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Re: Italy [Quenched]

PostPosted: Wed Nov 18, 2009 2:05 pm
by porkenbeans
Maybe if the colors were changed to represent the colors of the Italian map ?

Re: Italy [Quenched]

PostPosted: Fri Jul 15, 2011 8:07 pm
by DiM
is there any chance of making the cities start as neutral?
i've just started a game on this map and frankly it seems i'm going to lose before i even get to play my first turn.
first of all in a 1v1 game each player starts with 12 terits. so the first guy gets minimum 4 troops and the second guy will only get 3 (if he loses a terit).
in my game not only am i second but my opponent already has 3 cities (that i can see). chances are he might also have the other 2 cities as the game is fog and i can only see 10 out of his 12 terits.
so basically right from the start my opponent has at least 6 reinforcements and unless his dice are really really crappy he should be able to get at least 1 terit from me and even secure another bonus.

Re: Italy [Quenched]

PostPosted: Fri Jul 15, 2011 9:57 pm
by RjBeals
DiM wrote:is there any chance of making the cities start as neutral?


Sorry DiM - I'm not up for editing this map. I guess if Lack and the staff want to edit the xml, it's up to them.

Re: Italy [Quenched]

PostPosted: Fri Jul 15, 2011 11:50 pm
by natty dread
It's an easy change, you just need to add a couple of lines to the XML. The map graphics don't need to be edited.

Re: Italy [Quenched]

PostPosted: Sat Jul 16, 2011 9:17 am
by DiM
naty is right. it's only a xml change and it's really easy to do. in fact i bet we could find sometbody to do it in a few minutes and all it takes is rj's permission.

Re: Italy [Quenched]

PostPosted: Sat Jul 16, 2011 9:56 am
by RjBeals
i don't care. sounds fair to me.

Re: Italy [Quenched]

PostPosted: Sat Jul 16, 2011 11:53 am
by DiM
as it turns out he didn't get just 3 cities. he got all 5 right from the start. :lol: :lol: :lol:
Game 9411628

Re: Italy [Quenched]

PostPosted: Wed Jul 20, 2011 2:18 am
by Victor Sullivan
2011-07-15 18:27:28 - Game has been initialized
2011-07-16 11:09:28 - greenoaks received 4 troops for holding Citta Bonus for All
2011-07-16 11:09:28 - greenoaks received 4 troops for 12 regions

...lol. The fact that each player gets 12 regions at the start should be fixed as well.

-Sully

Re: Italy [Quenched]

PostPosted: Wed Jul 20, 2011 5:27 am
by gimil
Victor Sullivan wrote:2011-07-15 18:27:28 - Game has been initialized
2011-07-16 11:09:28 - greenoaks received 4 troops for holding Citta Bonus for All
2011-07-16 11:09:28 - greenoaks received 4 troops for 12 regions

...lol. The fact that each player gets 12 regions at the start should be fixed as well.

-Sully


Making the cities neutral would nullify this problem also. Since you are taking 5 territories off the starting map anyway.

Re: Italy [Quenched]

PostPosted: Wed Jul 20, 2011 5:28 am
by Victor Sullivan
Ah, yes! Jolly good.

-Sully

Re: Italy [Quenched]

PostPosted: Wed Jul 20, 2011 9:00 am
by DiM
so basically rjbeals agrees to making all cities start as neutral. if somebody could tweak the xml and give it to lack it would be perfect. :)

Re: Italy [Quenched]

PostPosted: Thu Jul 21, 2011 6:45 am
by MrBenn
Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?

Re: Italy [Quenched]

PostPosted: Thu Jul 21, 2011 6:48 am
by natty dread
MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?


If there's only 5 of them, it wouldn't help 6-8 player games...

I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.

Re: Italy [Quenched]

PostPosted: Thu Jul 21, 2011 8:39 am
by DiM
natty_dread wrote:
MrBenn wrote:I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.


i concur

Re: Italy [Quenched]

PostPosted: Sat Jul 23, 2011 2:08 pm
by MrBenn
natty_dread wrote:
MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?


If there's only 5 of them, it wouldn't help 6-8 player games...

I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.

Do both - that's what I was suggesting. Code them as neutral, and stick them as starting positions (max=1).

Re: Italy [Quenched]

PostPosted: Sat Jul 23, 2011 2:41 pm
by natty dread
MrBenn wrote:
natty_dread wrote:
MrBenn wrote:Why not then set them all as starts (max=1), so they'll at least get handed out equally, and there won't be so many neutrals?


If there's only 5 of them, it wouldn't help 6-8 player games...

I recommend coding them as neutral 2:s. This way they wouldn't be too unattractive for team/1v1 games.

Do both - that's what I was suggesting. Code them as neutral, and stick them as starting positions (max=1).


But then, I'm not sure if that fixes the 12 starting territs problem. How many territories does the map have?

Re: Italy [Quenched]

PostPosted: Sun Jul 24, 2011 6:17 pm
by Obrens
What happens when there are 5 starting positions in a 6 player game? Are they simply ignored then or what? Hmm... wouldn' it, then, be amusing to see a conquest map with less than 8 starting positions. :D

Re: Italy [Quenched]

PostPosted: Sun Jul 24, 2011 6:23 pm
by DiM
Obrens wrote: Hmm... wouldn' it, then, be amusing to see a conquest map with less than 8 starting positions. :D


check out the AoR series. the first has just 6 starting positions and the other 2 have 7. :mrgreen:

Re: Italy [Quenched]

PostPosted: Mon Jul 25, 2011 1:27 am
by natty dread
If there's not enough starting positions for everyone they are ignored.

Re: Italy [Quenched]

PostPosted: Tue Nov 28, 2017 5:57 am
by Dvd Avins
I hope someone gets around to fixing the XML to neutrals or something else that would prevent massively unfair starts. In my case, I'm the beneficiary and it's a five player game so maybe folks will combine to contain me. But I'm first player with four cities and all those extra armies to keep them at the same time as starting to expand in one corner. If I win, it will not have the same satisfaction as winning from a fair start would. (OTOH, with the spoils and dice luck I've had lately, I shouldn't complain about some good luck.)