kingpin01 wrote:I like the concept, but not the graphics. I think there should be more community votes on maps like this. I think it would drum up a lot more support when a new map comes out, and more people would be willing to go play a new map and provide feedback if they were prompted (via PM) to go look at it and approve it. Great work!
AndrewB wrote:Same thing here.
Great Idea, not great graphics.
I am sure I have seen a computer game before, based on the HEX. It was something about diamonds...
But we really need this type of the map on CC!
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Actually it didn't. The map was dead (due to lack of interest) until I PMed everyoen (everyone that does not visit the foundry) to see if it was a wanted map.john9blue wrote:Although I bet if a newb posted this in the Drafting Room it would be laughed at. Being WM has its perks, doesn't it?
WidowMakers wrote:The map was dead (due to lack of interest) until I PMed everyoen (everyone that does not visit the foundry) to see if it was a wanted map.
If peopel like it then i will make it.
If they don't then I won't.
Thanks everyone for the input and ideas.
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sully800 wrote:I like the gameplay I laid out in my giant map project much better than this map. My scheme contained 312 territories compared to this 350, but it included many theme possibilities and the unique gameplay of neutral army walls. Perhaps we should consider combining the two ideas? After all, I only started my Huge map when I thought you had given up on yours.
Shabel wrote:if you go with the current map diagram....i would call it Killer Bee Hive.
tale_v wrote:In a map as big as this one, whouldn't the advantage of playing first be too much?
It depends on the amount of terts each player gets at the starting point, but with so many terts in the map - it can easily be tens of troops in the first turn.
The second player may never have a fair shot.
Once the game turns into one player's favour - it will be very hard to turn around. And there may be A LOT of turns of "garbage time".
cena-rules wrote:I think the dark impassables should be made darker as I personally am having a hard time picking them out.
Also the node borders should be explained more. DO they only connect to other nodes or normal terrs as well?
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