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Re: The Dawn Of Ages - Version 8

PostPosted: Mon Aug 24, 2009 11:09 am
by Kabanellas
Version 8,

-Font change
-Added 1 more region (to reach a easier dividable number - 32 distributable regions now)
-Change 'Mount doom' to 'Valley of Doom'
-Added some art and some location names


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Re: The Dawn Of Ages - Version 8 (font change)

PostPosted: Mon Aug 24, 2009 11:21 am
by Industrial Helix
Hmm... I like this current font you're using. Ringbearer is nice, btu i dunno if it fits the hand written inky font you're looking for. I don't really like Papyrus so much though because I'm getting tired of looking at it everywhere I go.

Re: The Dawn Of Ages - Version 8 (font change)

PostPosted: Mon Aug 24, 2009 11:24 am
by Kabanellas
well, I've tested a lot of them... ended up choosing the 'Ringbearer' one featured in that site you've suggested :)

yes, I lost the manuscript look but I like it the way it is now....

The Dawn Of Ages - Version 8.1

PostPosted: Tue Aug 25, 2009 9:54 am
by Kabanellas
Ok! Finally, a billion and a half fonts later, I’m done with this insane Font Quest. This is the result I pretty much wanted.
Version 8.1

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Re: The Dawn Of Ages - Version 8.1

PostPosted: Tue Aug 25, 2009 11:48 am
by AndrewB
Looks good!

The Dawn Of Ages - Version 9

PostPosted: Wed Aug 26, 2009 12:20 pm
by Kabanellas
Posting version 9

-Some slight changes on House of Gods mechanics. Neutrals changed from 6 to 4
-Hellnor will NOT connect to the other ports. (routes work in one direction only)

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Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Thu Aug 27, 2009 12:12 pm
by porkenbeans
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Kab, While browsing the new projects, I came upon your project. And, although I am one that usualy goes for color, and lots of it, I really like where this map is going. I have seen many maps that try to simulate an old parchment style. but none have the promise of pulling it off like your map does. It really reminds me of what an old, authentic treasure map would look like.
Instead of just making suggestions like everybody else does, I like to provide a quick illustration to show my ideas. It is very crude and by no means meant to step on your artistic toes. Just illustrating my suggestions so you can see, instead of trying to imagine them. 8-)
Good luck with this one, I hope to get a chance to play it one day. :D

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Thu Aug 27, 2009 12:43 pm
by porkenbeans
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Lighter version.

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Thu Aug 27, 2009 4:02 pm
by Kabanellas
actually, I like the direction you're going there :) really do!

what treatment have you given to the map?

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Thu Aug 27, 2009 4:44 pm
by porkenbeans
;)
Are you using photoshop ?
I would be happy to give you the layers that I created. Then you could see exactly what I did, and you could tweak them to your liking. I would even be glad to do a more professional job, but I would need a copy without the text. 8-)

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Thu Aug 27, 2009 5:14 pm
by Kabanellas
I'm using fireworks..... PNG file.

I could transfer to Photoshop though, but maybe I could do the same in Fireworks. What filters are you using and how?

btw, don't get to technical on me, I'm not an art/graphic designer. Just a simple architect :)

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Thu Aug 27, 2009 5:42 pm
by porkenbeans
Getting to tech. will not be a problem, as I really do not know too much about all of the tech. terms. As a matter of fact, I am not even very computer savvy. I was given photoshop as a gift about 6 months ago, by a friend, so as to have something to do while I was stuck convalescing at home. I first tried to read the manual, but not being a computer person, I just did not understand any of the terms. I was left with just experimenting, and learning on the cuff.
That being said, What I actually did was create some additional layers, and used a variety of different transfer modes and settings. I could go through it all step by step, but it would take up a shitload of typing. I could post each layer here and you could go into each one to see exactly what I did. Do you have the ability to do this ? if not I will try the best I can to explain the steps for each layer. :?

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Thu Aug 27, 2009 7:57 pm
by porkenbeans
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A little more farting around with the settings. 8-)
BTW, with the land darkened like this, I think that you can change the red attack routes to a light shade of the off white that is already on the map. The red seems out of place to me, and does not really work with this treatment.

