[GP/UI] Semi-Auto Assault

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Re: New assault option - Moderate assault

Postby darth emperor on Sun Jul 08, 2012 2:57 am

agentcom wrote:
Pedronicus wrote:I already have the moderate assault option set as default on my account. I shit you not...


Is that some sort of plug-in that you've made? I've never seen anything like it, but I wouldn't imagine that it would be difficult or impossible to program something like that.

Well, I think it is BoB add-on who has it, you have to press ctrl and then something, but it doesn't work always perfectly (or I haven't been able to use it correctly)
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auto assault options

Postby snoogans on Fri Jul 13, 2012 10:43 am

how about an option to limit the number of troops you are willing to lose. allow for scrolling the max number of troops to risk before attacking. similar to how you reinforce. it would speed up games, because you would not have to click each time for a single assault, this is especially time consuming when experiencing lag. also it would reduce player frustration during times when auto attacking and losing 20 troops attacking 5. for example, if you have a 50 stack and are attacking a 30 stack, you could scroll to 25 which would stop your auto assault after you lose 25 troops or take the territory.
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Re: auto assault options

Postby chapcrap on Fri Jul 13, 2012 2:01 pm

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Re: New assault option - Moderate assault

Postby snoogans on Sat Jul 14, 2012 9:30 am

i would like any of the suggestions to be "tried out". anything would be better than the current format.
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Limited engagements

Postby PapaGeek on Tue Sep 04, 2012 8:32 am

Add the ability to control the stop points for auto-assult:
  • The current limits are to attack until either the defender is down to 0 or the attacker has only 2 or 3 remaining.

Specifics/Details:
  • Add a setting or separate option to allow the attacker to change the end points of an auto-assault
  • Another method of doing this would be to set up two limited engagement setting in preferences so we could set them to something like stop when defender has 10 or we have 50, or whatever we choose.
  • Then have another button for limited engagement.
  • The other option is to preset these numbers to something we all agree to. Just the ability to reduce huge stacks down to reasonable smaller numbers, then do single assaults to get to where we want would be a huge help.

How this will benefit the site and/or other comments:
  • There are many cases where I want to knock down the size of a stack that is facing me, but I don’t want to reduce it to zero and advance 1 to give my opponent the opportunity of an easy card.
  • When this happens I have to single attack until the result I want is visible. When the attack is for escalating games and the stacks are 1,200 vs 950, this takes a huge number of single assaults.
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Re: Limited engagements

Postby chapcrap on Tue Sep 11, 2012 7:01 pm

Already been suggested. It's still a good idea.
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Re: Limited engagements

Postby darth emperor on Fri Sep 14, 2012 5:18 am

chapcrap wrote:Already been suggested. It's still a good idea.

Yes, and till is implemented you can use the function in BoB. But it doesn't work proprely. Or I don't how to use it well :lol:
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Limited Assault

Postby PapaGeek on Fri Jan 11, 2013 5:22 pm

Concise description:
  • The ability to assault until either attacker or defender falls below a specified value

Specifics/Details:
  • Right now we have two options: assault and auto assault
  • Add a third option for a “limited assault” and a field where you can specify how far you want to reduce the troop counts.

How this will benefit the site and/or other comments:
  • In an escalating game you sometimes find yourself in a situation of over a thousand troops facing over a thousand troops.
  • You don’t want to destroy the stack facing you and leave an easy small stack that the other player can re-take to get a card.
  • You want to reduce his stack to just a few so he can’t continue his assault on you.
  • Doing so now require hitting the assault button hundreds of times until the opposing stack is down to the level you want.
  • It would be nice to “auto-assault” until either you or your attacker is down to, let’s just say 10 troops, or whatever level you choose. The attack would automatically stop when either of you reach the 9 or 10 level.
  • If a user defined limit is difficult, maybe we could have a button or two with limits set by the ops, maybe 25 and or 10.
  • From that point it would only take a few clicks of the assault button to zero in on the level you want.
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Re: Limited Assault

Postby Kaskavel on Fri Jan 11, 2013 6:38 pm

a button "attack 20 times" would be much simpler I think...
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Re: Limited Assault

Postby Funkyterrance on Fri Jan 11, 2013 9:50 pm

Kaskavel wrote:a button "attack 20 times" would be much simpler I think...


That's not nearly the same as what he's suggesting though...
You could attack 20 times and go below your "safe" number or conversely you could attack 20 times for several times and not get your opponent lowered anywhere near the desired number.

While I think this suggestion has its merits, I don't think I personally would use it much.
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Re: Limited Assault

Postby HardAttack on Fri Jan 11, 2013 9:54 pm

this is a very good one

+1.
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Re: Limited Assault

Postby greenoaks on Sat Jan 12, 2013 2:13 am

Funkyterrance wrote:
Kaskavel wrote:a button "attack 20 times" would be much simpler I think...


That's not nearly the same as what he's suggesting though...
You could attack 20 times and go below your "safe" number or conversely you could attack 20 times for several times and not get your opponent lowered anywhere near the desired number.

While I think this suggestion has its merits, I don't think I personally would use it much.

it is pretty close to the 25 times the op suggested
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Re: Limited Assault

Postby mr. CD on Sat Jan 12, 2013 9:36 am

Clickables allready has that function:

Auto-Assault[x]. If theCTRLkey is held while auto-assaulting, then a prompt will appear allowing you to enter the minimum number of troops to leave on the assaulting territory (to be sure that the number of troops does not go below the number entered, assaults will stop if the remaining troops reaches the number entered plus one). This assault is slower than a regular auto-assault because each assault must be executedindivdually--but it is faster than doing it manually. Works in conjunction with Auto-Advance.


If you use that, this function doesn't have to clog up space for everyone, while it isn't useful that often.
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Re: Limited Assault

Postby PapaGeek on Sat Jan 12, 2013 10:16 am

The ability to assault 25 times is a reasonable alternative. It does reduce the number of required click by that number. I’ve had situations in escalating games where I have 2,000 troops on a territory and someone places 1,500 next to me. There are many situations where I just want to reduce that 1,500 down to less than 10, but not wipe it out, giving my opponent an easy re-take to get a card.

Each single click takes 2 of the 3,500 troops off the board and that take a lot of clicks to get down to a desired level.

A single click that would take 50 troops off the board each time would make things go a lot faster. Once you are down to a level of 50 or so, you can easily switch to the single assaults.

I totally agree that this is not useful that often, but on the few occasions when it is useful, it is very useful!
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Re: Semi-Auto Assault

Postby chapcrap on Sat Jan 12, 2013 11:01 am

MERGED at least 10 threads, including 2 from PapaGeek. Don't be afraid to search.
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