The HIVE [Quenched]

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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Fri Feb 05, 2010 4:45 pm

OK, I'm not gonna play escalating on this map anymore... it's too damn big and confusing with those tiny walls sprinkled around the map. I mean you check 3, 4 times when you're going for a kill and you think you have all of them nailed, but no, there's always 1 little quirk somewhere that keeps you from killing some 1 or 2 troops, and you're fucked...

I mean, yeah, it's nice and all, to make a huge, record breaking map, but I'm going to head into more playable arenas from now on.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Sat Feb 06, 2010 6:32 pm

I think we're still waiting to see about the 2-digit territory numbering.

Was there any further thoughts about adding some kind of killer/queen bee? I'm not sure it's necessary, but am equally not sure if there was a response from WM about it (I could have just skipped over it - am rushing through forums tonight)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Sat Feb 06, 2010 6:38 pm

(ok, I was a bit flustered when I posted my last comment... I guess I'll keep on playing the map, but not too many games at once, cause this one really needs concentration)

I don't think the "queen bee" idea got a very good reception. From what I recall, most people didn't want the gameplay changed that much.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby WidowMakers on Sat Feb 06, 2010 9:05 pm

I am not going to change the GP. The purpose was to have a large standard GP based map. The queen will take away from that.

I still need to do the renumbering.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby karelpietertje on Sat Feb 13, 2010 4:28 pm

okay, I am personally a big fan of the hugeness of this map, and play it in 1v1 games.
but the problem is that the finishing up takes up twice as long, or against a bad opponent, 10 times (literally!), as long as the game itself.
therefore I wonder if there isn't a possibility to put in a winning condition? has this been considered?
I mean, owning 75% of the map is a pretty stable situation methinks, and the last 25% is always the most annoying part.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Sat Feb 13, 2010 4:48 pm

I mean, owning 75% of the map is a pretty stable situation methinks, and the last 25% is always the most annoying part.


Yes, but unfortunately winning objectives don't work that way (yet). You cannot define a condition to be "75% of the map" or " x number of these territories" like you can with bonus areas. You can define several different winning conditions, but they can only be lists of territories you need to hold.

However, something like holding all of the largest bonus areas could work. Or holding all the honey storages, if their neutral count was increased a bit.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby skeletonboy on Sun Feb 14, 2010 3:10 pm

karelpietertje wrote:okay, I am personally a big fan of the hugeness of this map, and play it in 1v1 games.
but the problem is that the finishing up takes up twice as long, or against a bad opponent, 10 times (literally!), as long as the game itself.
therefore I wonder if there isn't a possibility to put in a winning condition? has this been considered?
I mean, owning 75% of the map is a pretty stable situation methinks, and the last 25% is always the most annoying part.

WidowMakers wrote:I am not going to change the GP. The purpose was to have a large standard GP based map. The queen will take away from that.

I still need to do the renumbering.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby TheMissionary on Sat Feb 20, 2010 2:34 pm

It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby natty dread on Sat Feb 20, 2010 2:59 pm

I think time is added to the clock when you eliminate someone... or is that just speed games?
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby army of nobunaga on Tue Feb 23, 2010 7:14 pm

I like this map because it is different. You do HAVE to take a long considerate turn. But that adds to It I think. With the bonuses It also changes strategy for escalating games (the cards dont get high enough fast enough). I came back from a work induced absence from CC and have found two great map editions... I was a little disappointed in the feudal epic but I guess that is a thought for a diff thread.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Gilligan on Wed Feb 24, 2010 7:26 pm

TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ender516 on Wed Feb 24, 2010 8:09 pm

Gilligan wrote:
TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.

Well, I know I spend a lot of time on some of my turns, but I minimize it by planning my strategies (where to attack and where to stop) before hitting the Begin button. I occasionally find the Assault Odds add-on with its Pathfinder feature useful for this, but it is difficult to coordinate multiple attacks through it. (I have opened multiple windows on a single game to try alternatives.)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby Gilligan on Wed Feb 24, 2010 8:11 pm

ender516 wrote:
Gilligan wrote:
TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.

Well, I know I spend a lot of time on some of my turns, but I minimize it by planning my strategies (where to attack and where to stop) before hitting the Begin button. I occasionally find the Assault Odds add-on with its Pathfinder feature useful for this, but it is difficult to coordinate multiple attacks through it. (I have opened multiple windows on a single game to try alternatives.)


