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Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:39 pm
by Pickalock
Mabey Its just me but this map reminds me a lot like battletech. :-s But then I really like battletech. lol :D

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:40 pm
by WidowMakers
WOW

125 votes in 25 minutes.

Thanks for the input everyone. Once the votes settle down and we see where we are, I will update and answer as much as I can.

WM

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:42 pm
by Commander9
I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:43 pm
by SuperGoogleman
I dont see an appeal in an unmarked map like this seems just too bland gor conquerclub and id say the games on it will take huge amounts of time
So im a no 8)

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:43 pm
by Commander9
I love the 1st idea about a fixed bonus at the start. A lot of maps should have it. I definitely think this a great idea to be developed, however, it would be better, if it had a specific theme (as you've mentioned it). I think Europe might be able to support that many territories, but I'm aware of the job it would take, so I'll just shut up. Thanks for your efforts and I hope this will be made.

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:43 pm
by Strife
I would definitely enjoy a game or two(etc) on this map. :)

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:44 pm
by Commander9
Sorry for the double post. Could I delete it somehow?

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:44 pm
by Sir_Karl
Yeah I would make the dark impassable areas thicker and darker.
Add more colored territories. Maybe make it 8 different colors. I think the colored territories are far too split up. Split them into two areas...maybe give a small bonus for holding 1...and an additional bonus if you can hold both same colored areas. The concept of that many individual areas is cool. Maybe spruce it up some. Do they have to be hexes? Maybe create different personal individual shapes? Great idea though.

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:46 pm
by Torino Kid
Be a good quads map

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:47 pm
by HapSmo19
I voted yes.

I'd play it :P

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:49 pm
by murphy16
I would be the first to play it :) Crazy yet nice. Well done.

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:50 pm
by nashlloyd
This is a sweet map for term or assassin even very strategical map. Hope it gets the go ahead.


Nice work =D>

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:55 pm
by Powerking
How amusing! I'm ready, does it?

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:56 pm
by Dragonorder18
Certainly one of the most impresively big maps I've seen, and even though I'm normally not into the big ones like world 2.0, this one looks quite fun! You'd almost need more players for a map like this! I'd like to try it out some time when it becomes available!

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:58 pm
by jpcloet
I voted yes simply because it is slightly different than what we have and what is being worked on.

Not a fan of no theme. Visually right now, it kind of looks like mountains, fields, waterways etc. Now that I think about it, it starts to look like another game I've played called Settlers of Catan. Or even older educational games, that had you mining or drilling for oil.

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:58 pm
by Blue Geers
I suggest set the dark to below hex.:
Q5, D8, C15, E20 and M18
that will make all bonus regions have 1, 2, 3, 4, and 5 neigbour respectively

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 8:59 pm
by lazyfox
Interesting map.

You could give objectives to the white hexs and name the map in function of those objectives. Something like taking the capitals in Europe1914, even if it could be something abstract (headquarters, islands, oasis, and so on...).

Hope it helped

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:08 pm
by chiefsfan4ever
Not sure if this has been posted, but you could do some kind of Bee hive theme since they are hexagon.

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:08 pm
by hellgunner23
I would totally play a game on this. 4v4 here would be sikk.



so i voted yes :D

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:12 pm
by Steven Mather
I like it!!! The cap on the the bonus are a great idea. I was also thinking of a beehive when I was looking at the map. If you have to have a theme, that would not be a bad one. No theme works just as well though. I would definately play!!

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:15 pm
by Big Yuma Ripper
Voted no, not a fan of big block maps? As some have mentioned it would be a Quad map at best? But this is just my opinion, looks like the yes votes rule for now so think you should go ahead with it. Wonderful thing about CC lots of maps and something for everybody. Hope you guys keep coming up with different maps, keeps the whole site more interesting

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:19 pm
by blue_max
I like the map and would like to play it sometime! and about the theme : to me it looks like a chemical compound structure :lol: not a beehive

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:21 pm
by Winged Cat
I can think of a theme you could add without having to reduce the number of territories.

There's an old fiction concept called "Pave The Earth". It's a satirical future paradise, where the important people drive gas-guzzling SUVs all day, with no other purpose but to drive; everyone else is consigned to pits, which offer up fuel for the SUV overlords and hamburgers for their drivers.

In this map - make the white areas the pits (and objective: control them all to win); the various areas (with their current colors) could be roads (blue), parking lots (beige), quarries/pavement production facilities (red), salt flats (purple), and grassy wilderness (green). The impassible borders would simply be the normal barriers one might find at the edges of these things (for instance, the quarries' borders are impassible cliffs, except for the few paths leading into each quarry area - and since each such area has only one space that can be entered, make that space the plant that makes pavement from the quarry's product; likewise, the roads only have on/off ramps at certain locations).

Yes, it's a large number of areas. That's the point: it is what's left of Earth (or, at least, a large section thereof).

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:27 pm
by Gold Knight
As many said, im also not a fan of the no theme. Our classic map now has no theme, and in that change there were alot of people that no longer wanted to play the map. Not sure if it would have the same effect here as it is "original" in size, but completely bland as a map in general...

Also dont like the idea of this being included in the random map gameplay, as I might kill myself if i ever had to play a 1v1 on this map, in which undoubtedly the 1st player, even if only receiving 10 armies 1st turn, would hold a huge upperhand.

Not a fan, though perhaps if it was spiced up and slightly toned down size wise it might appeal to me more, but we might as well just make 350 connected squares if we make this...

Re: Jumbo Hex Map *V2*

PostPosted: Fri Sep 04, 2009 9:31 pm
by qwertylpc
i got the pm and i think this would be a really cool amp in addition to having lots of territories i think each territory should have lots of troops maybe all start with 40 that way it would be a completly good but different map

good idea needs work but im behind it