Moderator: Cartographers
This was my concern as well. If the size of the legend was reduced, it would make for a more popular map. There are just so many different symbols, and this is what makes it complicated. Not that there is anything wrong with that per say, but you could pick up more interest if there were at least 50% less symbols to deal with. However, my favorite maps ARE the complicated ones, so do what you think is right. Check out Prohibition Chicago. It is a complicated map, but not so complicated that it needs 15 different symbols.RedBaron0 wrote:You've got a very interesting map which also looks very complicated. I'm sure it'll be great to play once in circulation, but it'll be a little slow to pick up a following. Perhaps playing with the legend, trying a couple different configurations might make it a little easier to understand is something you can consider. I don't think it's bad at all, but not everyone reads map legends when playing, relying on BOB for everything.
The other part of it is there is a Midgard map that kinda fills that Tolken niche, but other than that there are only a few maps that involve magic or magical races. (AOR is a notable exception)
Do what you can to drum up support, and the people will come and take a look.
iancanton wrote:we must not have 2 or more regions, like house of gods and sea dragon, that trap their troops and can assault nothing at all. an example is where red has house of gods, green has sea dragon and blue has everything else: if blue deadbeats, then neither red nor green can win by normal means and the only thing they can do is keep deploying and wait for the other player to miss 3 turns, which might take years.
we can solve this one by making house of gods and sea dragon able to bombard each other, or by letting hellnor and sea dragon assault the ports (two-way, not one-way). of course, there are other ways too!
ian.
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