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iceco wrote:One question though:
What is it that resets to neutral? And what then gets the autodeploy?
You surely need to write that a bit clearer.

Evil DIMwit wrote:iceco wrote:One question though:
What is it that resets to neutral? And what then gets the autodeploy?
You surely need to write that a bit clearer.
How's this?
http://www.freewebs.com/dimagic/ConquerClub/Woodboro_8b.png
By the way, guys, tell me if any of these backgrounds strike you as improvements over the white.
iceco wrote:As background, why don't you try (orangy) yellow on top and then to the green below? Kind of makes you think of the sun rising at morning.
DJ Teflon wrote:6-player option would prob not be allowed of course but definitely worth having as an option just to show what people think - maybe worth having as a seperate question though (as these folks would no doubt go for one of the allowed options too)?
The Neon Peon wrote:I am fairly there is rule in the foundry that new maps have to accommodate at least 8 people.
oaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2-8 players, etc.).
Evil DIMwit wrote:there are enough extant maps with this limit that it wouldn't be unusual if a new one came out. I suppose this rule is up to interpretation. Any foundry sages care to opine?
DJ Teflon wrote:Evil DIMwit wrote:there are enough extant maps with this limit that it wouldn't be unusual if a new one came out. I suppose this rule is up to interpretation. Any foundry sages care to opine?
Just wondering what an 'extant map' is?
captainwalrus wrote:I definitely thought that you weren't allowed to make new maps only for six players, and I think that if you do allow this one through, you will end up setting a bad precedent.
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