a question i have about conquerman. Since it is so big, my computer has a hard time loading it. I actually have to turn BOB off because there is soo much information on that map. do you see anything like this resulting from your map?? Is there a way to make a map with 300+ terts, and keep the information level down so that it doesnt bring my CC experience to a crawl :)
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Re: Jumbo Hex Map *V2*

Postby Teflon Kris on Fri Sep 04, 2009 8:31 pm

I reckon plenty of players would be interested in playing - would make for some good Battle Royales too.

I dont imagine games would be too quick :lol:

But I do imagine build-up wouldn't be so much of a problem. :D

Go for it - it will be something very different.

It just needs a name- The Desert? The Eternal Desert? The Uncharted Planet?

The rest of the setting is up to the players' (and tournament organisers') imagination.
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Re: Jumbo Hex Map *V2*

Postby the.killing.44 on Fri Sep 04, 2009 8:34 pm

Ehhh, to be honest after looking at it again I don't see the appeal in an unthemed map. Sorry =\
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Re: Jumbo Hex Map *V2*

Postby wolfpack0530 on Fri Sep 04, 2009 8:35 pm

Also,

Has anyone played RISK on the original sony playstation?? It had like 3 mega maps on it (the only one on this site is Europe). But the PS 1 game had Asia and Americas (with carribean) both were well over 250 terts. They were themed, balanced, and pretty damn fun. The game is oop, so you will have to get it on ebay or something.
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Re: Jumbo Hex Map *V2*

Postby angola on Fri Sep 04, 2009 8:36 pm

Looks like a pretty cool idea, especially with the territory bonus cap. That would make it much more about strategy.
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Re: Jumbo Hex Map *V2*

Postby Pickalock on Fri Sep 04, 2009 8:39 pm

Mabey Its just me but this map reminds me a lot like battletech. :-s But then I really like battletech. lol :D
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Sep 04, 2009 8:40 pm

WOW

125 votes in 25 minutes.

Thanks for the input everyone. Once the votes settle down and we see where we are, I will update and answer as much as I can.

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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:42 pm

I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.
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Re: Jumbo Hex Map *V2*

Postby SuperGoogleman on Fri Sep 04, 2009 8:43 pm

I dont see an appeal in an unmarked map like this seems just too bland gor conquerclub and id say the games on it will take huge amounts of time
So im a no 8)
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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:43 pm

I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.
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