Malta [Quenched]

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Postby Ruben Cassar on Wed Dec 06, 2006 8:19 am

Ok I have made some changes to the map.

I have revised the bonuses. Also note that if you have the three main cities (one of them being the capital) you get a 3 unit bonus but not a 3 + 1 bonus for owning the capital.

I have also added a sea route from Mgarr to Sannat to make Gozo more accesible.

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Postby gavin_sidhu on Wed Dec 06, 2006 9:15 am

It looks as it has been made with colouring pencils, I suggest you ditch that look. The background doesnt look very watery either.
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Postby Forza AZ on Wed Dec 06, 2006 10:33 am

cowshrptrn wrote:Bonuses are too high, all of them except for North Malta should be lowered. Also, i dont' tihnk the capital city idea is a good idea, since whoever starts off with it gets a 33% bonus over the other guys.

The same is also the case in the Montreal map with Downtown. So just 1 for the capital shoudn't be a problem here I think.
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Postby qeee1 on Wed Dec 06, 2006 11:38 am

I still say North and South Gonzo are too High, they're easier to hold onto than North and NE Malta.

Change the sea colour anyway, it looks off.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby sully800 on Wed Dec 06, 2006 1:29 pm

Ka-Zethica wrote:Other than the bonuses and the borders, i'd say the map is ready to go online. :wink:


I'm glad you don't control the foundry production then! :lol:
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Postby happysadfun on Wed Dec 06, 2006 4:32 pm

Oooh.... very good. A little less crayon-ey, and I could make army circles for ya.
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Postby AndyDufresne on Wed Dec 06, 2006 8:00 pm

I haven't had the time to give the map a proper look over at the moment, hopefully I'll have time later tonight.

The look and feel....I like it. It's different and unique...unlike anything else on CC. I'd suggest though maybe making things a little less strikingly bright, but keep the over all feel you have going. Perhaps we may look into toning down the ocean slightly, but that is a minor issue.

That's it for now, when I have more time, I will be back!


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Postby Ruben Cassar on Thu Dec 07, 2006 1:01 pm

Ok since many people have been complaining on the background I started working on an alternate version of the map with a different background. I have also created different regions and the total number is now 44. Which one do you prefer, version 1 or version 2 (seen below).

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Postby Lupo on Thu Dec 07, 2006 1:29 pm

Instead i liked your previous map style, wasn't so bad as someone said.. and i appreciated also the "pencil" style!
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Postby Ruben Cassar on Thu Dec 07, 2006 1:30 pm

Lupo wrote:Instead i liked your previous map style, wasn't so bad as someone said.. and i appreciated also the "pencil" style!


Ok I will put up a poll so that people can vote. I think I prefer the first one as well...
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Postby happysadfun on Thu Dec 07, 2006 4:08 pm

I voted #2, I think it would be better as a "watermark", though.
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malta map

Postby snotbubble on Thu Dec 07, 2006 4:38 pm

i like the bonuses the way they are if it was available to play i would already be playing it
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Postby snotbubble on Thu Dec 07, 2006 4:39 pm

the old map definitely like i said before i would love to play on it
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Postby happysadfun on Thu Dec 07, 2006 4:42 pm

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Postby KEYOGI on Thu Dec 07, 2006 5:21 pm

I have no objections with the original look, with the exception of impassable objects which I've already mentioned. It's nice a bright, and the colours are varied so there's no confusion about which territory is which.
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Postby Lupo on Thu Dec 07, 2006 5:23 pm

I my opinion, you shouldn't mix in the poll the map style and the number of countries, 'cause are 2 different issues. for example i like the "pencil" style, but at the same time i could consider to take in account a major number of countries, if this would help map playability.
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Postby Ruben Cassar on Thu Dec 07, 2006 6:29 pm

Ok I have decided to stick with Version 1 since the majority prefer it. I have tweaked it a bit. I changed the impassable objects as well as the capital city, main cities and land's end images.

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Postby AndyDufresne on Thu Dec 07, 2006 6:55 pm

Alright, I've got a little more time on my hands now! A few things I'd like to cover...


I'll start off with the visuals, as they are the easiest to comment on without thinking and pondering too hard.
    First off...ah! The map is bright! Not that is necessarily a bad thing, but I think you need a good balance, and a good eye, to make brighter maps work. One thing I am not to fond of, is the White/Cream/Yellow borders. I think you should either look into a black, or gray, to offset some of the brightness in the continents and the ocean.

    While we are on the topic of the border lines, they look a little jagged and unprofessional. I'd suggest cleaning them up a little, and making them a little more uniform and crisp perhaps.

    Now, on to colors--a few are hideously bright. Actually, I'd all of them toned some, but a few need much more help than the others. Particularly Cyan, Green, and Pink. But as I stated, try going for perhaps something not so glaringly bright, but if you like, look to keep the 'light' feel of you have going on.

    The ocean sure is interesting. The texture, I can live with, and perhaps grow to like. But the color might just be too overwhelming, as it covers such a large area. Look into various shades and tones.

    Compass, nice little addition. Perhaps stray away from a bright white, and look to an off white or gray.

