ctgottapee wrote:yeah i have been surprised that bonuses are given out in the first round.....
over on the defunct GS, each player in the first round only got 3 armies no matter what they owned or their territory count, so no player got an advantage in the first round. it also seemed to help even out any odd automated deployments as bonus laden players were targeted before they could accure them in the later rounds.
This is due to bad map making - map makers who don't care about 1v1 games in particular. There is a way they can force some territories to be divided to opposing players, or force a 1 territory bonus continent to start neutral (which I don't advocate... as long as it only carries a sensible bonus). But few maps apparently do it.
I'm mixed about this suggestion. The dice are far more important that 1 or 2 extra armies early in the game. Later in the game, as you compound those extra 1-2 armies behind a stable front, it will of course carry the game. I would much rather see a rule where if you have a continent bonus at the start, or a strong position vis a vie fronts protected by neutrals or continuous columns of fortification, you start second. Because sometimes the drop so much favors one person, that getting in a first move to cut someone from 12 to 11 (i.e., +4 to +3) is the only way to have a competitive game. Understanding that on larger maps, like Actium or 2.1, where you have the ability to knock off way more than 1-2 of your opponents starting bonus if you get the first draw, it is more important. But in reality, I or any reasonably astute player can probably look at a map and within 10-20 seconds tell you who has the better drop and in those games, who "should", in a "fair" match, have the first move.
Is it possible to have some type of analyzer that can do this automatically? Probably not, but it might be possible...??