Moderators: Cartographers, Global Moderators

DJ Teflon wrote:Increasing the sponsors value isn't a bad idea.
Industrial Helix wrote:Is there anyway to make the antennas on the Pirate Stations stand out a little more. I think once you have color coded numbers in there then it will be obvious where the starting positions are, but as it stands now, there's quite a bit of looking involved in finding the Pirate Stations (for example, the first antenna on Carlin is a bit blurred with the grass on Dean's house). Perhaps you could make them white antennas or something?
Industrial Helix wrote:Is it really necessary that the pirate stations can one way attack the dish houses? I mean, they're right next to them...



MrBenn wrote:For the sponsor territories, have you thought about a more industrial looking building of some description?
MrBenn wrote:I like the idea of this, but am struggling to get my head around which territories are your planned starts?

MrBenn wrote:The starting positions don;t quite work like that - the positions are randomly assigned to players, so there is the possibility that the same player could get both pirate stations in 2, 3 or 4 player games...
<positions>
<position>
<territory>Slaydio</territory>
</position>
<position>
<territory>Polka Spot</territory>
</position>
<position>
<territory>Ball Pit</territory>
</position>
<position>
<territory>Grass Land</territory>
</position>
<position>
<territory>Urbanicity</territory>
</position>
<position>
<territory>Chat Channel</territory>
</position>
</positions>
Evil DIMwit wrote:So the regular stations should be distributed before the pirates, no?

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