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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Evil DIMwit on Sun Jan 10, 2010 11:51 pm

The whole thing in the code box? Or "Or is the second reinforcement tag unnecessary?"?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby WidowMakers on Mon Jan 11, 2010 5:52 am

Replace this:
Code: Select all
<reinforcements>
<reinforcement>
<lower>37</lower>
<upper>352</upper>
<divisor>400</divisor>
</reinforcement>
</reinforcements>


With this:
Code: Select all
  <minreinforcement>3</minreinforcement>
   <reinforcements>
      <reinforcement>
         <lower>1</lower>
         <upper>36</upper>
         <divisor>3</divisor>
      </reinforcement>
      <reinforcement>
         <lower>37</lower>
         <upper>352</upper>
         <divisor>400</divisor>
      </reinforcement>
   </reinforcements>
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Evil DIMwit on Mon Jan 11, 2010 4:29 pm

Whew. All right, done
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Re: The HIVE *V20*- [AdvD, D,GP,GX,] XML Approved By Forza AZ

Postby WidowMakers on Mon Jan 11, 2010 5:25 pm

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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Rakio on Mon Jan 11, 2010 9:27 pm

Beta means that we have to wait for lack to upload the map to the game?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby fumandomuerte on Mon Jan 11, 2010 10:01 pm

Rakio wrote:Beta means that we have to wait for lack to upload the map to the game?


Correct 8-)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby killerpit4e on Tue Jan 19, 2010 1:55 pm

lackattack wrote:Hive is live!


The Map Is Now Live :D
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Tue Jan 19, 2010 2:20 pm

Finally! Been waiting for this one.

Game 6309349 seq. esc. 6p sunny terminator, public game all welcome!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ben79 on Tue Jan 19, 2010 3:51 pm

big map looks kind of nice but once again they made the regions almost the same colors ( colorblindness ) black line are not dark enough, the rest seems ok, congrats
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Evil DIMwit on Tue Jan 19, 2010 5:20 pm

Here's another one: Game 6310464
7p, Std., Aut., Seq., Esc., Unl., Sun.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Rakio on Wed Jan 20, 2010 11:30 am

Have different textures on the colours to help the colour blind?

Also is this map slow on BOB/Clicky or just me?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby jman10012 on Wed Jan 20, 2010 1:48 pm

Oh man im in the middle of playing and im wondering why cant i cant with this guy. Theres enemy units right next to it. :o Theres a friggin wall right there. I didnt even realise theres walls!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby the.killing.44 on Wed Jan 20, 2010 3:10 pm

Rakio wrote:Have different textures on the colours to help the colour blind?

Also is this map slow on BOB/Clicky or just me?

Yes, überlaggy.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby captainwalrus on Wed Jan 20, 2010 9:23 pm

Just one little thing, the map name shows up as just "Hive". Doesn't "The Hive" make more sense?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Thu Jan 21, 2010 4:30 am

I guess it's for consistency, no other map has a "the" in front in the map list... also helps to find the map alphabetically (when it gets out of β)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby jammyjames on Thu Jan 21, 2010 10:03 am

Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby yeti_c on Fri Jan 22, 2010 5:26 pm

jammyjames wrote:Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion


The Queen bee - perhaps?!

C.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Evil DIMwit on Fri Jan 22, 2010 5:28 pm

natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...


That is just plain untrue.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby yeti_c on Fri Jan 22, 2010 5:35 pm

Evil DIMwit wrote:
natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...


That is just plain untrue.


Yeah - such an easy check...

I'm glad that we don't have so many maps that the 'the' gets appended instead of prepended.

C.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Bruceswar on Fri Jan 22, 2010 5:35 pm

yeti_c wrote:
jammyjames wrote:Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion


The Queen bee - perhaps?!

C.



Sounds like a grand idea!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Fri Jan 22, 2010 5:45 pm

yeti_c wrote:
Evil DIMwit wrote:
natty_dread wrote:I guess it's for consistency, no other map has a "the" in front in the map list...


That is just plain untrue.


Yeah - such an easy check...

I'm glad that we don't have so many maps that the 'the' gets appended instead of prepended.

C.


Ok yeah, The Citadel... ONE map with "The" in front... (and I'm talking about the names that show up on "browse maps" not the actual map names!)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Rakio on Fri Jan 22, 2010 5:55 pm

Unnecessary to have "The" in the map name(as of the create game list etc).
Just messes up the order. "The Citadel" should be "Citadel" to be more consistent with other names and order.
Nothing wrong with "Hive" IMHO. "Beehive" might be even better ;) No big deal but is there a need for appending "The"?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby skeletonboy on Sat Jan 23, 2010 9:32 am

Is anyone else getting patches of the map really blurry? Its so bad its hard to tell between neutral and grey. Probably just my laptop though.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Sat Jan 23, 2010 9:59 am

Clean your monitor.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby skeletonboy on Sat Jan 23, 2010 10:27 am

Its not blurry anywhere else, just the numbers. Just a mo, ill get a screenshot.
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