Fractured America [Quenched]

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Re: Fractured America 2050 - Version 2 - pg.3

Postby jennifermarie on Tue Sep 08, 2009 9:16 am

I would suggest adding a colored border around each bonus area, and making the lettering at the legend at the bottom have that same color. I really can't read the background text in each area. I can kinda make out the words "Bible Belt" for the south, but the rest of them are nearly impossible because of how stretched they are. I'd say cut the background text out. Cool looking map, and I like that you included the Lincoln quote on the side.
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Re: Fractured America 2050 - Version 2 - pg.3

Postby Evil DIMwit on Tue Sep 08, 2009 10:45 am

Is there a rationale for why capitals can bombard each other beyond just giving every continent another hard territory to defend? I could see this either evolving into interesting gameplay or devolving into capital stackfests.

Also, is Iowa totally separated from the rest of Republicans? That could get annoying.

Does San Diego connect to Bakersfield? Val'd'Or doesn't look like it connects to Fort Albany but it might not be close enough to tell on the small map.

Come to think of it, make sure all the states and names can be legible once the map is taken down 75%.
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Re: Fractured America 2050 - Version 2 - pg.3

Postby whitestazn88 on Tue Sep 08, 2009 10:49 am

it bothers me that it says unite the country, when canada is in the map...
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Re: Fractured America 2050

Postby Ray Rider on Tue Sep 08, 2009 8:43 pm

colton24 wrote:i noticed on the map that the qoute from Abe Linclon was there

Abe Linclon wrote:A House Divided Against Itself Will Not Stand.


He said that but actually (ok if you dont believe in God stop reading here ;) ) Jesus made the statement and he qouted it in his speach

Yeah, Jesus mentioned it in Matthew 12:25, Mark 3:25, and Luke 11:17.

Great job on the map though! :D
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Re: Fractured America 2050 - Version 2 - pg.3

Postby isaiah40 on Tue Sep 08, 2009 10:41 pm

Evil DIMwit wrote:Is there a rationale for why capitals can bombard each other beyond just giving every continent another hard territory to defend? I could see this either evolving into interesting gameplay or devolving into capital stackfests.

Yes and yes. I thought about both ways so I'm thinking on having the capitals start with 5 or 10 neutrals. In that way no one will have any capitals to start the game, and it would make it harder to gain them right off the bat. I am also thinking of making it so that in order to win you have to hold ALL capitals.
Evil DIMwit wrote:Also, is Iowa totally separated from the rest of Republicans? That could get annoying.

When I get a little faster internet connection, I will post the new revision. In the mean time I have redone Iowa and made it connect to all adjacent territories and added 1 to the Republican bonus.
Evil DIMwit wrote:Does San Diego connect to Bakersfield?

Yes it does.
Evil DIMwit wrote:Val-d'Or doesn't look like it connects to Fort Albany but it might not be close enough to tell on the small map.

I have redone the border to show more clearly that Val-d'Or and Fort Albany do not touch.
jennifermarie wrote:I would suggest adding a colored border around each bonus area, and making the lettering at the legend at the bottom have that same color. I really can't read the background text in each area. I can kinda make out the words "Bible Belt" for the south, but the rest of them are nearly impossible because of how stretched they are. I'd say cut the background text out. Cool looking map, and I like that you included the Lincoln quote on the side.

I have retouched the borders and taken out the bonus names. It now looks a whole lot cleaner. Probably will attempt a small inset showing the bonuses.
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Re: Fractured America 2050 - Version 2 - pg.3

Postby danfrank on Tue Sep 08, 2009 10:46 pm

I really like the water.. It almost looks like you blew a drop when it hits a puddle.. One thing i would like to see you somehow blend the land and the water together. Just because it looks like the land is over the water..
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Re: Fractured America 2050 - Version 2 - pg.3

Postby isaiah40 on Tue Sep 08, 2009 11:15 pm

OK! Here's the new revision.

