Fractured America [Quenched]

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Re: Fractured America - *Updated V2.4* - pg.5

Postby Danyael on Sat Sep 12, 2009 8:23 pm

wow vast improvement remember the 888 are the same size no matter the size of map =D>
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Re: Fractured America - *Updated V2.4* - pg.5

Postby soundman on Sat Sep 12, 2009 8:24 pm

The only problem I can see right now is that I can't tell which bonus is Democratic Socialists and Freemen Territory cause they're both yellow.
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Re: Fractured America - *Updated V3* - pg.5

Postby soundman on Sat Sep 12, 2009 8:28 pm

Also, does SC and Jacksonville share a border? It's hard to tell. Great improvement though!! =D>
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Re: Fractured America - *Updated V2.4* - pg.5

Postby isaiah40 on Sat Sep 12, 2009 8:28 pm

soundman wrote:The only problem I can see right now is that I can't tell which bonus is Democratic Socialists and Freemen Territory cause they're both yellow.


Hmmm ... They are a little close aren't they? Well back to the playpen to make the minor changes!
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Re: Fractured America - *Updated V3* - pg.5

Postby isaiah40 on Sat Sep 12, 2009 8:30 pm

soundman wrote:Also, does SC and Jacksonville share a border? It's hard to tell. Great improvement though!! =D>


Yes, I'll change it so you're able to see that better. Thanks ;)
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Re: Fractured America - *Updated V2.4* - pg.5

Postby isaiah40 on Sat Sep 12, 2009 8:31 pm

Danyael wrote:wow vast improvement remember the 888 are the same size no matter the size of map =D>


Yes and that is the next thing I'll be working on!
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Re: Fractured America - *Updated V3* - pg.5

Postby isaiah40 on Sat Sep 12, 2009 8:51 pm

Small changes here!
- Changed background colors for Democratic Socialists and Quebec to better tell them apart from the other bonuses.
- Made SC and Jacksonville easier to tell that they are next to each other.

Large map:Image

Small map:
Image

Please no more changes tonight! :lol:
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Re: Fractured America - *Updated V3.1* - pg.6

Postby soundman on Sat Sep 12, 2009 10:22 pm

Much better. :) Gameplay wise I think you should make the Quebec bonus 4 instead of 3. Oh, and can the capitals conquer the other capitals or only bombard? It sounded like they could conquer earlier...
Last edited by soundman on Sat Sep 12, 2009 10:24 pm, edited 1 time in total.
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Re: Fractured America - *Updated V3.1* - pg.6

Postby sinctheassasin on Sat Sep 12, 2009 10:24 pm

yeah, this is a good improvement. but maybe you can let a little of the earlier symbols show through, just the tineist bit... 8-[

i feel like a hypocryte
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Re: Fractured America - *Updated V3.1* - pg.6

Postby soundman on Sat Sep 12, 2009 10:25 pm

sinctheassasin wrote:yeah, this is a good improvement. but maybe you can let a little of the earlier symbols show through, just the tineist bit... 8-[

i feel like a hypocryte

Yeah I like that idea that WM had. Maybe you could try it out?
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Re: Fractured America - *Updated V3.1* - pg.6

Postby isaiah40 on Sat Sep 12, 2009 10:29 pm

sinctheassasin wrote:yeah, this is a good improvement. but maybe you can let a little of the earlier symbols show through, just the tineist bit... 8-[

i feel like a hypocryte


:lol:

soundman wrote:
sinctheassasin wrote:yeah, this is a good improvement. but maybe you can let a little of the earlier symbols show through, just the tineist bit... 8-[

i feel like a hypocryte

Yeah I like that idea that WM had. Maybe you could try it out?


Yes I'll give it a try. Maybe I'll have it done sometime tomorrow!
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Re: Fractured America - *Updated V3.1* - pg.6

Postby isaiah40 on Sat Sep 12, 2009 10:32 pm

soundman wrote:Much better. :) Gameplay wise I think you should make the Quebec bonus 4 instead of 3. Oh, and can the capitals conquer the other capitals or only bombard? It sounded like they could conquer earlier...


No just bombard. This way you would have to go thru everyone to get the capitals and no one would do a stack-o-rama on the capitals. I don't want to make it too easy. The capitals would start with either 5 or 10 neutral to make it harder to get them right off the bat.
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Re: Fractured America - *Updated V3.1* - pg.6

Postby soundman on Sat Sep 12, 2009 11:29 pm

isaiah40 wrote:
soundman wrote:Much better. :) Gameplay wise I think you should make the Quebec bonus 4 instead of 3. Oh, and can the capitals conquer the other capitals or only bombard? It sounded like they could conquer earlier...


No just bombard. This way you would have to go thru everyone to get the capitals and no one would do a stack-o-rama on the capitals. I don't want to make it too easy. The capitals would start with either 5 or 10 neutral to make it harder to get them right off the bat.

Ok that's what I thought, just wanted to make sure. ;) So what about Quebec?
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Re: Fractured America - *Updated V3.1* - pg.6

Postby isaiah40 on Sat Sep 12, 2009 11:31 pm

soundman wrote:Ok that's what I thought, just wanted to make sure. ;) So what about Quebec?


It will be in my next revision ;)
I also changed the French/English name to strictly French for Quebec.
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Re: Fractured America - *Updated V3.1* - pg.6

Postby soundman on Sat Sep 12, 2009 11:45 pm

For graphics I think you should make the bridges look like actual bridges or something. The red looks out of place.
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