[Official] Classic Revamp [Quenched]

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Re: [Official] Classic Revamp [Quenched]

Postby nesterdude on Fri Jan 01, 2010 4:00 pm

Thank you Sulli.
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Re: [Official] Classic Revamp [Quenched]

Postby john9blue on Fri Jan 01, 2010 6:18 pm

The Art games should have stayed Art... so the people who hate lines can have the discrete territories. Shapes was lines anyway, so this should have simply replaced Shapes, like Shapes replaced the old Classic... ;)
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Re: [Official] Classic Revamp [Quenched]

Postby Esn on Fri Jan 01, 2010 7:19 pm

To be honest, I liked the simplicity of "Shapes". Also, typing "attack F5" is easier than typing "attack Johannesburg". I guess I'll get used to it.

It does look very nice, though.
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Re: [Official] Classic Revamp [Quenched]

Postby saaimen on Fri Jan 01, 2010 7:51 pm

Imagine yourself coming to this site for the very first time. You've probably googled "Risk", and you're expecting to see some nice and advanced form of the board game you love.

You come here, have a look around and see that most games are played on this ugly grey thing called "Classic shapes" with codenames instead of actual words.

Would you stay?
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Re: [Official] Classic Revamp [Quenched]

Postby stahrgazer on Fri Jan 01, 2010 7:55 pm

sully800 wrote:
stahrgazer wrote:The site has, backhandedly, acknowledged the confusion by allowing those in SoC to somehow see this map with Shapes' overlay (lucky them).


This is the third thread in which I have read this incorrect statement - I'm only responding again in case someone else does not see the correction.

SoC members see the exact same map as everyone else, not Shapes. However in addition to the city names, the letter/number names from shapes are placed on the map. This was done because the SoC has already written strategies using the Shapes names, and they will continue to do so because it is faster and easier for them.

If anything it makes the map more confusing (IMO) since there are two sets of names for each territory. The city names are used in the gamelog for both versions of the map.


Thanks for clarifying :)

Obviously, I misunderstood what Lack said about it.

However, I still think the regions are horridly difficult to discern with no between-country borders; and the aesthetics of the underlying new map are harmed by all the white arcs that define strike paths.

Regardless, I commend you for working on it.

As for the lack of transition, someone in some thread (this or another) made a suggestion that an announcement get placed within the maps themselves prior to a changeover. If that's at all feasible, that seems reasonable. Or perhaps a daily countdown banner as you come on CC, like they do with some major announcments. While it doesn't help when someone joined one map and it's suddenly another, if they get like a 30-day countdown, it's a better warning system. Then again, is it likely to be needed ever again?
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Re: [Official] Classic Revamp [Quenched]

Postby MrBenn on Fri Jan 01, 2010 8:35 pm

The decision to merge the maps together was taken by lackattack. While I'm sad to see it go, I'm supportive of his decision.

On another subject, let's try and keep the discussion amicable - I don't really want to have to put on my Big Bad Mod Boots to do some stomping!
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Re: [Official] Classic Revamp [Quenched]

Postby The Neon Peon on Fri Jan 01, 2010 8:57 pm

To be honest, lines make more sense for a map than territories. The only problem is that we've been playing on territories for too long a time.

- In a line map, to see what connects to one territory, you look at the territory, and simply follow the lines and see where they lead.
- In a normal map, to see what connects to one territory, you look at the territory, find the squiggly shape around it, look at the squiggly shapes around that shape, and see how many of them share an edge with that territory. Once you've found the squiggly shape that has a side shared with the territory, you look in the squiggly shape to see what the name of it is.

Isn't that the process you have to go through? On a regular map, you have to go through that process, or a similar one. (although it occurs in a very small amount of time)

Also, line maps allow the maker to do more with the graphics. Just look at the texture and many colors of land on this map. You'd have to get rid of most of it if you were to color the territories. (I know someone will say that the lines detract from the image, but aren't the territory borders on normal maps also lines, except ones that don't go in a very straight path?)

But, as I said, we've been playing on territories for a much longer time and we've gotten used to it. So for everyone (unless you've played mostly rail maps or Midkermil), you'll be slower in playing this map than you would have been, and it will seem more confusing. But really, a lines system for maps makes more sense, in my opinion. We just need to get used to it.
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Re: [Official] Classic Revamp [Quenched]

Postby natty dread on Fri Jan 01, 2010 9:53 pm

But really, a lines system for maps makes more sense, in my opinion. We just need to get used to it.


Right on! Then maybe there's still hope for my Nordic countries map...
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Re: [Official] Classic Revamp [Quenched]

Postby Gilligan on Sat Jan 02, 2010 7:18 am

The XML says 'Beunos Aires'
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Re: [Official] Classic Revamp [Quenched]

Postby MrBenn on Sat Jan 02, 2010 7:45 am

Gilligan wrote:The XML says 'Beunos Aires'

I believe a corrected version of the XML has already been sent to lackattack....
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Re: [Official] Classic Revamp [Quenched]

Postby Gilligan on Sat Jan 02, 2010 7:47 am

MrBenn wrote:
Gilligan wrote:The XML says 'Beunos Aires'

I believe a corrected version of the XML has already been sent to lackattack....


My bad. Too many of unread pages to have gone back and searches them :lol:
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Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby bedub1 on Mon Jan 04, 2010 5:47 pm

bedub1 wrote:I saw the message it was updated, had to go check it out.

I still think it's retarded in order to see all the maps you first click on "start a game" and then on "browse maps". There should be a link to "map gallery" right below "game finder" or something....but on to the map.

It looks okay, except for Novosibirsk. Those 3 lines, 1 running all the way down to manila, is very poorly done.

Looking back through the revisions, R6 looks to be where it went from "Awesome start" to "now we are going down hill".

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I guess i'm the only one then....
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Re: [Official] Classic Revamp [Quenched]

Postby stahrgazer on Mon Jan 04, 2010 6:38 pm

natty_dread wrote:
But really, a lines system for maps makes more sense, in my opinion. We just need to get used to it.


Right on! Then maybe there's still hope for my Nordic countries map...



I disagree that lines crossing over non-attack terrs makes more sense. If you want lines, why bother with graphics at all?
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Re: [Official] Classic Revamp [Quenched]

Postby saaimen on Mon Jan 04, 2010 8:37 pm

That doesn't make sense. Graphics contain lines no matter what, lines connecting dots or lines enclosing regions.

sully800...
I hadn't noticed until now - you totally forgot about Jo'burg???

Edit: no, you didn't. You moved it on the large but not on the small?
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Re: [Official] Classic Revamp [Quenched]

Postby sully800 on Mon Jan 04, 2010 8:42 pm

saaimen wrote:That doesn't make sense. Graphics contain lines no matter what, lines connecting dots or lines enclosing regions.

sully800...
I hadn't noticed until now - you totally forgot about Jo'burg???

Edit: no, you didn't. You moved it on the large but not on the small?


The large had been way further off than the small, so it was moved inland. On the small map, the circles are the same size but the land is smaller so the circle still covers Johannesburg.
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