Changes made are as follows:
- Removed bonus names from within their respected areas
- Outlined the bonuses so hopefully they can be seen easier
- Made Iowa to be attacked and attack from all directions

I am thinking of making it to win you must hold all capitals. To start the game all capitals would start with either 5 or 10 neutrals to make it harder to get those bonuses early on. Also, I am thinking that all capitals would be able to bombard every capital (I don't know of a map that you're able to do it on), thereby making it an unique map. Combining holding all capitals to win, neutral start, and every capital can bombard every capital should make it interesting and hopefully prevent stacking of armies.
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Let me know what you think!
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Re: Fractured America 2050 - *Updated V2.1* - pg.4

Postby captainwalrus on Wed Sep 09, 2009 9:31 am

The outline works well, it makes it very clear. I like the mountains, they are not over donee at all, which I like.
You still need some why of making it so people know what area is each bonus, perhaps have a key with flags or something?
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Re: Fractured America 2050 - *Updated V2.1* - pg.4

Postby sailorseal on Thu Sep 10, 2009 7:20 pm

It feels odd that only one area gets a thick black outline, can you try and keep the areas more uniform
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Re: Fractured America 2050 - *Updated V2.1* - pg.4

Postby isaiah40 on Thu Sep 10, 2009 10:23 pm

Ok here's the new revision.

Added an inset to show the bonuses and listed the bonuses with their respective little flag (Idea from captainwalrus). Changed the background to try to not make it look like the map was on top of the water. :lol: Removed the black outline around the Islamic States and made it more uniform (thanks sailorseal!)
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Any other ideas?
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Re: Fractured America - *Updated V2.2* - pg.4

Postby sailorseal on Fri Sep 11, 2009 6:45 pm

Can you darken the colors a little, the whole map feels a bit washed out
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Re: Fractured America - *Updated V2.2* - pg.4

Postby isaiah40 on Fri Sep 11, 2009 7:01 pm

Version 2.3 here!

Darkened Flags.
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Re: Fractured America - *Updated V2.3* - pg.4

Postby thenobodies80 on Fri Sep 11, 2009 7:53 pm

Poll Result

Would you be interested?

Yea?.....34.....85%

Nay?.....6.....15%

Total votes : 40

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Re: Fractured America - *Updated V2.3* - pg.4

Postby isaiah40 on Fri Sep 11, 2009 7:59 pm

sailorseal wrote:Perfect, I love it
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Re: Fractured America - *Updated V2.3* - pg.4

Postby thenobodies80 on Fri Sep 11, 2009 8:42 pm

Hi isaiah40
Good start =D>
Some quick suggestions/critics:

New colors looks are better , now it's easier to distinguish the different zones ;)
Maybe you should use a softer blue for the water, this one hurts the eyes.
Increase the trasparency on the army circles, it could help to have a less white map.
The coloured border (like bible belt) it's nice and helps to understand zones but i think that it makes more sense if you have a border for all zones
I suggest you to work a bit on the legend on that dark blue background the black text isn't easy to read.
It's possible to move havana (cuba) a bit to north, in this way it will be out of the legend (or have a smaller lagend)
Maybe add a sort of border around the minimap to "limit" the dedicated space.
Just a personal choice, but i'm not a big fan of different text for michigan and las cruces.
Why the islamic flag in the lengend doesn't have the white background? (same thing for republican party)

i'll leave more comments tomorrow, I need just enough time to understand exactly your current gameplay ;)
Keep it on!
Have a nice day
Nobodies

p.s. some useful links :)


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Re: Fractured America - *Updated V2.3* - pg.4

Postby colton24 on Fri Sep 11, 2009 8:51 pm

Hmmm. The solid blue looks too dull/ordinary. The map on the water background looks a lot better. Of course, that is just me.
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Re: Fractured America - *Updated V2.3* - pg.4

Postby soundman on Fri Sep 11, 2009 9:34 pm

The blue you have for the water is too bright for me so maybe darken it.
Also you have a red route line over "Havana" so it's hard to read.
A few of your borders are darker and thicker than the others, like the one between San Diego and Baja Cali, Nuevo Arizona and Las Cruces. I think you should make all your borders the same.

