Italy [Quenched]

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Postby RjBeals on Mon Oct 01, 2007 7:54 am

http://www.rjbeals.com/italy/complete/Italy.xml

Above is the link to the revised XML with upper / lower case names. I think almost everone would appreciate replacing the current xml with this one. This was the most recent xml document with the <overrides> to fix the citta bonus bug.
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Postby WidowMakers on Tue Oct 16, 2007 9:43 pm

I don't think the XML has been updated. I was deployed with 2 cities at teh beginning of the game
http://www.conquerclub.com/game.php?game=1027758
and did not receive the bonus of +1.

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Postby Aerial Attack on Tue Oct 16, 2007 10:40 pm

It's weird - I have played 3 games on Italy and received the correct bonus each time.

Here are my games links:

Game #958302
Game #998852
Game #1015929

Widow,

I figured out your problem. You haven't actually begun your turn yet. You will receive the appropriate bonus when your turn comes.

It is BOB that has a problem with partial pairings bonuses. Until you get the full group, BOB won't indicate that you have earned the partial bonus. AND, to top things off - when you do get the full group, BOB then indicates that you get the group bonus PLUS all partial bonuses. This is also an issue with the Pearl Harbor planes groups.
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Postby WidowMakers on Wed Oct 17, 2007 4:44 am

Aerial Attack wrote:Widow,

I figured out your problem. You haven't actually begun your turn yet. You will receive the appropriate bonus when your turn comes.
Thanks
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Re: Italy [Quenched]

Postby RjBeals on Fri Nov 13, 2009 9:24 am

I'm thinking of a "revamp" on my first map... Italy.

The Nobodies - there has been discussion in the italian forums about an italy map. I think Lupo or some of the folks were not happy with this map. I'm guessing it's gameplay/accuracy. For this revamp, I would like to focus on graphics only - not gameplay.

Is this allowed?
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Re: Italy [Quenched]

Postby thenobodies80 on Fri Nov 13, 2009 2:50 pm

RjBeals wrote:I'm thinking of a "revamp" on my first map... Italy.

The Nobodies - there has been discussion in the italian forums about an italy map. I think Lupo or some of the folks were not happy with this map. I'm guessing it's gameplay/accuracy. For this revamp, I would like to focus on graphics only - not gameplay.

Is this allowed?


Yes, the discussion was about gameplay and accuracy.
For us Italians this map do not reflect exactly the vision we have of our country.
But i think that what we had in our mind can't be called a "revamp", it's more a new italy map. (for which is very hard to find a real support)
What's wrong with graphics? :?

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Re: Italy [Quenched]

Postby RjBeals on Fri Nov 13, 2009 3:57 pm

I can do better.

As far as accuracy - i understand. Some region borders were moved, and some cities were not in the correct place. I can do better here also. I may give it a go.
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Re: Italy [Quenched]

Postby Unit_2 on Fri Nov 13, 2009 4:04 pm

Go for it RJ, I like the Italy map and would love to see some new graphics. =D>
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Re: Italy [Quenched]

Postby iancanton on Sun Nov 15, 2009 4:29 am

in a map revamp, there are no changes to connections. regions can be renamed and moved and their shape changed, but they must always connect to the corresponding region or regions on the new map, otherwise games in progress (as well as logs of finished games) will be completely upset. the germany revamp is an example of one where most regions were renamed and moved.

personally, i dislike the gameplay on this map because its small size ought to make it most suitable for 1v1, yet player 1 usually has a 4-3 deployment advantage because he starts with 12 regions and player 2 normally has only 11 because he loses 1 region by the time he plays his first turn. on a small map, it's really difficult to turn things around if u have a 1 troop disadvantage every turn. we can overcome this by making 1 city start neutral, though this need not be tied to the revamp process and u need to have more than a single complaint about it before u feel that u have to do something. having said all of the above, the map has an attractive pastel colour palette that i'd like any revamp to retain (at least in part) and, being the only italy map, i still play the odd game from time to time.

ian. :)
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Re: Italy [Quenched]

Postby WidowMakers on Sun Nov 15, 2009 8:00 am

With these GP issues present, why not make a new italy map RJ with teh help of the Italians in the forum.

New GP
New GFX
New Map.

This will make everyoen happy (keep the old and make a new)

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Re: Italy [Quenched]

Postby thenobodies80 on Sun Nov 15, 2009 9:42 pm

RJ here a list of things, but i'm going to use more my italian heart than my brain...

