Make blue army numbers lighter

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Re: Make blue army numbers lighter

Postby ender516 on Fri Aug 19, 2011 12:05 am

I think a broader-based solution would be to make it possible to turn on an opaque background for the army numbers. Whether this would be toggled from one's control panel, or would simply appear when you hover over the number is an issue for later separate discussion.
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Re: Make blue army numbers lighter

Postby Dukasaur on Fri Aug 19, 2011 8:43 am

I never have any problem seeing the blue numbers. What I do often have a problem with are the green numbers. Fix the green before fixing the blue.
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Re: Make blue army numbers lighter

Postby lethlethe on Fri Aug 19, 2011 9:04 am

First of all, I think something should be done about the white armies. For some reason reason the white player always deadbeats! Annoying!
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Re: Make blue army numbers lighter

Postby blakebowling on Fri Aug 19, 2011 5:11 pm

lethlethe wrote:First of all, I think something should be done about the white armies. For some reason reason the white player always deadbeats! Annoying!

Are you being serious now?

I can't tell.
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Re: Make blue army numbers lighter

Postby QoH on Fri Aug 19, 2011 5:30 pm

ender516 wrote:I think a broader-based solution would be to make it possible to turn on an opaque background for the army numbers. Whether this would be toggled from one's control panel, or would simply appear when you hover over the number is an issue for later separate discussion.

This is possible, if you have BOB.

Go into a game, click on MAP OPTIONS, CIRCLE WHITNESS (each click makes the circles behind the armies 10% whiter)
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Re: Make blue army numbers lighter

Postby blakebowling on Fri Aug 19, 2011 5:41 pm

QoH wrote:
ender516 wrote:I think a broader-based solution would be to make it possible to turn on an opaque background for the army numbers. Whether this would be toggled from one's control panel, or would simply appear when you hover over the number is an issue for later separate discussion.

This is possible, if you have BOB.

Go into a game, click on MAP OPTIONS, CIRCLE WHITNESS (each click makes the circles behind the armies 10% whiter)

Right.

It should be available as a site option.
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Re: Make blue army numbers lighter

Postby QoH on Fri Aug 19, 2011 6:55 pm

Obviously. As should all of BOB's features.
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Re: Make blue army numbers lighter

Postby natty dread on Sun Aug 21, 2011 4:26 pm

Anyone who has ever been the blue player on Conquerman should know what this suggestion is about.
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Re: Make blue army numbers lighter

Postby 40kguy on Sun Aug 21, 2011 6:45 pm

why are we complaining about blue? fix the yellow troops.
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Re: Make blue army numbers lighter

Postby natty dread on Tue Aug 23, 2011 1:49 am

40kguy wrote:why are we complaining about blue? fix the yellow troops.


Because there's nothing wrong with yellow or any other colour. Only blue.
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Re: Make blue army numbers lighter

Postby natty dread on Tue Aug 23, 2011 7:19 am

Here's a little example...

The upper row is the current army numbers...
The lower row is the same numbers with the luminosity balanced to the same level on all.

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Notice how much blue becomes brighter and yellow becomes darker? I'm not saying all numbers should be changed like this, but this demonstrates clearly how much darker blue is than the other numbers.
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Re: Make blue army numbers lighter

Postby ender516 on Tue Aug 23, 2011 12:26 pm

The new blue colour would certainly be more distinguishable from a dark background, but it is much less distinct from grey (old or new) and from the new white. Of course, there is no reason to change the white.

Here is a counter-suggestion aimed at the same problem: why not outline the blue numbers in white instead of black?
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Re: Make blue army numbers lighter

Postby natty dread on Tue Aug 23, 2011 3:15 pm

ender516 wrote:Here is a counter-suggestion aimed at the same problem: why not outline the blue numbers in white instead of black?


That would also be a good idea.
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Re: Make blue army numbers lighter

Postby blakebowling on Tue Aug 23, 2011 6:33 pm

Here's an even better, and even simpler, more effective solution.

Let everyone choose the colors of the various 8 slots in a game in their control panel. Offer a color palette for those that aren't as technically aware, and have a text input field that will accept a hex color code as an input (like #AA0000 for Dark Red).
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Re: Make blue army numbers lighter

Postby ender516 on Tue Aug 23, 2011 8:27 pm

blakebowling wrote:Here's an even better, and even simpler, more effective solution.

Let everyone choose the colors of the various 8 slots in a game in their control panel. Offer a color palette for those that aren't as technically aware, and have a text input field that will accept a hex color code as an input (like #AA0000 for Dark Red).

No doubt that would be better, but there is no way that would be simpler to implement than either natty's idea or mine. Also, too many people are accustomed to addressing player 1 as "red" in game chat, so letting people mess with that might cause more problems than it solves.
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