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Malta [Quenched]

PostPosted: Tue Dec 05, 2006 6:51 pm
by Ruben Cassar
Latest version of the map - 4.21a

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Previous version of the map - 4.20

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I decided to make an attempt at creating a Malta map. This is the first draft of the map.

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There are 32 regions in all. Apart from the normal bonuses I have added a capital city bonus for holding the capital city, a main cities bonus for occupying the three main cities and a land's end bonus for occupying the northernmost tip of Gozo and the southernmost tip of Malta.

Your feedback would be much appreciated.[/img]

PostPosted: Tue Dec 05, 2006 7:30 pm
by cowshrptrn
Bonuses are too high, all of them except for North Malta should be lowered. Also, i dont' tihnk the capital city idea is a good idea, since whoever starts off with it gets a 33% bonus over the other guys.

my suggestion for bonuses
Grand Harbor: 4
South Malta: 3
Western Malta: 5
North East Malta: 2
North Malta: 3
South Gozo: 3
North Gozo: 3

I like the main city and Land's End, but i think Lands End is too few countries.
The bonus for the main cities is too alrge as well. It should be 2, and make the capital a major city instead of giving it that bonus.

PostPosted: Tue Dec 05, 2006 7:50 pm
by Ka-Zethica
I like the map, is there a way to make it so no one starts out with the capitol? Like have a computer player start there, and you have to attack and win to get it.

PostPosted: Tue Dec 05, 2006 8:01 pm
by Ruben Cassar
cowshrptrn wrote:Bonuses are too high, all of them except for North Malta should be lowered. Also, i dont' tihnk the capital city idea is a good idea, since whoever starts off with it gets a 33% bonus over the other guys.

my suggestion for bonuses
Grand Harbor: 4
South Malta: 3
Western Malta: 5
North East Malta: 2
North Malta: 3
South Gozo: 3
North Gozo: 3

I like the main city and Land's End, but i think Lands End is too few countries.
The bonus for the main cities is too alrge as well. It should be 2, and make the capital a major city instead of giving it that bonus.


I agree that the bonuses are too high. I will have to revise them.

I did not understand exactly what you meant by the land's end regions being too few. You mean I should make 3 or 4 regions instead of 2?

PostPosted: Tue Dec 05, 2006 8:04 pm
by Ruben Cassar
Ka-Zethica wrote:I like the map, is there a way to make it so no one starts out with the capitol? Like have a computer player start there, and you have to attack and win to get it.


Yes, I think I agree with you. Maybe I could make the capital and the main cities neutral so that players would have to attack them as you suggest. The capital would have say 5 armies defending it instead of the usual 3 to make it more difficult to get as it has a bonus. What do you think?

PostPosted: Tue Dec 05, 2006 8:08 pm
by Ka-Zethica
That would be perfect.

PostPosted: Tue Dec 05, 2006 8:27 pm
by cowshrptrn
Ruben Cassar wrote:I did not understand exactly what you meant by the land's end regions being too few. You mean I should make 3 or 4 regions instead of 2?


Yes, but i dont' see how you can do that without moving them off away from the ends of the island, making them no longer "land's end".

Maybe jsut combine lands end with the major city concept, maybe you gain an extra army for every 2 significant countries you own, or something liek that. I tihnk your country - bonus ratios are too high

PostPosted: Tue Dec 05, 2006 9:00 pm
by KEYOGI
The map looks great, but I have two concerns. The bonuses, which have already been brought up... and the impassable objects. Can't you replace them with mountains, rivers or something other than circles?

PostPosted: Tue Dec 05, 2006 9:12 pm
by Ka-Zethica
Or put somthing in like the darker lines on the map Ancient Greece, between Thessaly and Epirus. Or like the impassable border on North Amercia, between Idaho and Oregon(The darker brown lines) But color them to match the color theme on your map.

Other than the bonuses and the borders, i'd say the map is ready to go online. :wink:

PostPosted: Tue Dec 05, 2006 9:15 pm
by cowshrptrn
I'd deinately change the font, plus the compass rose looks liek a d-pad, you might want to make the points something other than rectangles

PostPosted: Tue Dec 05, 2006 9:30 pm
by Sammy gags
i like the ideas u have like the capital bonus & main cities bonus

PostPosted: Wed Dec 06, 2006 12:28 am
by gavin_sidhu
I like the lands end bonus, leave it the way it is. Agree with Cowshrptrn that u need to change the capital city bonus to main city bonus.

