German/Italian Unif.[D, Gp, Gr] BETA, all files p.1

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: German/Italian Unif. [D] 11/24 p. 7 Make Bismarck proud...

Postby ender516 on Sat Nov 28, 2009 1:42 am

Industrial Helix wrote:I definitely agree on only receiving the bonus once though the notion of securing it twice is interesting... I mean, I France turned the war around and invaded Prussia than it would have been doing extremely well, the double bonus reflects this. I dunno... I'm uncertain as how this might play out in the XML and whether or not the XMl will allow it to only be awarded once. If any XML experts can give me some thoughts on this let me know.

I won't claim to be an expert, but I think getting the "With ..." bonuses awarded only once is a matter of using "super-continents" and setting overrides.
It is a little fussier to code when the extra amount to award for the "With ..." zone depends on the base zone it is combining with. For example, Elsaß Lothringen adds one to the three for L'Empire des Français, but adds two to the two for Preußische Provinzen von Rhein. So, when you have them all, what should you get? Clearly three for L'Empire des Français plus two for Preußische Provinzen von Rhein, but the extra could be one, two, or three. (Heck, if you wanted, you could make it even more, but I don't see why you would.) Decide what outcome you want and I can code it up for you.
It is a little simpler to code if the "With ..." bonus is the same no matter what base zone it goes with and is only awarded once, because I think it can then be done without overrides, but simpler code is no reason to set the bonuses that way.
Industrial Helix wrote:RJ- I ran a blur on the river into the sea... let me know how you think it is. It seems better to me, but another set of eyes are always appreciated.
I'm not RJ, but It looks good to me (just north of Romagna, right?). I would do the same sort of thing on the German map as well: some of those rivers almost seem cut off from the sea (the branch nearest Königsberg is the worst offender).
User avatar
Sergeant 1st Class ender516
Tech Contributor
Tech Contributor
 
Posts: 4451
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: German/Italian Unif. [D] 11/27 p. 7 Make Bismarck proud...

Postby Raskholnikov on Sun Nov 29, 2009 3:20 am

A few remarks on the German territory names:

Deutsche Nordzustande should more accurately be "Deutsche Hansestadte"

Deutsche Sudstaaten should be "Suddeutsche Staaten"

OstpreSen should be "OstpreuSen"

PreuSiche Provinzen von Rhein should be "PreuSiche Rheinprovinzen"

Hesse should be "Hessen"

Thuringia should be "Thuringen"

Good luck!

R
User avatar
Sergeant Raskholnikov
 
Posts: 635
Joined: Fri Sep 11, 2009 3:40 pm
Medals: 20
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1)
Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3)
General Achievement (1) Tournament Contribution (1)

Re: German/Italian Unif. [D] 11/27 p. 7 Make Bismarck proud...

Postby Industrial Helix on Sun Nov 29, 2009 3:47 pm

Ender - Yeah I think the Italian river looks decent for now, we'll see what RJ's eye picks up. As for the coding, I'll give it a look when i get to the XML stamp and probably request assistance. But I think you're right, one can override the other. The trick i figuring out which overrides which... I think the historical defender ought to override the german/italian bonus. Which as of now, is what I will do. To be honest, once a player is in a position to hold both bonus regions, he's likely got a strong hold on the game anyway.

Rash - Thanks so much. I've got Nobodies checking my bad Italian and he corrected a lot of my mistakes on the Italian map, thanks for helping out with the German. Do you speak German, btw? I'll implement them with the next version.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: German/Italian Unif. [D] 11/27 p. 7 Make Bismarck proud...

Postby Raskholnikov on Sun Nov 29, 2009 3:54 pm

Yes, i'm part German and lived in Germany. Dont forget the Umlauts (two little points above certain letters like u) which i couldnt put because i dont have them here. I'll check out the next version and let you know if something needs to be changed. Good maps!
User avatar
Sergeant Raskholnikov
 
Posts: 635
Joined: Fri Sep 11, 2009 3:40 pm
Medals: 20
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1)
Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3)
General Achievement (1) Tournament Contribution (1)

Re: German/Italian Unif. [D] 11/27 p. 7 Make Bismarck proud...

Postby Industrial Helix on Mon Nov 30, 2009 5:57 pm

Thanks Rash, I made the changes you suggested but I think I'm missing a ü somewhere (for me its just ctrl+u and then type the letter you want with them). Let me know what you think.

I also fixed some of the rivers so they blend in better.

Click image to enlarge.
image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: German/Italian Unif. [D] 11/30 p. 7 Make Bismarck proud...

Postby Raskholnikov on Tue Dec 01, 2009 1:35 pm

Deutsche Hansestadte and Thuringen: both these need Umlauts (..) on top of the underlined letters. Great job otherwise!
User avatar
Sergeant Raskholnikov
 
Posts: 635
Joined: Fri Sep 11, 2009 3:40 pm
Medals: 20
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Manual Troops Achievement (1)
Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3)
General Achievement (1) Tournament Contribution (1)

Re: German/Italian Unif. [D] 11/30 p. 7 Make Bismarck proud...

Postby Industrial Helix on Tue Dec 01, 2009 4:25 pm

Thanks Rash. I made the changes on my copy, you'll see them in the next version.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby Industrial Helix on Mon Dec 07, 2009 6:28 pm

Bumping the thread cause I think Germany is about good for gameplay. Italy, as I recall has been given the approval. We just need the one stamp for the thread.

Also, I've got another announcement... Gilligan will be doing the XML for these maps =D>
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby AndyDufresne on Tue Dec 08, 2009 12:41 pm

Do Galizien and Schlesien border? The mountain is there, but it looks like they could touch on a small tip.