Awesome map so far! Can't wait to see the next update. :)
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Re: Fractured America - *Updated V2.2* - pg.4

Postby jefjef on Fri Sep 11, 2009 9:36 pm

sailorseal wrote:Can you darken the colors a little, the whole map feels a bit washed out

I agree. The only shade I like on this map is the blue. And the flag type graphics are a little dizzying to me.
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Re: Fractured America - *Updated V2.3* - pg.4

Postby soundman on Fri Sep 11, 2009 10:15 pm

Could you put the newest update on the first post and continue to put the newest up there? That will make it easier to find. :)
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Re: Fractured America - *Updated V2.3* - pg.4

Postby Mr_Adams on Fri Sep 11, 2009 10:36 pm

The storyline deal reminds me of US apocolypso, or whatever it's called. I like how California is clearly marked as communist though :D

If you'd just remove AZ from that section, I have no objection to the idea :? :P
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Re: Fractured America - *Updated V2.4*

Postby isaiah40 on Sat Sep 12, 2009 12:26 am

Version 2.4

Changes are as follows (though not many):

- Took out the cracked rock legend area to make the print easier to read
- Changed a couple of borders (need input on them) Two I did with different colors, tow others I did with a black outline. Need to know which would be better to do.
- Changed the boldness of Las Cruces and Michigan to normal italics
- Put a white background on the Islamic States Flag and the Republican Flag in the ledgend
- Outlined the map inset
- Toned down the water a bit

Things I'm working on:

- Going to make some little bridges to represent the attack routes - which will be implemented hopefully in the next couple of revisions.

Need input on the borders.

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Re: Fractured America - *Updated V2.3* - pg.4

Postby isaiah40 on Sat Sep 12, 2009 12:30 am

soundman wrote:Could you put the newest update on the first post and continue to put the newest up there? That will make it easier to find. :)

Whenever there is a new revision I will change the first post to tell what revision and what page. That way any first timers to this thread can read everything and not miss anything.
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Re: Fractured America 2050

Postby isaiah40 on Sat Sep 12, 2009 12:38 am

sinctheassasin wrote:Maybe you could have a secret society nation or sumthin.

It would also be cool as a feature to have a special gameplay tidbit of a small, maybe four territory area (possibly swine flu quarentine) where people can go in, but cat come out? I'm not sure, but it seems a pandemic of sorts would cause all of this ruckus in the first place, no?

As good as the idea is sinc, I think the map already has enough going on as it stands. I also don't want it it leaning too heavily towards US Apocolapse then it wouldn't really be a unique map. As it is now, I believe it is an unique map with unique gameplay (all capitals can bombard each other while needing to hold all the capitals to win).
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Re: Fractured America - *Updated V2.4* - pg.5

Postby soundman on Sat Sep 12, 2009 10:56 am

I like the black borders better than the color ones. But I noticed that for some reason the top points of the capitals are black... Are they suppose to be like that?
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Re: Fractured America - *Updated V2.4* - pg.5

Postby WidowMakers on Sat Sep 12, 2009 11:35 am

I am not sure if this has been suggested yet but...

I really think you need to work on teh small version. There is a TON of stuff going on here.
Right now you are 800x600. If you keep it at that size and then scale down to the small, the small would be 630x473.
And it would look like this.
Image

But here are some issues with the small:
    1) The army circles and 88's don't scale down. You need to make sure they are still the same size and have room
    2) Teh territory font and names still needs to be readable
    3) Some borders might now be harder to see.

Just wanted to make sure you were aware and did not spend a bunch of time working on a map when you might have to start over when the small map is started.

Also, I understand that the flags and symbols are being used to represent the bonus regions but it is very hard to follow and confusing. I ran into the same issue with Great lakes. The solution was to pick general colors for each group and then have the flag in the background with a slightly lowered opacity.

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