So did I when I played those turns. It was an 8 player game, with all 8 still alive at the beginning of the turn and I just kept cashing till there was none left.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ender516 on Wed Feb 24, 2010 10:49 pm

Gilligan wrote:
ender516 wrote:
Gilligan wrote:
TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


It's a good point... I remember 3 games or so where it took me 35 minutes to run the board...And it was NYC and Forbidden City, I think.... Where the size isn't even close.

Well, I know I spend a lot of time on some of my turns, but I minimize it by planning my strategies (where to attack and where to stop) before hitting the Begin button. I occasionally find the Assault Odds add-on with its Pathfinder feature useful for this, but it is difficult to coordinate multiple attacks through it. (I have opened multiple windows on a single game to try alternatives.)


So did I when I played those turns. It was an 8 player game, with all 8 still alive at the beginning of the turn and I just kept cashing till there was none left.

Oh, well, it would be difficult to plan that sort of turn. You can't know that you will be able to eliminate each player in turn, and mid-turn deployments will also need thought while the clock is ticking. Seven in one turn, eh? Sounds like Jack the Giant Killer! :D
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ATLBravosfan on Thu Feb 25, 2010 10:43 pm

Don't know if anyone has posted this or not, but the region with D14 and D15 takes two territories to defend it, whereas every other color of that region you only have to hold a one territory choke point.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby lgoasklucyl on Thu Feb 25, 2010 10:58 pm

TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


This must be an internet speed issue. I cashed a set of 80+, eliminated someone, cashed again, did the rest of my turn, and was done in under fifteen minutes.

No screw-ups, no mis-advances, and we ended up winning.

Looks like you gotta speed things up a bit ;)

It's huge, requires thinking, but I love it!
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby army of nobunaga on Thu Feb 25, 2010 11:01 pm

lgoasklucyl wrote:
TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


This must be an internet speed issue. I cashed a set of 80+, eliminated someone, cashed again, did the rest of my turn, and was done in under fifteen minutes.

No screw-ups, no mis-advances, and we ended up winning.

Looks like you gotta speed things up a bit ;)

It's huge, requires thinking, but I love it!


=D>
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The HIVE *V20*

Postby Nzen on Sun Feb 28, 2010 6:32 pm

ATLBravosfan wrote:Don't know if anyone has posted this or not, but the region with D14 and D15 takes two territories to defend it, whereas every other color of that region you only have to hold a one territory choke point.


Actually two other clusers, I1 & H9 also have openings on two tiles.

Thanks Widowmakers, I am exceedingly glad you pushed this map through to completion.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby lokisgal on Tue Mar 09, 2010 10:47 pm

lgoasklucyl wrote:It's huge, requires thinking, but I love it!



You're a sick man lgo
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby WidowMakers on Tue Mar 09, 2010 11:31 pm

I hope everyone is enjoying the map. I will be getting to the double digit fix this week. I have been busy with stuff outside CC but I will try to get it done.

Thanks for your patience.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby MrBenn on Wed Mar 10, 2010 6:16 pm

Cheers WM ;-)
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby bengen on Thu Mar 11, 2010 11:36 am

Is there a way to make a non spoils or chained/limited reinforcements work on this map...
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby WidowMakers on Thu Mar 11, 2010 6:13 pm

Here are the fixed double digit cells. Someone still needs to update the XML as well.

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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby ender516 on Fri Mar 12, 2010 12:13 am

If your original XML coder is unavailable, I could brush this up. Just let me know.
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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

Postby jammyjames on Fri Mar 12, 2010 4:09 am

ustus wrote:
the.killing.44 wrote:
00iCon wrote:
yeti_c wrote:
jammyjames wrote:Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion


The Queen bee - perhaps?!

C.

+1 to that, though i have yet to experience a hunt for the last player. I wouldn't think that it would take more that 2 turns though...

Took like 10 for me…


Although I haven't gotten to try the map out yet, adding bombardment of any kind would put me off the map almost entirely. I have been watching the development of this map because I love classic gameplay without all the bells and whistles some ppl are so fond of (bombardment, i guess really, cuz i've come to like the idea of one way attacks). So for me, as soon as bombardments or an objective are introduced, the map loses a lot of its appeal. I'll probably still try it if that's the case, but to have a map this massive with purely classic gameplay would be worth ten rounds of mop-up to me. That's just my ten cents.


the bombardment would only come into effect to mop up the armies. there would be no way of gaining enough men while contesting the other player to take the spot... it would not ewffect gameplay in any way, just make finishing the game easier.
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Lieutenant jammyjames
 
Posts: 1394
Joined: Tue May 06, 2008 3:17 am
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Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
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