Spino wrote:Hi all !
This map is one of my favorite, and here's what I think:
The bowler looks to give a big advantage to the player who controls it. But I think the map was well designed to balance this:
Indeed, from the bowler you can only assault neutral PC's, other fielders or big neutral batter. Thus, there is no easy extra-bonus to take from it. In addition, you should better not play batter AND fielders at the same time because of -1 bonuses, and if you succeed to take it, the fielder bonus is not easy to protect from all sides.
Then, my opinion is that even if a +2 auto-deploy is always nice to control, and even if it is often good to fight for it, loosing it does not give mean that you loose the game. A +2 or +3 bonus is always better to hold than an isolated +2 auto-deploy.
Making is start 1 neutral is no good idea, it would just give a free spoil to the first player in addition of the bowler.
The presence of the bowler is the glamor and the uniqueness of this map as said Jimboy. Please leave it as is
Just stumble on this change and I must agree!
Bowler was good to have but not crucial.
There is difference between 1v1 and team games, but controlling bonuses was more important.