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Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu May 13, 2010 1:05 am
by yeti_c
Why hasn't this been Que... er I mean BETA'd?!

C.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu May 13, 2010 3:30 am
by DubWarrior
Looking forward to play this one...Why isn't it in beta already?

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri May 21, 2010 7:16 am
by Evil DIMwit
Forza AZ wrote:Hi,

Found 1 mistake:
-station to antenna is 1-way in XML, but that isn’t mentioned on the map

Forza AZ


Of course, since the antenna is a killer neutral and each antenna can only be attacked by its own station, it would normally not happen that a player is holding the antenna and not the station. However, it is technically not impossible for that to happen, so I just fixed the XML so an antenna can attack its station.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri May 21, 2010 9:45 am
by ender516
The reverse attack could be useful as a reinforcement path, couldn't it? Especially if you accidentally advance troops to the antenna that you would like back.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri May 21, 2010 10:00 am
by Evil DIMwit
True as well. I doubt if that'll happen too often, though.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri May 21, 2010 10:14 am
by natty dread
Or if you're playing freestyle, and you advance to antenna, then your enemy takes your station... you'll want to be able to attack back to the station.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jun 01, 2010 6:06 pm
by MrBenn
Evil DIMwit wrote:
Forza AZ wrote:Hi,

Found 1 mistake:
-station to antenna is 1-way in XML, but that isn’t mentioned on the map

Forza AZ


Of course, since the antenna is a killer neutral and each antenna can only be attacked by its own station, it would normally not happen that a player is holding the antenna and not the station. However, it is technically not impossible for that to happen, so I just fixed the XML so an antenna can attack its station.


You didn;t post it here, but I double-checked the adjusted XML and....



Image

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jun 01, 2010 6:06 pm
by MrBenn
          Beta - Quenching

---The Final Forge period has concluded for the Good Morning Woodboro Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Lack vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. Please update the Map Information Portal with details of your map
    3. Finally, it is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.


--MrBenn

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jun 01, 2010 7:53 pm
by Evil DIMwit
Wahey!
I wonder if it'll be fun...

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jun 01, 2010 10:29 pm
by ender516
After all this, I certainly hope so! Actually, I strongly suspect that it will be great fun.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jun 04, 2010 6:22 am
by carlpgoodrich
Sorry for being a Noob to the Foundry process, but why is this map not in Beta yet? As in why can't I play games yet on it? Is it just waiting for Lack to upload the files or something?

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Fri Jun 04, 2010 6:30 am
by natty dread
yes

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Mon Jun 07, 2010 10:35 pm
by army of nobunaga
nice friggin map dimwit..

im pretty excited, i discovered two maps today in beta that will be staples of mine.



very very very very nice map... like 1000 thumbs up.


plays like a champ

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Mon Jun 07, 2010 10:46 pm
by army of nobunaga
lol, to be honest... I dreaded this one... but its damn near genius.

I didnt think a low army fed system like this would work on suck an open map. Happy to say i was wrong.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Mon Jun 07, 2010 11:23 pm
by Evil DIMwit
No way, really? Boy, is that a relief.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jun 08, 2010 3:19 am
by DubWarrior
Congrats with the Beta! This one looks really really nice.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Tue Jun 08, 2010 4:05 am
by thenobodies80
Congrats! I wish you the same success you have had with your other map. ;)

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Wed Jun 09, 2010 2:30 pm
by Riazor
Slaydio antenna army number is not centered... just thought i'd mention that :) here's hoping for a fun game on this map!

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 10, 2010 3:57 pm
by Master Fenrir
Forgive me if this was already brought up, but Ott is a neutral 2 while McKay is a neutral 1. Is this intentional, or a mistake? Shouldn't the fanatics hold the same value?

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 10, 2010 5:18 pm
by Evil DIMwit
No, it's intentional. McKay is lower because there's less going on in its section of town, so I made it easier to access.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 17, 2010 10:05 am
by natty dread
Hm, I like the map, but only getting 1 troop in the beginning makes it a bit tedious and dependant on dice. I'd prefer if you would change the territory bonus to 2 troops.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 17, 2010 2:57 pm
by Halmir
Hi there's a bug I've noticed?

Carlin can attack Ott despite Klein being in the way.

(Sorry if this has been reported already, I wasn't about to read 18 pages to check:) )

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 17, 2010 2:59 pm
by Evil DIMwit
Halmir wrote:Hi there's a bug I've noticed?

Carlin can attack Ott despite Klein being in the way.


That's not a bug. Carlin is a pirate so it can assault fanatics directly.

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 17, 2010 5:46 pm
by Evil DIMwit
Riazor wrote:Slaydio antenna army number is not centered... just thought i'd mention that :) here's hoping for a fun game on this map!


Oh, the large version. Okay, I see it now. Hope this fixes it:
http://rassyndrome.webs.com/CC/Woodboro.xml

Re: Good Morning Woodboro (V7.8) -- Homing In

PostPosted: Thu Jun 17, 2010 9:13 pm
by dolomite13
Really enjoying the games i've played so far, although I have been getting my ass kicked... then again thats just business as usual for me ;)