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Re: Jumbo Hex Map *V2*

Postby killerpit4e on Fri Aug 28, 2009 5:23 pm

Evil DIMwit wrote:What a shame. I liked the idea behind this map. I'd never have the patience to play it, but I liked the idea.


you would have to speak to WM as he was the one doing the grafis
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Aug 28, 2009 5:55 pm

killerpit4e wrote:
Evil DIMwit wrote:What a shame. I liked the idea behind this map. I'd never have the patience to play it, but I liked the idea.


you would have to speak to WM as he was the one doing the grafis
It died because people did not like the "no Theme" idea.

Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM
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Re: Jumbo Hex Map *V2*

Postby Evil DIMwit on Fri Aug 28, 2009 6:29 pm

WidowMakers wrote:
Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM


I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Aug 28, 2009 9:25 pm

Evil DIMwit wrote:
WidowMakers wrote:
Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM


I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.

Well if you can figure a way to get people into here and support it, i will finish it. But the initial response was less than enthusiastic towards a non-themed map.

I am all ears for any ideas you might have as to get support. Plus the thing is, the map is almost done. All that is needed is a bit of border discussion and an agreement on the bonuses. Then the HUGE XML project.

WM
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Re: Jumbo Hex Map *V2*

Postby killerpit4e on Fri Aug 28, 2009 10:14 pm

WidowMakers wrote:
Evil DIMwit wrote:
WidowMakers wrote:
Its theme was TONS OF TERRITORIES.

I will start it up again if there are people who want a map with large numbers of territories with standard GP but no story/theme but good luck finding them.

WM


I am absolutely confident that there will be plenty of people willing to play this map if it's released to the general CC population.

Well if you can figure a way to get people into here and support it, i will finish it. But the initial response was less than enthusiastic towards a non-themed map.

I am all ears for any ideas you might have as to get support. Plus the thing is, the map is almost done. All that is needed is a bit of border discussion and an agreement on the bonuses. Then the HUGE XML project.

WM


me and Evil DIMwit could do the xml and you could do the grx
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Sat Aug 29, 2009 1:13 am

killerpit4e wrote:
me and Evil DIMwit could do the xml and you could do the grx
No killer, you would get to do teh XML. I am not worried about that. All i am saying is that there needs to be people who want this map. 4 or 5 is not good enough for me.

Get more people in here and have them post on the idea and if there are enough who like it, then I will keep going.

WM
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Re: Jumbo Hex Map *V2*

Postby Evil DIMwit on Sat Aug 29, 2009 2:26 am

Just for yuks I tried to see how long the XML for this map would take me. Just about four hours flat. Now popular support is your only problem :D
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Re: Jumbo Hex Map *V2*

Postby Donkey on Fri Sep 04, 2009 8:20 pm

I look forward to seeing this map in action!
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Re: Jumbo Hex Map *V2*

Postby jackin_u_up on Fri Sep 04, 2009 8:22 pm

Bigger is Better...isn't that what all the Chicks say ?
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Re: Jumbo Hex Map *V2*

Postby BoganGod on Fri Sep 04, 2009 8:24 pm

I'm a lazy prick so haven't read through 3pages of comments. Suggestion for themes "Battleships" after that "board game" Make some of the larger areas aircraft carriers, smallest ones subs or life rafts, etc. :D
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Re: Jumbo Hex Map *V2*

Postby azezzo on Fri Sep 04, 2009 8:25 pm

sorry, its an ugly map
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Re: Jumbo Hex Map *V2*

Postby HighlanderAttack on Fri Sep 04, 2009 8:25 pm

I would play it for sure.

I think it is a map that would not be good for 1v1 because whoever went first would win.

I think the bonus structure may be too high, as first turn players are likely to get bonuses and break second player bonuses. (I would do bonuses 1-2-3-4-5 instead of the 3-6-9-12-15.

Just my thought. Good Luck
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Sep 04, 2009 8:27 pm

HighlanderAttack wrote:I would play it for sure.

I think it is a map that would not be good for 1v1 because whoever went first would win.

I think the bonus structure may be too high, as first turn players are likely to get bonuses and break second player bonuses. (I would do bonuses 1-2-3-4-5 instead of the 3-6-9-12-15.

Just my thought. Good Luck
The territory bonus is capped at 10 (see teh legend)

If a player had no bonuses at teh beginning (which I think we can make sure of with XML) they would only get 10 armies
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Re: Jumbo Hex Map *V2*

Postby Lindax on Fri Sep 04, 2009 8:28 pm

I like the idea.

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Re: Jumbo Hex Map *V2*

Postby khazalid on Fri Sep 04, 2009 8:29 pm

nice WM, this will be a blast on unlimited.
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