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maxfaraday wrote:JD you're a ****ing multi and we both know it and I don't give a s**t if you're smart enough to stay under the radar, you're still a cheater
Dibbun wrote:Quit thinking you're good.
nietzsche wrote:quit thinking you're good.

ender516 wrote:Making the blue lighter might tend to make it easier to confuse with cyan
ender516 wrote: Have you tried my outlining script yet?

Jdsizzleslice wrote:Sometimes I have to distinguish a yellow player from a neutral, a pink from red, a pink from orange, a orange from red, etc. all those bright colors all look the same.


natty dread wrote:ender516 wrote: Have you tried my outlining script yet?
No, I haven't really had the need for it... besides, it doesn't really address all of the problem, since mapmakers can't rely on the existence of scripts that ultimately only a small part of the player base will use - and a large reason for this suggestion is to allow more freedom for the graphical design of maps.

natty dread wrote:ender516 wrote:Making the blue lighter might tend to make it easier to confuse with cyan
And as it is now it's easy to confuse with green, at least in some situations. That's why we have colour codes, no matter what colours are chosen some of them will always be hard to tell apart for some people and some monitors.
The point of this suggestion is to make sure all numbers have sufficient contrast from the background.
natty dread wrote:ender516 wrote: Have you tried my outlining script yet?
No, I haven't really had the need for it... besides, it doesn't really address all of the problem, since mapmakers can't rely on the existence of scripts that ultimately only a small part of the player base will use - and a large reason for this suggestion is to allow more freedom for the graphical design of maps.

ender516 wrote:No need for it? That makes me wonder why you made this suggestion.


ender516 wrote:It's not a question of distinguishing the blue from other colours, it's a question of being able to read it at all on a dark background. (My contrast-enhancing script is still available.)

ender516 wrote:Reread the first post for some examples of maps where the contrast is poor (ConquerMan comes to mind).
TheForgivenOne wrote:agentcom wrote:
As for your last comment, I ask: Where? In the useless poll that only 43 people have voted in that doesn't include the option to leave it the same or to add a white outline instead? In the opinions that have been expressed in the thread? There are also plenty of people who have said don't change it.
True, people have said no, but the amount of YES's have been higher. I say it again, just because a few people say no, doesn't mean it isn't going to happen. I read through the thread, only about 6 or 7 people said no. And I counted more people saying yes then that.

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