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Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Thu Feb 25, 2010 10:58 pm
by lgoasklucyl
TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


This must be an internet speed issue. I cashed a set of 80+, eliminated someone, cashed again, did the rest of my turn, and was done in under fifteen minutes.

No screw-ups, no mis-advances, and we ended up winning.

Looks like you gotta speed things up a bit ;)

It's huge, requires thinking, but I love it!

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Thu Feb 25, 2010 11:01 pm
by army of nobunaga
lgoasklucyl wrote:
TheMissionary wrote:It just took me 45 minutes to take my turn on this map. I could just imagine if I had a set to cash. Has anyone considered the fact that sometimes you won't be able to finish your turn in an hour?


This must be an internet speed issue. I cashed a set of 80+, eliminated someone, cashed again, did the rest of my turn, and was done in under fifteen minutes.

No screw-ups, no mis-advances, and we ended up winning.

Looks like you gotta speed things up a bit ;)

It's huge, requires thinking, but I love it!


=D>

The HIVE *V20*

PostPosted: Sun Feb 28, 2010 6:32 pm
by Nzen
ATLBravosfan wrote:Don't know if anyone has posted this or not, but the region with D14 and D15 takes two territories to defend it, whereas every other color of that region you only have to hold a one territory choke point.


Actually two other clusers, I1 & H9 also have openings on two tiles.

Thanks Widowmakers, I am exceedingly glad you pushed this map through to completion.

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Tue Mar 09, 2010 10:47 pm
by lokisgal
lgoasklucyl wrote:It's huge, requires thinking, but I love it!



You're a sick man lgo

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Tue Mar 09, 2010 11:31 pm
by WidowMakers
I hope everyone is enjoying the map. I will be getting to the double digit fix this week. I have been busy with stuff outside CC but I will try to get it done.

Thanks for your patience.
Image

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Wed Mar 10, 2010 6:16 pm
by MrBenn
Cheers WM ;-)

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Thu Mar 11, 2010 11:36 am
by bengen
Is there a way to make a non spoils or chained/limited reinforcements work on this map...

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Thu Mar 11, 2010 6:13 pm
by WidowMakers
Here are the fixed double digit cells. Someone still needs to update the XML as well.

Large
Click image to enlarge.
image

Small
Click image to enlarge.
image

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Fri Mar 12, 2010 12:13 am
by ender516
If your original XML coder is unavailable, I could brush this up. Just let me know.

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Fri Mar 12, 2010 4:09 am
by jammyjames
ustus wrote:
the.killing.44 wrote:
00iCon wrote:
yeti_c wrote:
jammyjames wrote:Okay quite a big suggestion here:

I played a speed game on this earlier with our man AAfitz Game 6319308

This game took us about 45 minutes to complete, most of the time was spent mopping up armies at the end of the game, i think that instead of the middle honeycomb we could have say an objective with 1000 men on it... this would make finishing the game so much quicker and easier. either that or put say 400 armies on it, and then make it a bombardment spot to bombard all territs...

Just a suggestion


The Queen bee - perhaps?!

C.

+1 to that, though i have yet to experience a hunt for the last player. I wouldn't think that it would take more that 2 turns though...

Took like 10 for me…


Although I haven't gotten to try the map out yet, adding bombardment of any kind would put me off the map almost entirely. I have been watching the development of this map because I love classic gameplay without all the bells and whistles some ppl are so fond of (bombardment, i guess really, cuz i've come to like the idea of one way attacks). So for me, as soon as bombardments or an objective are introduced, the map loses a lot of its appeal. I'll probably still try it if that's the case, but to have a map this massive with purely classic gameplay would be worth ten rounds of mop-up to me. That's just my ten cents.


the bombardment would only come into effect to mop up the armies. there would be no way of gaining enough men while contesting the other player to take the spot... it would not ewffect gameplay in any way, just make finishing the game easier.

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Tue Mar 16, 2010 6:23 pm
by MrBenn
The original XML was concocted by killerpit4e and EVIL Dimwit, but it should be an easy (if time-consuming) fix to go through and add leading 0s to the territory names.

In the meantime, I've been meaning to request this for some time, but I have just added the following text to the guidelines for the Forge:
While the map is nearing the end of the Beta phase, the mapmaker(s) will be asked to populate the Map Portal Database.

I'd be grateful if you (or your representative) could oblige, and also notify in this thread once it's done ;-)

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Wed Mar 17, 2010 12:18 am
by ender516
Well, I had some time on my hands, and with a good programming editor like XEmacs, the XML update for the double digit naming was a breeze. Unfortunately, fileden is running like a pig right now, so I cannot post a link. WM, shall I mail you a copy? I can try fileden again tomorrow.