    Bonus Legend, again I say stray away from bright, pure white. Once you get the continent colors fixed and changed, then you can perhaps play with the Bonus Legend background and other visuals.

    I'm not too keen on your impassable border graphics. They look out of place in this map. I say keep the 'fence' looking idea, but look for graphics that seem proper and fitting.

    The castles are alright, but perhaps look into other graphics or possibilities.

I'll look deeper into the map, playability wise, later.


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malta map

Postby hulmey on Thu Dec 07, 2006 8:18 pm

WEll done great map. Me and my friedns live in Malta. We are about 8 friends working in a office and when we saw the map loved everything about it. The only thing i would like u to work on is adding more towns and cities. You missed out the most populated and largest town B'kara. Me and my friends are going to have a look at the maltese map and get back to you. Again fantastic map. And like the pencil effect.
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Postby Marvaddin on Fri Dec 08, 2006 12:47 pm

I agree about almost all Andy said. Really, this map should be a bit darker, mainly the ocean and cyan and green continents.

Number of countries: really not 44, but maybe 36 would be a good number.

For what that lands end bonus? Is there a reason to it? I think it can be a good idea, but the important cities feature is already enough, I think. By the way, by the legend its not clear the capitol is included in that bonus.

And Gozo area (what a name, in Portuguese it would be ridiculous :lol: ) is toooo strong. Bonus of 3 for 5 countries and 1 border? For what those unpassable making N. Gozo so powerfull? And please note, once you get it, no one else can have cities bonus, or lands end bonus.

Your unpassable are placed in bad places: not many important block Valletta to Fgura, once both are still border countries. By the way, a route makes possible for the Gozo owner attack directly the capitol, too.

So, you need rethink it, the map is unbalanced. Beyond Gozo, South Malta is maybe a good area, and all the rest is wasted. Maybe you could consider add surrounding areas, maybe it could be more interesting, huh?
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Postby Ruben Cassar on Fri Dec 08, 2006 5:57 pm

Marvaddin wrote:I agree about almost all Andy said. Really, this map should be a bit darker, mainly the ocean and cyan and green continents.

Number of countries: really not 44, but maybe 36 would be a good number.

For what that lands end bonus? Is there a reason to it? I think it can be a good idea, but the important cities feature is already enough, I think. By the way, by the legend its not clear the capitol is included in that bonus.

And Gozo area (what a name, in Portuguese it would be ridiculous :lol: ) is toooo strong. Bonus of 3 for 5 countries and 1 border? For what those unpassable making N. Gozo so powerfull? And please note, once you get it, no one else can have cities bonus, or lands end bonus.

Your unpassable are placed in bad places: not many important block Valletta to Fgura, once both are still border countries. By the way, a route makes possible for the Gozo owner attack directly the capitol, too.

So, you need rethink it, the map is unbalanced. Beyond Gozo, South Malta is maybe a good area, and all the rest is wasted. Maybe you could consider add surrounding areas, maybe it could be more interesting, huh?


Gozo is the English name of an island in the Maltese archipelago. In Maltese it's Ghawdex. Few people know this but it's derived from Gaudos in Latin.

I think I will redesign the map a bit and include 36 regions in fact. There are two borders not one in North Gozo. However I will try to re-balance the map a bit.
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Re: malta map

Postby Ruben Cassar on Fri Dec 08, 2006 5:59 pm

hulmey wrote:WEll done great map. Me and my friedns live in Malta. We are about 8 friends working in a office and when we saw the map loved everything about it. The only thing i would like u to work on is adding more towns and cities. You missed out the most populated and largest town B'kara. Me and my friends are going to have a look at the maltese map and get back to you. Again fantastic map. And like the pencil effect.


Thanks. I will add more regions in fact and B'Kara will be one of them. I did not add more mainly for visual purposes and to a certain extent to ensure that the map is playable.
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Postby Ruben Cassar on Wed Dec 13, 2006 1:27 pm

Ok guys. I have heard you complaints and suggestions and have worked on a new version of the map for the past few days. This is it:

Image

New Features:

1. Map background has been changed and map colours are less bright.
2. Map is more defined and refined.
3. New bonuses and Bonus Legend.
4. Added regions...now there are 42 in total.
5. Added helipad feature. Whoever controls one of the two helipad regions (Luqa or Xewkija) can attack from that region to the other. This also creates another link between the two islands.

I am still not satisfied with the impassible objects, so if there is anyone who can send me an image that I can evaluate and maybe use instead of them I would appreciate it. I am actaully trying to create a rubble wall that are typical of the Maltese islands. This is an image of one of them:

Image

Thanks in advance for your help and feedback!

Andy I will be waiting for your comments as well!
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Postby Wisse on Wed Dec 13, 2006 2:07 pm

i like it ;)
one question: why isn't there any see connection to st. paul's bay?
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Postby Ruben Cassar on Wed Dec 13, 2006 3:25 pm

Wisse wrote:i like it ;)
one question: why isn't there any see connection to st. paul's bay?


Thanks! Hmm...I didn't want to add too many sea connections cause it makes the map a bit too cluttered but I will think about.
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