by ctgottapee on Mon Jun 30, 2008 5:38 am
unfortunatley it seems any recomendation for change is met by the hostility of elders who just can't seem to accept any change at all, like the current way is somehow a religous order and any change is blasphemous. so instead of thoughtful discussion of merrits, name calling and over-exagerations are used....
i personally don't believe there is anything wrong with making improvements; improvements that increase fair competition. it is also true that stark advantages can be enjoyable to overcome, whereas that are often just an annoyance though.
the suggested improvement stills alows any player to keep their respective fortunate drop, but doesn't allow them to collect on that drop for a round, basically giving them an opportunity to earn and defend that drop. players who are not so fortunate will not have to be quadruple penalized for a unfortunate drop, no bonus, fortunate drop for others, bonus for others.
the point being made is not as much about the inadequacy of the random drop, but the inadequacy factored in with turn order. it is fairly obvious it exists, so why not make an improvement to lower the leverage and require any player getting the advantage to earn the right to keep it while giving the other players opporunity to play first and factor that in their moves. yes we will still give you your machine gun, but we'll let the other players know about it before you get your bullets.
OR we can just setlle on the un-wise wisdom of doing it the same way because that is the way it has always been done and tack on a few more names and exagerations to boot.
another idea would be to make such feature an option.
and dice are far from random....
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