  • the lack of the Apennine Mountains, they could be a good impassable for the "Centro" and the "Sud", their presence influence connections between the two different side of the boot.
  • Milan, it is the most important city in the north (the biggest metropolitan area in italy), well know in all the world for fashion and finance, but it's out of the cities bonus (due its position near torino - i think). :(
    This page is not perfect but it can give you an idea. ;)
  • Po river,it isn't the Po river.http://it.wikipedia.org/wiki/File:Po_bacino_idrografico.png.
  • Venice on the land? :mrgreen:
  • Our division of Nord,Centro, Sud e Isole is different:
    Also some important archipelagos are missing:Egadi ,Pontine,Tremiti
  • Connection Naples-Sardegna, here a page with all the water connections with the island Scroll down the page.
  • Adding ponziane and maybe Capri, you can add those 2 to "overheat" the game in the Tyrrhenian Sea (sardegna border with them instead of rome and Naples(?)
But, as said, i have a different italy map in my mind... ;)

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Re: Italy [Quenched]

Postby porkenbeans on Mon Nov 16, 2009 12:15 am

I absolutely love this map. Take note map makers. This is a fine example of a canvas that is not overworked. Clear, simple, and very pleasing to the eye. The drop shadow on Italy is all the thing needs to give it interest.
Nice one R.J. =D>
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Re: Italy [Quenched]

Postby MrBenn on Wed Nov 18, 2009 8:47 am

thenobodies80 wrote:
RjBeals wrote:I'm thinking of a "revamp" on my first map... Italy.

The Nobodies - there has been discussion in the italian forums about an italy map. I think Lupo or some of the folks were not happy with this map. I'm guessing it's gameplay/accuracy. For this revamp, I would like to focus on graphics only - not gameplay.

Is this allowed?


Yes, the discussion was about gameplay and accuracy.
For us Italians this map do not reflect exactly the vision we have of our country.
But i think that what we had in our mind can't be called a "revamp", it's more a new italy map. (for which is very hard to find a real support)
What's wrong with graphics? :?

There was support for a new Europe map a couple of years ago - which triggered my foray into mapmaking... why not start a new project: "Italia" ;-)
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Re: Italy [Quenched]

Postby barterer2002 on Wed Nov 18, 2009 8:53 am

I'm with pork on this one. I enjoy the map as it is, although I'm also not Italian.
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Re: Italy [Quenched]

Postby RjBeals on Wed Nov 18, 2009 9:45 am

thenobodies80 wrote:RJ here a list of things, but i'm going to use more my italian heart than my brain...


Spoken like a true Italian :)

Thanks for the list - all very important. Too bad you weren't around a few years ago when I made this. If i try to incorporate some of this into an Italy map, it would change gameplay for sure. So maybe an "Italia" map like Benn suggests is the way to go. I'll think about it.
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Re: Italy [Quenched]

Postby porkenbeans on Wed Nov 18, 2009 2:05 pm

Maybe if the colors were changed to represent the colors of the Italian map ?
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Re: Italy [Quenched]

Postby DiM on Fri Jul 15, 2011 8:07 pm

is there any chance of making the cities start as neutral?
i've just started a game on this map and frankly it seems i'm going to lose before i even get to play my first turn.
first of all in a 1v1 game each player starts with 12 terits. so the first guy gets minimum 4 troops and the second guy will only get 3 (if he loses a terit).
in my game not only am i second but my opponent already has 3 cities (that i can see). chances are he might also have the other 2 cities as the game is fog and i can only see 10 out of his 12 terits.
so basically right from the start my opponent has at least 6 reinforcements and unless his dice are really really crappy he should be able to get at least 1 terit from me and even secure another bonus.
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Re: Italy [Quenched]

Postby RjBeals on Fri Jul 15, 2011 9:57 pm

DiM wrote:is there any chance of making the cities start as neutral?


Sorry DiM - I'm not up for editing this map. I guess if Lack and the staff want to edit the xml, it's up to them.
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Re: Italy [Quenched]

Postby natty dread on Fri Jul 15, 2011 11:50 pm

It's an easy change, you just need to add a couple of lines to the XML. The map graphics don't need to be edited.
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Re: Italy [Quenched]

Postby DiM on Sat Jul 16, 2011 9:17 am

naty is right. it's only a xml change and it's really easy to do. in fact i bet we could find sometbody to do it in a few minutes and all it takes is rj's permission.
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Re: Italy [Quenched]

Postby RjBeals on Sat Jul 16, 2011 9:56 am

i don't care. sounds fair to me.
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Re: Italy [Quenched]

Postby DiM on Sat Jul 16, 2011 11:53 am

as it turns out he didn't get just 3 cities. he got all 5 right from the start. :lol: :lol: :lol:
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Re: Italy [Quenched]

Postby Victor Sullivan on Wed Jul 20, 2011 2:18 am

2011-07-15 18:27:28 - Game has been initialized
2011-07-16 11:09:28 - greenoaks received 4 troops for holding Citta Bonus for All
2011-07-16 11:09:28 - greenoaks received 4 troops for 12 regions

...lol. The fact that each player gets 12 regions at the start should be fixed as well.

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Re: Italy [Quenched]

Postby gimil on Wed Jul 20, 2011 5:27 am

Victor Sullivan wrote:2011-07-15 18:27:28 - Game has been initialized
2011-07-16 11:09:28 - greenoaks received 4 troops for holding Citta Bonus for All
2011-07-16 11:09:28 - greenoaks received 4 troops for 12 regions

...lol. The fact that each player gets 12 regions at the start should be fixed as well.

-Sully


Making the cities neutral would nullify this problem also. Since you are taking 5 territories off the starting map anyway.
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Re: Italy [Quenched]

Postby Victor Sullivan on Wed Jul 20, 2011 5:28 am

Ah, yes! Jolly good.

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