German/Italian Unif.[D, Gp, Gr] BETA, all files p.1

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German/Italian Unif.[D, Gp, Gr] BETA, all files p.1

Postby Industrial Helix on Wed Sep 02, 2009 11:22 am

Well, I was originally thinking I would post these once 13 Colonies was done, but the work for that seems to go in small increments and is well on its way. I've had these at this point since May or so and I would like to get some feedback on 'em. Here's a look:

The wars of unification took place in the last half of the 19th century and saw the rise of the united kingdoms of Italy and Germany. France and Austria Hungary stood as the established powers of the region, but after a number of successful wars the balance of power shifted, especially in Germany. These two maps reflect these various wars that took place during this tumultuous time.

It is my intention to develop these together as their graphical style and general gameplay will be similar.


INFO
Map Name :: War for German Unification
Cartographer :: Industrial Helix
Map Type :: Standard, Objective
Territories :: 47, 5 neutral starts on Iron Crosses
Continents :: 9
Special Features :: shared bonuses, Capture Iron Crosses for victory which start neutral.



INFO
Map Name :: War for Italian Unification
Cartographer :: Industrial Helix
Map Type :: Standard, Objective
Territories :: 46, 4 neutral starts on Shields
Continents :: 7
Special Features :: shared bonuses, Capture Shields for victory which start neutral.

Version 18
http://img.photobucket.com/albums/v302/ ... OLD-12.png
http://img.photobucket.com/albums/v302/ ... ALL-13.png
http://h1.ripway.com/industhelix/GermanUnification.xml
http://img.photobucket.com/albums/v302/ ... ALL-14.png
http://img.photobucket.com/albums/v302/ ... RGE-28.png
http://h1.ripway.com/industhelix/UnififyItaly.xml

Opening thoughts: It's a bit dark and I'm still out on the underlying paper texture, which will likely change. The little brown things are stand ins for a future mountain graphic. It also just occurred to me that I never put bridges over the rivers. All suggestions and feedback is greatly appreciated!
Previous Versions :
show
Last edited by Industrial Helix on Thu Apr 15, 2010 12:37 pm, edited 46 times in total.
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Re: Wars for German and Italian Unification (2 maps)

Postby captainwalrus on Wed Sep 02, 2009 12:27 pm

I had been thinking that unification of Germany would be a good map, and it is I see. You could probably make both a little bigger and it would be clearer.
Last edited by captainwalrus on Thu Oct 22, 2009 2:45 pm, edited 1 time in total.
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Re: Wars for German and Italian Unification (2 maps)

Postby Evil DIMwit on Wed Sep 02, 2009 2:17 pm

From the title alone I thought you were proposing a single map, hehe.
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Re: Wars for German and Italian Unification (2 maps)

Postby Industrial Helix on Thu Sep 03, 2009 2:57 pm

Cap'n: Well, part of the problem is that the Germany map is pretty wide and there would be nothing of purpose in adding north or south. Though I could stretch it a little to use the available space and give some room in there.
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Re: Wars for German and Italian Unification (2 maps)

Postby captainwalrus on Thu Sep 03, 2009 3:41 pm

Are you going to try to work on both at once or one then the other? Also, you could probably make 2 separate threads, so you know which one people are giving feedback for. Why are the mountains so opaque? It is hard to tell that they are impassible.
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Re: Wars for German and Italian Unification (2 maps)

Postby Industrial Helix on Sat Sep 05, 2009 7:32 am

Well, I'm going to try to do the two in tandem, that way the gameplay and graphics stay somewhat similar to each other. How was the USA map pack done? I thought it was all one thread... I might do two threads though just to organize it better. Not sure atm.

The mountains are so transparent, opaque means not see through :), because I used a quick star brush to just mark where I thought they ought to go concerning gameplay. I will in the future add in a better graphic.
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Re: Wars for German and Italian Unification (2 maps)

Postby Kabanellas on Sun Sep 06, 2009 4:38 am

I like where you going here, Helix. And it could make sense work on both maps together and in the same thread.

Some questions:
-Was Danmark part of Bismarck’s unified Germany? Didn’t know that :)
-The crosses and shields, do they all stand in capital regions?
-Couldn’t they hold any a/d bonus?
-Why the dashed border over Romagna and Elsab region?

I like the ‘feeling’ and look of the maps, for a preliminary approach they’re great, good work!
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Re: Wars for German and Italian Unification (2 maps)

Postby Evil DIMwit on Sun Sep 06, 2009 11:20 am

The white-colored regions look a little strange since you can't see the army circle. The circles look pretty good everywhere else so maybe you should change the white to something else (or make the circles darker on those regions).

If you have any concrete ideas for the bonus values you should go ahead and plug those in; or if not, take a calculator to the maps.

Spiffy map set. Keep going on this one.
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Re: Wars for German and Italian Unification (2 maps)

Postby Industrial Helix on Sun Sep 06, 2009 12:28 pm

Kab -
- A part of Denmark was incorporated in Bismark's Germany. It was the first war fought over the province of Schleswig-Holstein. Austria and Prussia considered it part of the Zollverine (German Economic union) and the Kingdom of Denmark declared it part of Denmark, Austria and Prussia went to war to take it back.

