Metsfanmax wrote:chap's on point, but then there should probably be a rule in place in the clans world about what happens if your team doesn't join within two weeks. What happens if both clans don't join? We should either shore that up, or extend the timeout limit.
Metsfanmax wrote:No one is really arguing that there's a substantive reason against having a slightly longer limit. We're arguing that the cost of expending developer time on this change is probably not worth it, given the pretty minor (and likely fixable, given the clan rule discussion) benefit.
chapcrap wrote: I think this topic was likely spurred by the OP creating games much earlier than was required.
chapcrap wrote:But, in my opinion, there does need to be some kind of deadline for this and I see no reason to extend it. Reasons already stated.
kmhebert wrote:Metsfanmax wrote:No one is really arguing that there's a substantive reason against having a slightly longer limit. We're arguing that the cost of expending developer time on this change is probably not worth it, given the pretty minor (and likely fixable, given the clan rule discussion) benefit.
I'll pay the forty cents to change the number 14 to 35!!! Heh I am not super heated about this, I think it would be slightly better for all concerned especially clan war / tournament organizers, but honestly the technical arguments have been pretty weak.
Metsfanmax wrote:It is not simply a matter of changing the default time-out length, because you are asking for it to be different for clan games than for other games.
kennys777 wrote:I was linked here by Icepack, but I am running a tournament consisting of 219 maps, currently in round 2, and 4 groups of 6 players.
So there were 280 maps created, and 1680 invites needed to start round 2. My co-contributor made the games early so we could be ready to move on, but some players were dragging out round 1 games making it impossible to mathematically eliminate the low 8 players. Anyway, Hopalong invited group 1 which is 420 invites. I had gotten through 140 invites, and then next morning...POOF!
272 out of the 280 disappeared because the players had not all joined. Even though some joined...I agree with this idea, and if it can't go to this extreme, at least an invite should extend the life of a game not yet active?
Or if a player has joined and is awaiting others to accept their invites, the game should not be auto-deleted.
kizkiz was invited to all his 70 games, and he accepted them all, but because I couldn't get through all the invites (took me 20 minutes per player), all the games he joined (less 2) were deleted.
For the record let me say that the 8 games that survived were created later because we realized we missed those on our list. Anyway, I totally agree that tournament and clan war games should be excluded from this 15 day rule, or at least give us 6 weeks or 8 weeks.
An extension would have been fine for us, because we got delayed waiting for active games to finish and being unable to start inviting for round 2...I am a person who is organized, and the 15 day rule is a rush causing people like me to rush through things, which create mistakes long term!!!!
kizkiz wrote:To be fair, kennys tournament is aboutas extreme as you'll ever get, work load wise, so not a situation that is going to occur that often.
however, if not a very hard fix, tourney games getting a bit longer really helps.
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