[GO] Anti Fog Spoils
Posted: Tue Mar 02, 2010 11:11 pm
<DELETE ME>
Concise description:Further concised:
Specifics:
Clear Fog spoils.
So far this seems the simplest, clearest, and best option of any anti-fog options, but add more if you have them.
Concise description:Further concised:
- Make spoils clear fog for region.
Specifics:
Clear Fog spoils.
- If you own the region on the spoil, you get to see that region for the rest of the game. It becomes permanently unfogged.
Options- Clear fog Nobonus
- Clear fog Flat Rate
- Clear fog Escalating
Eliminate the +2 bonus on flat rate, and escalating, and simply clear the fog for that region, for that player.
Added: grifftron's Idea:
for sunny games, Include Create Fog Spoils. Instead of adding +2 bonus, make the region fog. It may help or hurt of course, but will without a doubt make some interesting strategy options, especially in long games.
This will improve the following aspects of the site:- Possibly an interesting spoils variation, albeit confined to fog games. The clear fog option, essentially creates a spy like function of the game, which in many, may very well decide the game. Knowing where a player is parked can be crucial in a fog game, and if you get lucky and find his stack, you can kill it, or realize its bad time to go for it.
Also, the spoils will be in the log. You will often have to keep away from those spots with stacks, to keep them hidden, so it will most definitely change game play on both sides.
Absolutely too boring alone however. It needs to be coupled along with Flat rate, and escalating as well. I think nuclear taught us this lesson. Nuclear is a great option, but its impact on games is very minimal usually. But nuclear + escalating flat, would be a completely different game.
So far this seems the simplest, clearest, and best option of any anti-fog options, but add more if you have them.