-The crosses and shields are there to represent the key areas of each respective war for unification. Berlin, obviously the capital. Dybbol was the battle that gave Austria and Prussia victory over Denmark (though its actually in Schleswig Holstein). Bayern (Bavaria) was the final piece of the German empire declared at Paris. Konnigratz was the site of the battle where Prussia defeated Austria for the influence over the German union.
Piedmonte was the state that enacted the wars for unification, Rome, obviously the capital taken from the Papal States, Napoli was the capitol of the Kingdom of Two Sicilies and Venetia was the final piece to Italy won after the Franco-Prussian war.
So yeah, some are capitols, but the general idea was places of significance in the wars.

-Couldn’t they hold any a/d bonus? ...not sure what you're asking, but I think the answer is that yes, the crosses/shields will have an auto deploy and neutral start... I thought I wrote it on the map but apparently not, oops!

-the dashed borders are the areas of territory that was most contested by the great powers at the time. Alsace was taken from France, Schleswig Holstein taken from Denmark. Savoy was sold to France for help in the wars of Italian Unification, Venetia was taken from Austria (it was a puppet monarchy), Romagna was taken from the Papal States in the early phase of the war before the whole Papal States were swallowed up. Holding the contested area will gain an additional bonus for holding a bonus region.

Evil - I'm hesitent to change the white area in color as each unified state was intended to reflect the national colors, Germany being black, white and red. I think perhaps it might look better with the numbers visible... I'll throw some on next update.

I ran the bonuses through a calc. already just need to post the numbers. Will do next update.
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Re: Wars for German and Italian Unification (2 maps)

Postby Kabanellas on Sun Sep 06, 2009 4:11 pm

Great to see that you have all historical background covered up here!

And yes, I was thinking on auto-deploy (a/d) bonus. It makes sense to confirm the importance of those key regions with another bonus layer. I like it! :)

As for the dashed border lines, let me see if I got it right:
i.e. In the Italian map, if I hold Lombardo zone bonus, I’ll have an extra bonus for holding Venezia region. On the other hand, to get Osterreich zone bonus its mandatory to hold Venezia. Am I right?
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Re: Wars for German and Italian Unification (2 maps)

Postby Industrial Helix on Tue Sep 08, 2009 8:08 am

Actually, it can go either way. The idea is that If you hold Austria you get a bonus and if you hold Lombardy you get a bonus, but if you hold one of the two AND Venezia, you get a little more of a bonus than before. Basically, think of War for Iraq or the hatched regions in your 3rd Crusade (thanks for the inspiration btw :P)
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Re: Wars for German and Italian Unification (2 maps)

Postby captainwalrus on Tue Sep 08, 2009 9:01 am

Once you know that the small version will fit, and both of them do, you should work on the larger version, it will be easier to shrink it than it will be to make it larger.
also it will be much easier to tell where borders and such are.
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Re: Wars for German and Italian Unification (2 maps)

Postby Industrial Helix on Sat Sep 12, 2009 3:40 am

captainwalrus wrote:Once you know that the small version will fit, and both of them do, you should work on the larger version, it will be easier to shrink it than it will be to make it larger.
also it will be much easier to tell where borders and such are.


Agreed. I'm working on having a basic graphics set up for a large version that way most of the work is done for me when I go for the graphics stamp. Once I get that preliminary large map up, I'll post it here.

So just to update you all, expect an update on these maps sometime around Monday.
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Re: Wars for German and Italian Unification (2 maps)

Postby Industrial Helix on Mon Sep 21, 2009 5:59 pm

Monday... the week after the Monday I intended.

Anyway, I added bonus values and redid the mountains. Germany now has bridges.

As you will notice Germany and Italy have two different styles of mountains. Which do you like best?

Click image to enlarge.
image


Click image to enlarge.
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Re: Wars for German and Italian Unification 9/21/09

Postby Kabanellas on Tue Sep 22, 2009 12:03 pm

Still a pleasure to look at :)

Some small remarks/questions though:

-why are the mountain treatment different in the two maps?

- maybe the extra bonus should appear in the legend marked with a box as well, but with a diagonal line dividing it in 2 colours.

-any reason why the colours in the boxes don’t match the one existing in the regions?

-could you make the army circles a little bit more transparent so they don’t get that huge presence over the board (very beautiful by the way, with that pleasant colour grade)

-speaking of colour grade, if you could get a way of differentiating a bit more the neutral gray from the others would work fine. Maybe with a hatch or texture of any kind, maybe the faded flag of the respective neutral country.

-those numbers that appear in the regions with the crosses and the shields are starting neutral troops right, could you use the real numbers?

-the number circles don’t seem to fit that well inside the icons/symbols.... especially in the crosses case. I’d suggest placing the circles near the symbols but not inside them.

-just a personal thing... I prefer the term armies instead of soldier when referring to the bonus.... makes it more realistic. You would not unify Italy with a hand full of soldiers :)

Keep on the good work!
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