The Dawn Of Ages - Quenched

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Re: The Dawn Of Ages[D,Gp,Gr]

Postby natty dread on Tue Mar 16, 2010 7:36 pm

>> A) no new recruit should be allowed within a thousand miles of this map, and B) it would be really bitching if lack would eventually code BOB stuff into the site.

I agree with both points.
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Re: The Dawn Of Ages[D,Gp,Gr]

Postby Incandenza on Wed Mar 17, 2010 2:03 am

I maintain that the Dwarven Strongholds thing doesn't make a whole lot of sense. Can they attack long the red dotted line? Can their adjacent normal regions attack them?
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Re: The Dawn Of Ages[D,Gp,Gr]

Postby Kabanellas on Wed Mar 17, 2010 7:42 am

In the Large map I’m using for region names the Ringbearer font while in the legend the font is the Dumbledor Thin. Problem is that the Dumbledor font just won’t look good in the small version….

Anyway I’m rearranging some things and try to insert the same font in the Small map.

Benn, could it be from your monitor?... Does everyone feel the same about it?

Incandenza, love the ‘Stronghold’ word to describe the Dwarves gateways. I think that you (maybe unintentionally) came up with a solution to solve one of Andrew’s major concerns which was the possible misunderstanding between the 2 Dwarves regions types. Therefore I’m changing:

-Dwarves Gateway Entry to Dwarves Gateway
-Dwarves Gateway to Dwarves Stronghold

I’m posting below (and in the first post of this thread also) a quick guide to better understand this map, making clear some base rules.
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Re: The Dawn Of Ages[D,Gp,Gr]

Postby Kabanellas on Wed Mar 17, 2010 7:46 am

The Dawn Of Ages quick guide – things you need to know about key elements

Every Settlement has its respective army Training Ground (TG) for bonus combination:
Elven town - Elven TG
Human village - Warriors TG or Horsemen TG
Orks camp - Orcs TG
Raiders inn - Raiders TG

Dwarves have 2 region types that yield bonus when combined:
Dwarves Stronghold (DS)– one-way assaults the surrounding region (Ex: Damkianna Stronghold one-way assaults Damkianna Region)
Dwarves Gateway (DG)– from where you get access to the Dwarves underground passways
Combine DS and DG for bonus [1 DG + X DS = X bonus (detailed in the legend box)]

Tower of Control - Can bombard all Receptacles; is bombarded by The House of Gods

Raider’s Haven - Can one-way assault all Ports; is bombarded by Sea Dragon

The House of Gods - Can bombard both Towers and the Sea Dragon

Sea Dragon - Can bombard Raider's Haven; is bombarded by The House of Gods; is one-way assaulted by all Ports

Large map
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Small map
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Last edited by Kabanellas on Wed Mar 17, 2010 5:11 pm, edited 5 times in total.
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Re: The Dawn Of Ages[D,Gp,Gr]

Postby natty dread on Wed Mar 17, 2010 7:54 am

large version has "Forest of Logoth" while small version has "Logoth Forest". Is this due to space concerns? I fear it could cause some confusion when, for example in team games, if one team member uses large and the other uses small map... If space is a concern, why not make them both "Logoth Forest".


Also, in the small version, the bridge between N.L and S.L looks pixelated...
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Re: The Dawn Of Ages[D,Gp,Gr] - Strategy Guide PG1

Postby Kabanellas on Wed Mar 17, 2010 8:08 am

indeed!! corrected in the PG1
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Re: The Dawn Of Ages[D,Gp,Gr] - Strategy Guide PG1

Postby natty dread on Wed Mar 17, 2010 8:27 am

Nice. The font looks better too.
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V1 - Pg1

Postby AndrewB on Wed Mar 17, 2010 5:44 pm

Version 2 of the XML is created:

http://www.bolonniy.com/CC/Dawn_Of_Ages_v2.xml
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V1 - Pg1

Postby natty dread on Wed Mar 17, 2010 5:55 pm

Version 2 of the XML is created:


screenshots please!
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V1 - Pg1

Postby AndrewB on Thu Mar 18, 2010 10:47 am

Version 3 of the XML is created:

http://www.bolonniy.com/CC/Dawn_Of_Ages_v3.xml
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Postby Kabanellas on Thu Mar 18, 2010 11:24 am

Great work Andrew!

Screenshots posted on page 1
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V1 - Pg1

Postby natty dread on Thu Mar 18, 2010 11:30 am

(almost) all coordinates seem to be 1 pixel too high. Raiders' haven, telal are all wrong..

Still, I have a concern... The map says, Dwarven strongholds one-way attack surroundings, but nowhere on the map is it said which territories attack Dwarven strongholds. Yes, one can guess that the Dwarven gateways give access, but one should not have to resort to guessing. A small footnote of it would be appropriate. Or...

Just put in the legend:

Dwarven Stronghold
- assaults surrounding region, can only be assaulted
by other Strongholds and Dwarven Gateways

This would be much more clear than the current text.
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V1 - Pg1

Postby AndrewB on Thu Mar 18, 2010 1:24 pm

natty_dread wrote:(almost) all coordinates seem to be 1 pixel too high. Raiders' haven, telal are all wrong..


Lets pull out the magnifying glass, shall we? :)

Click image to enlarge.
image


Above the text 888 there are 5 pixels, belonging to the army circle
And below of the text 888 there are 5 pixels, belonging to the army circle.

So, how can that be 1 pixel too high?
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Postby natty dread on Thu Mar 18, 2010 1:59 pm

Lets pull out the magnifying glass, shall we?


That's not the version I was looking at. :roll:


FTR, I used this xml http://www.bolonniy.com/CC/Dawn_Of_Ages_v3.xml

and this map image http://i998.photobucket.com/albums/af10 ... a2_img.png

which I thought were the latest ones?

ps. I posted that before I noticed screenshots were posted.
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Re: The Dawn Of Ages[D,Gp,Gr] - XML V3 - Pg1

Postby AndrewB on Thu Mar 18, 2010 2:23 pm

First post has all the latest links and the screen shots. So, I assume, it is all good with the latest versions?
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