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ender516 wrote:The age of reason has begun, agentcom.
ender516 wrote:I'm not trying to hijack this thread, natty, but I am wondering if you have tried my script.
natty dread wrote:Agentcom, you have much to learn about CC.
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ender516 wrote:I'm not trying to hijack this thread, natty, but I am wondering if you have tried my script.
agentcom wrote:ender516 wrote:I'm not trying to hijack this thread, natty, but I am wondering if you have tried my script.
Just tried it. Not bad. I don't need the outlines for the other colors though. Just blue, maybe green. Well, I don't NEED the outlines for any of the colors, but if you're trying to increase visibility it should be just with those darker colors.
agentcom wrote:natty dread wrote:Agentcom, you have much to learn about CC.
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I realize this. And I agree with your criticism of the process. But suggestions sometimes get implemented. I just want the right ones to be the ones that do.
TheForgivenOne wrote:
Lack more then likely wouldn't choose something as low as this, until he does some hiring, when other area's, such as the Foundry with XML updates, has been waiting for a long time. And the ones lack has been implementing, have either helped out everybody (such as the bolding team spoils), or added a new feature (Trench).
natty dread wrote:Wah wah wah, bitch and moan... why don't you go make your own suggestion instead of complaining about others?
This suggestion has plenty of support and deserves to be submitted.
agentcom wrote:
As for your last comment, I ask: Where? In the useless poll that only 43 people have voted in that doesn't include the option to leave it the same or to add a white outline instead? In the opinions that have been expressed in the thread? There are also plenty of people who have said don't change it.
TheForgivenOne wrote:agentcom wrote:
As for your last comment, I ask: Where? In the useless poll that only 43 people have voted in that doesn't include the option to leave it the same or to add a white outline instead? In the opinions that have been expressed in the thread? There are also plenty of people who have said don't change it.
True, people have said no, but the amount of YES's have been higher. I say it again, just because a few people say no, doesn't mean it isn't going to happen. I read through the thread, only about 6 or 7 people said no. And I counted more people saying yes then that.
agentcom wrote: That seems to be a far more efficient way of figuring out what side people are on.
natty dread wrote:agentcom wrote: That seems to be a far more efficient way of figuring out what side people are on.
There is no efficient way of figuring that, because no matter what the people who even visit the suggestions forum are maybe 0,1% of all the users on CC, so whatever is discussed or voted here is never going to be representative of the entire user base.
Again, it's up to the admin's discretion to decide what suggestions to implement.
Besides, your alternative suggestion isn't that good really. Adding a white stroke to blue numbers only would not be aesthetically pleasing, as it would stand out as the only colour with a white stroke. It's much better to simply change the blue colour to be lighter, just like the other numbers already are. It solves all problems and there are no downsides.
ender516 wrote:Making the blue lighter might tend to make it easier to confuse with cyan
ender516 wrote: Have you tried my outlining script yet?
Jdsizzleslice wrote:Sometimes I have to distinguish a yellow player from a neutral, a pink from red, a pink from orange, a orange from red, etc. all those bright colors all look the same.
natty dread wrote:ender516 wrote: Have you tried my outlining script yet?
No, I haven't really had the need for it... besides, it doesn't really address all of the problem, since mapmakers can't rely on the existence of scripts that ultimately only a small part of the player base will use - and a large reason for this suggestion is to allow more freedom for the graphical design of maps.
natty dread wrote:ender516 wrote:Making the blue lighter might tend to make it easier to confuse with cyan
And as it is now it's easy to confuse with green, at least in some situations. That's why we have colour codes, no matter what colours are chosen some of them will always be hard to tell apart for some people and some monitors.
The point of this suggestion is to make sure all numbers have sufficient contrast from the background.
natty dread wrote:ender516 wrote: Have you tried my outlining script yet?
No, I haven't really had the need for it... besides, it doesn't really address all of the problem, since mapmakers can't rely on the existence of scripts that ultimately only a small part of the player base will use - and a large reason for this suggestion is to allow more freedom for the graphical design of maps.
ender516 wrote:No need for it? That makes me wonder why you made this suggestion.
ender516 wrote:It's not a question of distinguishing the blue from other colours, it's a question of being able to read it at all on a dark background. (My contrast-enhancing script is still available.)
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