[Official] Classic Revamp [Quenched]

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Re: [Official] Classic Revamp [Quenched]

Postby the.killing.44 on Sun Sep 12, 2010 10:13 am

Japan.
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Re: [Official] Classic Revamp [Quenched]

Postby Victor Sullivan on Tue Sep 14, 2010 12:24 am

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Re: [Official] Classic Revamp [Quenched]

Postby Demonaire on Tue May 17, 2011 1:17 pm

It´s more realistic with the country´s borders, instead capitals.
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Re: [Official] Classic Revamp [Quenched]

Postby ManBungalow on Tue May 17, 2011 1:36 pm

Demonaire wrote:It´s more realistic with the country´s borders, instead capitals.

As I understand it, the key to making Classic sufficiently different to the board game, Risk, was to use those capitals and attack routes instead of countries and borders, thus dodging the various copyright restrictions.
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Re: [Official] Classic Revamp [Quenched]

Postby Demonaire on Thu Aug 25, 2011 4:55 pm

I understand that, but in that case it would have been easily if it just changes the countries' names (e.g. Galia, Hispania, Cipango...)
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Re: [Official] Classic Revamp [Quenched]

Postby skylark4 on Sun Jan 22, 2012 9:08 am

The classic map is horrid !!!
Please could we have country's instead of cities and get rid of the wavy attack lines and go back to straight ones. I know it sounds condescending but why not use a classic risk board as you inspiration instead of changing everything you can for the sake of it. Put your new map with all the other variables and call it 'The messed up map' and I am sure some people will play on it and return the original
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Re: [Official] Classic Revamp [Quenched]

Postby skylark4 on Sun Jan 22, 2012 9:13 am

The classic map is horrid !!!
Please could we have country's instead of cities and get rid of the wavy attack lines and go back to straight ones. I know it sounds condescending but why not use a classic risk board as you inspiration instead of changing everything you can for the sake of it. Put your new map with all the other variables and call it 'The messed up map' and I am sure some people will play on it and return the original
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Re: [Official] Classic Revamp [Quenched]

Postby natty dread on Sun Jan 22, 2012 9:40 am

So don't play it. There's 200 other maps to choose from.
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Re: [Official] Classic Revamp [Quenched]

Postby ender516 on Mon Jan 23, 2012 1:08 pm

skylark4 wrote:The classic map is horrid !!!
Please could we have country's instead of cities and get rid of the wavy attack lines and go back to straight ones. I know it sounds condescending but why not use a classic risk board as you inspiration instead of changing everything you can for the sake of it. Put your new map with all the other variables and call it 'The messed up map' and I am sure some people will play on it and return the original

These things were not changed for the sake of change. They were changed to avoid copyright infringement on Hasbro's property. The gameplay is identical, having equivalent connections and bonuses.
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Re: [Official] Classic Revamp [Quenched]

Postby Campin_Killer on Sun Jul 22, 2012 3:54 pm

Is there any way to redo the XML to have 1 territ in each continent always neutral?
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Re: [Official] Classic Revamp [Quenched]

Postby ender516 on Sun Jul 22, 2012 7:47 pm

Current XML would allow the development of a map with fixed starting neutral territories, but the gameplay of this map is pretty much sacrosanct.
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Re: [Official] Classic Revamp [Quenched]

Postby chapcrap on Mon Jul 23, 2012 12:31 am

Classic should never change.
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Re: [Official] Classic Revamp [Quenched]

Postby The_Bishop on Thu Nov 01, 2012 5:48 am

Hello everybody!
I'm pretty new at Conquer Club.

This map is wonderful, really. But this is not exactly the classic World map.
The connection Kamchatcka - Mongolia (in this case Magadan - Manila) is missing.

Is it intentional or mistaken?
Let me know your point please
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Re: [Official] Classic Revamp [Quenched]

Postby ender516 on Thu Nov 01, 2012 7:06 am

I don't recall ever seeing a sea route from Magadan to Manila on any board.
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Re: [Official] Classic Revamp [Quenched]

Postby thenobodies80 on Thu Nov 01, 2012 8:18 am

The_Bishop is right.
If we compare the real classic map with our classic map, we can see the difference.

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Said that, it doesn't mean they must be identical. ;)

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