PostPosted: Wed Dec 06, 2006 5:08 am
by Ruben Cassar
I will see if I can change the borders in my second draft. I don't think mountains are a good idea since there are no mountains in Malta. Maybe I will use a dark border but definetely not something that clutters the map. I will think about it.

As for the compass rose, that's meant to be symbolic. That cross is the George Cross which was awarded to Malta by King George VI during World War II for galantry and honour when Malta was constantly bombed by the Axis. In fact it can also be found on the national flag. Anyone who wants to know more about it can go here:

http://news.bbc.co.uk/onthisday/hi/dates/stories/april/15/newsid_3530000/3530301.stm

As for the other cross which I also use as an avatar, that's the Maltese cross which was and still is the emblem of the Knights of St. John.

PostPosted: Wed Dec 06, 2006 7:52 am
by qeee1
North Gozo and South Gozo are far too powerful, you take both of those and you've a 9 army bonus with only 1 entry point.

PostPosted: Wed Dec 06, 2006 8:00 am
by Ruben Cassar
qeee1 wrote:North Gozo and South Gozo are far too powerful, you take both of those and you've a 9 army bonus with only 1 entry point.


Good point. I will add another sea route link from Mgarr to Sannat apart from revising the bonuses.

PostPosted: Wed Dec 06, 2006 8:19 am
by Ruben Cassar
Ok I have made some changes to the map.

I have revised the bonuses. Also note that if you have the three main cities (one of them being the capital) you get a 3 unit bonus but not a 3 + 1 bonus for owning the capital.

I have also added a sea route from Mgarr to Sannat to make Gozo more accesible.

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PostPosted: Wed Dec 06, 2006 9:15 am
by gavin_sidhu
It looks as it has been made with colouring pencils, I suggest you ditch that look. The background doesnt look very watery either.

PostPosted: Wed Dec 06, 2006 10:33 am
by Forza AZ
cowshrptrn wrote:Bonuses are too high, all of them except for North Malta should be lowered. Also, i dont' tihnk the capital city idea is a good idea, since whoever starts off with it gets a 33% bonus over the other guys.

The same is also the case in the Montreal map with Downtown. So just 1 for the capital shoudn't be a problem here I think.

PostPosted: Wed Dec 06, 2006 11:38 am
by qeee1
I still say North and South Gonzo are too High, they're easier to hold onto than North and NE Malta.

Change the sea colour anyway, it looks off.

PostPosted: Wed Dec 06, 2006 1:29 pm
by sully800
Ka-Zethica wrote:Other than the bonuses and the borders, i'd say the map is ready to go online. :wink:


I'm glad you don't control the foundry production then! :lol:

PostPosted: Wed Dec 06, 2006 4:32 pm
by happysadfun
Oooh.... very good. A little less crayon-ey, and I could make army circles for ya.

PostPosted: Wed Dec 06, 2006 8:00 pm
by AndyDufresne
I haven't had the time to give the map a proper look over at the moment, hopefully I'll have time later tonight.

The look and feel....I like it. It's different and unique...unlike anything else on CC. I'd suggest though maybe making things a little less strikingly bright, but keep the over all feel you have going. Perhaps we may look into toning down the ocean slightly, but that is a minor issue.

That's it for now, when I have more time, I will be back!


--Andy

PostPosted: Thu Dec 07, 2006 1:01 pm
by Ruben Cassar
Ok since many people have been complaining on the background I started working on an alternate version of the map with a different background. I have also created different regions and the total number is now 44. Which one do you prefer, version 1 or version 2 (seen below).

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PostPosted: Thu Dec 07, 2006 1:29 pm
by Lupo
Instead i liked your previous map style, wasn't so bad as someone said.. and i appreciated also the "pencil" style!

PostPosted: Thu Dec 07, 2006 1:30 pm
by Ruben Cassar
Lupo wrote:Instead i liked your previous map style, wasn't so bad as someone said.. and i appreciated also the "pencil" style!


Ok I will put up a poll so that people can vote. I think I prefer the first one as well...