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Re: Jumbo Hex Map *V2*

Postby wolfpack0530 on Fri Sep 04, 2009 8:31 pm

for asthetics, what about trying to bring in a certain level of 3-D. With certain groups of hexs raised or lowered vs their neighbors. maybe all of your impassable lines could be changed to different tiers. you can attack a tier 1 above or below you, but not a 2 tier difference. The impassable boundries could represent regions that are seperated by more than 1 tier of height.

Personally, I am colorblind, so I would liketo see more bright and vibrant colors that arent to similar in shade (like the europe 1914 map). Right now, the coloring looks alot like the colors chosen for gilgamesh, and it just seems a little drab. But that is just me.

I love mega maps, and good luck with this one. This reminds me of a question i have about conquerman. Since it is so big, my computer has a hard time loading it. I actually have to turn BOB off because there is soo much information on that map. do you see anything like this resulting from your map?? Is there a way to make a map with 300+ terts, and keep the information level down so that it doesnt bring my CC experience to a crawl :)
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Re: Jumbo Hex Map *V2*

Postby Teflon Kris on Fri Sep 04, 2009 8:31 pm

I reckon plenty of players would be interested in playing - would make for some good Battle Royales too.

I dont imagine games would be too quick :lol:

But I do imagine build-up wouldn't be so much of a problem. :D

Go for it - it will be something very different.

It just needs a name- The Desert? The Eternal Desert? The Uncharted Planet?

The rest of the setting is up to the players' (and tournament organisers') imagination.
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Re: Jumbo Hex Map *V2*

Postby the.killing.44 on Fri Sep 04, 2009 8:34 pm

Ehhh, to be honest after looking at it again I don't see the appeal in an unthemed map. Sorry =\
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Re: Jumbo Hex Map *V2*

Postby wolfpack0530 on Fri Sep 04, 2009 8:35 pm

Also,

Has anyone played RISK on the original sony playstation?? It had like 3 mega maps on it (the only one on this site is Europe). But the PS 1 game had Asia and Americas (with carribean) both were well over 250 terts. They were themed, balanced, and pretty damn fun. The game is oop, so you will have to get it on ebay or something.
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Re: Jumbo Hex Map *V2*

Postby angola on Fri Sep 04, 2009 8:36 pm

Looks like a pretty cool idea, especially with the territory bonus cap. That would make it much more about strategy.
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Re: Jumbo Hex Map *V2*

Postby Pickalock on Fri Sep 04, 2009 8:39 pm

Mabey Its just me but this map reminds me a lot like battletech. :-s But then I really like battletech. lol :D
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Re: Jumbo Hex Map *V2*

Postby WidowMakers on Fri Sep 04, 2009 8:40 pm

WOW

125 votes in 25 minutes.

Thanks for the input everyone. Once the votes settle down and we see where we are, I will update and answer as much as I can.

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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:42 pm

I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.
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Re: Jumbo Hex Map *V2*

Postby SuperGoogleman on Fri Sep 04, 2009 8:43 pm

I dont see an appeal in an unmarked map like this seems just too bland gor conquerclub and id say the games on it will take huge amounts of time
So im a no 8)
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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:43 pm

I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.
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Re: Jumbo Hex Map *V2*

Postby Strife on Fri Sep 04, 2009 8:43 pm

I would definitely enjoy a game or two(etc) on this map. :)
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Re: Jumbo Hex Map *V2*

Postby Commander9 on Fri Sep 04, 2009 8:44 pm

Sorry for the double post. Could I delete it somehow?
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Re: Jumbo Hex Map *V2*

Postby Sir_Karl on Fri Sep 04, 2009 8:44 pm

Yeah I would make the dark impassable areas thicker and darker.
Add more colored territories. Maybe make it 8 different colors. I think the colored territories are far too split up. Split them into two areas...maybe give a small bonus for holding 1...and an additional bonus if you can hold both same colored areas. The concept of that many individual areas is cool. Maybe spruce it up some. Do they have to be hexes? Maybe create different personal individual shapes? Great idea though.
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Re: Jumbo Hex Map *V2*

Postby Torino Kid on Fri Sep 04, 2009 8:46 pm

Be a good quads map
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Re: Jumbo Hex Map *V2*

Postby HapSmo19 on Fri Sep 04, 2009 8:47 pm

I voted yes.

I'd play it :P
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Re: Jumbo Hex Map *V2*

Postby murphy16 on Fri Sep 04, 2009 8:49 pm

I would be the first to play it :) Crazy yet nice. Well done.
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Re: Jumbo Hex Map *V2*

Postby nashlloyd on Fri Sep 04, 2009 8:50 pm

This is a sweet map for term or assassin even very strategical map. Hope it gets the go ahead.


Nice work =D>
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Re: Jumbo Hex Map *V2*

Postby Powerking on Fri Sep 04, 2009 8:55 pm

How amusing! I'm ready, does it?
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Re: Jumbo Hex Map *V2*

Postby Dragonorder18 on Fri Sep 04, 2009 8:56 pm

Certainly one of the most impresively big maps I've seen, and even though I'm normally not into the big ones like world 2.0, this one looks quite fun! You'd almost need more players for a map like this! I'd like to try it out some time when it becomes available!
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Re: Jumbo Hex Map *V2*

Postby jpcloet on Fri Sep 04, 2009 8:58 pm

I voted yes simply because it is slightly different than what we have and what is being worked on.

Not a fan of no theme. Visually right now, it kind of looks like mountains, fields, waterways etc. Now that I think about it, it starts to look like another game I've played called Settlers of Catan. Or even older educational games, that had you mining or drilling for oil.
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Re: Jumbo Hex Map *V2*

Postby Blue Geers on Fri Sep 04, 2009 8:58 pm

I suggest set the dark to below hex.:
Q5, D8, C15, E20 and M18
that will make all bonus regions have 1, 2, 3, 4, and 5 neigbour respectively
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Re: Jumbo Hex Map *V2*

Postby lazyfox on Fri Sep 04, 2009 8:59 pm

Interesting map.

You could give objectives to the white hexs and name the map in function of those objectives. Something like taking the capitals in Europe1914, even if it could be something abstract (headquarters, islands, oasis, and so on...).

Hope it helped
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Re: Jumbo Hex Map *V2*

Postby chiefsfan4ever on Fri Sep 04, 2009 9:08 pm

Not sure if this has been posted, but you could do some kind of Bee hive theme since they are hexagon.
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Re: Jumbo Hex Map *V2*

Postby hellgunner23 on Fri Sep 04, 2009 9:08 pm

I would totally play a game on this. 4v4 here would be sikk.



so i voted yes :D
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Re: Jumbo Hex Map *V2*

Postby Steven Mather on Fri Sep 04, 2009 9:12 pm

I like it!!! The cap on the the bonus are a great idea. I was also thinking of a beehive when I was looking at the map. If you have to have a theme, that would not be a bad one. No theme works just as well though. I would definately play!!
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