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Fri Aug 28, 2009 4:40 am
by Kabanellas
Ok, there's a way that we could pull this trough. Make all that you're doing in a different layer, and save it (just your new layer) into a PNG file when choosing 'save as'. This PNG file must have the transparency ON so when I merge it with my original file, layers won't over pose.

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Fri Aug 28, 2009 5:33 am
by Kabanellas
... but I think I got what your making here - you're using the 'brush' or the 'paint bucket' tool with the 'colour burn' or soft 'softlight mode', right?

I'll give it a try and post it here right away

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Fri Aug 28, 2009 10:50 am
by Kabanellas
I think its pretty much it, taking Porkenbeans idea of burning the parchement, I think It gives a quite interesting look to the map.

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Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Fri Aug 28, 2009 12:22 pm
by porkenbeans
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Hope this works, The layers are in order starting with the dark layer. 8-[

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Fri Aug 28, 2009 1:05 pm
by Kabanellas
Thanks again Porkenbeans! I think the map, graphically, improved a lot with your idea!! I'll do it in a diferent way. I'll just fill part of the map with a colour burn effect that pretty much does what you've shown.

Lighter version, and better in my opinion
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Darker version
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Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Fri Aug 28, 2009 2:15 pm
by porkenbeans
YW friend,
You have done an excellent job of producing the effect.
2 notes,
#1, the land could use a little toning down with the yellow.
#2, the subtle, but important effect that the white layer on the edge of the water, where it meets the land, should not be underestimated. just that little extra touch of contrast there, really makes it pop. as does the subtle effect of the darkened corners. It draws your eyes towards the center of the map. 8-)

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Fri Aug 28, 2009 2:57 pm
by Kabanellas
I know what you mean there.. in the shore areas. I'll try it :)

Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Sun Aug 30, 2009 10:30 am
by iceco
One small thing:
Don't save it as a JPEG, it makes your solid red surfaces look ugly (in this case, the arrows showing one-ways). Use .PNG if you can.

JPEG is a lossy format meant for photos. Compressing digitally made things (with complete surfaces in one colour) with it generally isn't a good idea.

The Dawn Of Ages - Version 10 - Please comment

PostPosted: Mon Aug 31, 2009 4:52 am
by Kabanellas
Porken, I've done a version with your glow layer on. I've put it with some transparency but even so I'm afraid that the map might lose that realistic touch.
ieco, the glow version is a PNG file :), but i'm not sure if this file type is allowed in the game, in the later stages of map development....

V10 with glow
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V10
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Re: The Dawn Of Ages - Version 9 - Please comment

PostPosted: Mon Aug 31, 2009 4:58 am
by Evil DIMwit
What's the difference between a horesmen's training ground and a warriors' training ground? Is it purely aesthetic?

Re: The Dawn Of Ages - Version 10 Pg5 - Please comment

PostPosted: Mon Aug 31, 2009 5:01 am
by Kabanellas
its just to give a taste of the different races/people

Races:

-Orks ,region names came from Mongolic etymology
-Humans/The Horseman (representing the Rohirrin), region names came from Sumerian etymology
-Humans/The Warriors (representing Gondor), region names came from ancient Egypt etymology
-Elves, region names came from Scandinavian mythology.
-Dark Elves, located in the forest of Logoth
-Dwarves, located in underground tunnels across the map

Re: The Dawn Of Ages - Version 10 Pg5 - Please comment

PostPosted: Mon Aug 31, 2009 5:12 am
by Evil DIMwit
Kabanellas wrote:its just to give a taste of the different races/people

Races:

-Orks ,region names came from Mongolic etymology
-Humans/The Horseman (representing the Rohirrin), region names came from Sumerian etymology
-Humans/The Warriors (representing Gondor), region names came from ancient Egypt etymology
-Elves, region names came from Scandinavian mythology.
-Dark Elves, located in the forest of Logoth
-Dwarves, located in underground tunnels across the map


Okay, normally I'd say you're just cluttering the map with complexity but to a linguistics nerd like me this is just neat enough to be worth it.

Still... maybe it'd be good to visually associate the training grounds with the settlements more. Consider putting a little icon indicating race next to them -- maybe ork camps get underlined with an ax, elven towns with a little arrow, human villages and horses with a straight sword -- so players can tell which icons belong to which race without having to memorize the whole list.