EDIT: Well, tomorrow has come and gone, and the upload succeeded. Here is the link if you wish to examine it:
Hive_revised.xml

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Tue Mar 30, 2010 5:19 am
by MrBenn
ender516 wrote:Well, I had some time on my hands, and with a good programming editor like XEmacs, the XML update for the double digit naming was a breeze. Unfortunately, fileden is running like a pig right now, so I cannot post a link. WM, shall I mail you a copy? I can try fileden again tomorrow.

EDIT: Well, tomorrow has come and gone, and the upload succeeded. Here is the link if you wish to examine it:
Hive_revised.xml

Was the only change the addition of leading zeroes?

PS. I like your Blue Meanie avatar 8-[

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Tue Mar 30, 2010 5:49 pm
by ender516
MrBenn wrote:
ender516 wrote:Well, I had some time on my hands, and with a good programming editor like XEmacs, the XML update for the double digit naming was a breeze. Unfortunately, fileden is running like a pig right now, so I cannot post a link. WM, shall I mail you a copy? I can try fileden again tomorrow.

EDIT: Well, tomorrow has come and gone, and the upload succeeded. Here is the link if you wish to examine it:
Hive_revised.xml

Was the only change the addition of leading zeroes?

PS. I like your Blue Meanie avatar 8-[

Yes, that is all I changed. Here is the output of the Cygwin diff command applied to what I started with and what I finished with: Hive_diffs.txt. Hopefully, I did not alter the original in the process of getting it to my machine, or my version in the process of putting it up on fileden.

P.S. Thank you, but that's no Blue Meanie, that's Jeremy, the Nowhere Man. Say, wouldn't the Glove be an awesome avatar? :shock:

Re: The HIVE *V20*

PostPosted: Tue Mar 30, 2010 7:45 pm
by 00iCon
Nzen wrote:
ATLBravosfan wrote:Don't know if anyone has posted this or not, but the region with D14 and D15 takes two territories to defend it, whereas every other color of that region you only have to hold a one territory choke point.


Actually two other clusers, I1 & H9 also have openings on two tiles.

Thanks Widowmakers, I am exceedingly glad you pushed this map through to completion.

I noticed many instances of this, especially with the 3 territory regions. i guess some parts of the map become more desirable to hold...

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Fri Apr 09, 2010 5:40 pm
by MrBenn
Updated files sent to lack:
WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.

Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.png

ender516 wrote:Hive_revised.xml

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Mon Apr 12, 2010 10:54 am
by MrBenn
MrBenn wrote:Updated files sent to lack:
WidowMakers wrote:Here are the fixed double digit cells. Someone still needs to update the XML as well.

Large
http://img294.imageshack.us/img294/336/behlv07.png
Small
http://img251.imageshack.us/img251/9228/bhsv21.png

ender516 wrote:Hive_revised.xml

The update has gone live!

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Mon Apr 12, 2010 1:54 pm
by killerpit4e
=)

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Sun Apr 18, 2010 9:27 am
by ManBungalow
lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Mon Apr 19, 2010 5:47 pm
by MrBenn
ManBungalow wrote:
lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

Assuming it's something that WM would be happy to implement, how much of the map should be required (in terms of territory numbers - there are 350 in total)

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Mon Apr 19, 2010 7:37 pm
by natty dread
Hmm.. it should be at least 300. Otherwise, it'll be problematic for 2-3 player games...

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Mon Apr 19, 2010 7:49 pm
by WidowMakers
MrBenn wrote:
ManBungalow wrote:
lackattack wrote:We've expanded the objective to include continents. This will lead to maps with more flexible winning objectives like "hold 60% of the world". For more information about map development, please visit the Map Foundry.

I was hoping that a victory condition of that type could be implemented here.
There have been requests for it throughout this thread before the XML update was made. At least you know it's possible.

Assuming it's something that WM would be happy to implement, how much of the map should be required (in terms of territory numbers - there are 350 in total)

Sounds good to me. I say 2/3rd of the map is good. That way in a 2 or 3 player game the goal of killing everyoen is not as important as just grabbing hexes.

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Tue Apr 20, 2010 2:29 pm
by MrBenn
So in a 2/3 person game, each player starts with 115 terrs? (actually it's fractionally more for 2 player games because of the starting positions, but nevermind that). So the objective could be for 230 hexes? Does that sound reasonable? Or should we just say 250 because it's a 'rounder' number?

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Sun Apr 25, 2010 8:41 am
by killerpit4e
i would say 250 since its a rounder number

Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]

PostPosted: Mon Apr 26, 2010 1:56 pm
by ManBungalow
I know I'd play the map more if it was easier to finish the games in this way.
killerpit4e wrote:i would say 250 since its a rounder number

Vote +1.

Perhaps we should open a discussion thread in General Discussion for some more opinions before making a change?
We all know that changes don't always go down with the appropriate level of gratitude...