And Breslau and Posen---they don't border, correct?

Similar Nurnberg and Sachsen don't border, correct?

Those are areas I'd maybe clean up a little bit to make sure the game play isn't confusing.

============

The mix between highlighted and highlighted text is kind of strange on the eye---mostly the game objective and title vs the legend and territory names.

Have you also considered using dashes instead of dots for territory connections? I feel like dashes might be more cohesive, but this is a minor point and fine either way.


--Andy
User avatar
Corporal 1st Class AndyDufresne
Retired Administrator
 
Posts: 25031
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby iancanton on Wed Dec 09, 2009 5:55 pm

galizien was a province of austria, not of hungary.

http://www.ieg-maps.uni-mainz.de/mapsp/ ... Serie2.htm
http://www.personal.ceu.hu/students/97/ ... alicia.htm

this leaves hungary with only 2 regions, so a starting neutral will be needed on magyar kiralysag.

swap the bonuses for east and west prussia. east prussia is isolated and easy to hold, so it ought to have a smaller bonus than west prussia. i'd like france's bonus to be reduced too, since it'll be difficult to dislodge someone from that corner.

on the italy map, i recommend 3 start positions on magenta, solferino and custoza to stop someone from dropping the +3 lombardo-venetien bonus (there's a 6%+ chance of player 1 starting with one or more of the lombardo-venetien, magyar or ducati di toscana bonuses). the proposed 3 start positions will be ignored in games of 4 or more players.

on a real map, custoza is almost directly between solferino and venezia. i know that u want to have a direct route from venezia to custoza to torino for historical purposes. can u cut off the westernmost part of venezia and give it to custoza, so that solferino no longer borders venezia? this will make the real location of custoza part of our map's custoza region, while keeping the desired historical attack route - it's not ideal because these battles were fought near small places that did not give their names to the entire regions shown here, but might be the best compromise that we have.

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1683
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby the.killing.44 on Wed Dec 09, 2009 5:58 pm

The rivers still don't blend in enough. It makes it look like you painted on top of the divider between regions instead of the river BEING the divider.
User avatar
Major the.killing.44
 
Posts: 4737
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes
Medals: 47
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (3) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (3) General Achievement (3)
Clan Achievement (3) Map Contribution (2) Tournament Contribution (2) General Contribution (4)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby Industrial Helix on Tue Jan 05, 2010 1:08 pm

Alright guys, I anticipated being able to access my thread during the shut down and working on the crits over the break. BUt, things as they are, I'll have a new version up in a couple of days.

For the recap, Italy is good for gameplay. Are there any GAMEPLAY concerns about Germany?

I'll tackle the graphical changes mentioned here, but until it hits the graphics workshop I'm going to hold off on any further suggestions.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby iancanton on Thu Jan 07, 2010 4:41 pm

iancanton wrote:galizien was a province of austria, not of hungary.

http://www.ieg-maps.uni-mainz.de/mapsp/ ... Serie2.htm
http://www.personal.ceu.hu/students/97/ ... alicia.htm

this leaves hungary with only 2 regions, so a starting neutral will be needed on magyar kiralysag.

swap the bonuses for east and west prussia. east prussia is isolated and easy to hold, so it ought to have a smaller bonus than west prussia. i'd like france's bonus to be reduced too, since it'll be difficult to dislodge someone from that corner.


iancanton wrote:on the italy map, i recommend 3 start positions on magenta, solferino and custoza to stop someone from dropping the +3 lombardo-venetien bonus (there's a 6%+ chance of player 1 starting with one or more of the lombardo-venetien, magyar or ducati di toscana bonuses). the proposed 3 start positions will be ignored in games of 4 or more players.

on a real map, custoza is almost directly between solferino and venezia. i know that u want to have a direct route from venezia to custoza to torino for historical purposes. can u cut off the westernmost part of venezia and give it to custoza, so that solferino no longer borders venezia? this will make the real location of custoza part of our map's custoza region, while keeping the desired historical attack route - it's not ideal because these battles were fought near small places that did not give their names to the entire regions shown here, but might be the best compromise that we have.

iancanton wrote:
Industrial Helix wrote:If you held green and gray, you'd get either 8 or 11, depending on whether you hold the optional territories.

what happens if u hold green and purple? my feeling is that the +2 extra bonus for nice & savoy ought to be given only once, so that the total bonus is +10 and not +12. we need to say so somehow on the map, since it isn't completely clear just now.


ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1683
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby Industrial Helix on Thu Jan 07, 2010 8:57 pm

Ian, thanks for the reminders, all the changes have been made.

Killing, I touched ont he rivers and they're still not very good. I will address these better come Graphics time.

Andy, I clarified those borders as suggested except Posen and Breslau, seems pretty clear to me. As for the glow... I'll work on it in the Graphics Forum.

And Rash, I made the vocab changes you suggested, thanks!

Click image to enlarge.
image


Click image to enlarge.
image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: German/Italian Unif. [D] 11/30 p. 8 Germany set for GP?

Postby iancanton on Sat Jan 09, 2010 3:07 pm

two further suggestions for austria, which has 7 regions, all of them borders: the first is to increase the bonus to +6 and the second is to extend the boehmervald-sumava mountains so that prag no longer borders oberpfalz. both make austria slightly stronger. i believe they'll improve the map, whose gameplay is already solid enough to be stamped.

http://www.czech-mountains.eu/sumava-en/guide.html

i propose changing the wording of the split bonus text to: if a split bonus is held in addition to BOTH zones, then the larger bonus applies. zones is preferable to regions because the latter term is used in the cc instructions to describe individual troop locations.

the best place for these maps is now the graphics workshop. onward and upward!

Image

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1683
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 1 guest

Login