Make blue army numbers lighter

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Re: Make blue army numbers lighter[Poll Added]

Postby natty dread on Mon Feb 20, 2012 7:18 am

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See, blue and cyan are totally easy to tell apart even if blue is lighter.
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Re: Make blue army numbers lighter[Poll Added]

Postby Jippd on Mon Feb 20, 2012 8:35 pm

I find no problem with blue. Looked up ancient greece maps and can see blue clear as day (I use color codes). So I see no confusion with color codes on. Checked conquer man as well.

I think there are better suggestions that deserve the extremely limited time CC has. IMO.

So maybe give another map as an example, but I have no problem seeing blue or any other colors with color codes on.
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Re: Make blue army numbers lighter[Poll Added]

Postby DoomYoshi on Tue Feb 21, 2012 3:46 am

I would support letting the foundry ppl decide which colors to use. I personally don't see a problem with the colors, but if those graphical folks say there is one, I believe it.
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Re: Make blue army numbers lighter[Poll Added]

Postby chapcrap on Tue Feb 21, 2012 12:42 pm

DoomYoshi wrote:I would support letting the foundry ppl decide which colors to use. I personally don't see a problem with the colors, but if those graphical folks say there is one, I believe it.

The problem with that is that there are people in the foundry who don't agree. DiM has said he didn't see a problem.
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Re: Make blue army numbers lighter[Poll Added]

Postby HighlanderAttack on Tue Feb 21, 2012 8:00 pm

if you change it to the first one then it will look too much like cyan --just my two cents
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Re: Make blue army numbers lighter[Poll Added]

Postby natty dread on Sat Feb 25, 2012 2:56 pm

HighlanderAttack wrote:if you change it to the first one then it will look too much like cyan --just my two cents


No it won't, see the image a few posts upwards...

chapcrap wrote:DiM has said he didn't see a problem.


Dim says lots of things...
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Re: Make blue army numbers lighter[Poll Added]

Postby agentcom on Mon Feb 27, 2012 1:24 pm

natty dread wrote:
HighlanderAttack wrote:if you change it to the first one then it will look too much like cyan --just my two cents


No it won't, see the image a few posts upwards...



More than one person is saying this (including me). A simple "No it won't" doesn't mean that some people don't think this is a problem. In the case of how colors are seen, perception really is reality. If someone thinks it looks similar, then it does. At least to them.

I'll once again say that the easier solution would to have a more contrasting color used for outline. White seems to be the obvious choice. All dark colors (especially blue) should be outlined with white. All light colors should stay outlined with black. I suppose there might be some argument about which colors are light or dark, but for now, we're talking about blue. Just leave it the same and outline it with a different color. I think that this would solve most (all?) people's problems with the coloring and avoid creating new ones.

I don't know why this idea isn't gaining traction and instead we're talking about the color change. ](*,)
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Re: Make blue army numbers lighter[Poll Added]

Postby natty dread on Tue Feb 28, 2012 4:22 pm

agentcom wrote:In the case of how colors are seen, perception really is reality.


Actually, it's still perception.

There are plenty of colourblind people who can't tell lots of those colours apart. Should we figure out a way to make all the colours distinguishable for them - oh wait...
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Re: Make blue army numbers lighter[Poll Added]

Postby Bones2484 on Tue Feb 28, 2012 11:45 pm

chapcrap wrote:
DoomYoshi wrote:I would support letting the foundry ppl decide which colors to use. I personally don't see a problem with the colors, but if those graphical folks say there is one, I believe it.

The problem with that is that there are people in the foundry who don't agree. DiM has said he didn't see a problem.


Don't forget his post on the second page of this thread.

DiM wrote:i agree to making blue lighter
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Re: Make blue army numbers lighter[Poll Added]

Postby chapcrap on Wed Feb 29, 2012 3:45 am

Bones2484 wrote:
chapcrap wrote:
DoomYoshi wrote:I would support letting the foundry ppl decide which colors to use. I personally don't see a problem with the colors, but if those graphical folks say there is one, I believe it.

The problem with that is that there are people in the foundry who don't agree. DiM has said he didn't see a problem.


Don't forget his post on the second page of this thread.

DiM wrote:i agree to making blue lighter

:lol: He can't make up his own mind. I did not go back through the whole thread to re-read everything again, so I didn't remember him saying that.
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Re: Make blue army numbers lighter[Poll Added]

Postby agentcom on Thu Mar 01, 2012 5:51 pm

natty dread wrote:
agentcom wrote:In the case of how colors are seen, perception really is reality.


Actually, it's still perception.

There are plenty of colourblind people who can't tell lots of those colours apart. Should we figure out a way to make all the colours distinguishable for them - oh wait...


"Perception is reality" is a saying. For those who are colorblind, there are color codes. For many colorblind people it may be impossible to make 6 or 8 distinguishable colors.

But that you and some others continue to ignore my main point. The problem is that there is not enough contrast between the chosen color and the outline. Your suggestion to lighten up blue would work to make the numbers visible on all maps because the color would have enough contrast to its outline. However, by keeping the black outline, you limit yourself to the lighter shades of the color palette. Virtually by definition light blue will appear close to cyan if you do that. Perhaps not indistinguishably close to some. But closer than it has to be if you just used a white outline for dark colors, particularly blue.
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Re: Make blue army numbers lighter[Poll Added]

Postby happy2seeyou on Thu Mar 01, 2012 7:18 pm

A few years back there was a committee that had tried numerous different colors on the maps trying to figure out the best color combos when adding player 7 and player 8. A lot of time and discussion was put into it. In the end there will always be someone who doesn't agree.

This should be merged with the other thread. (I'm not looking through old posts to find the link, sorry).
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Re: Make blue army numbers lighter[Poll Added]

Postby WILLIAMS5232 on Mon Mar 12, 2012 11:53 pm

no matter the color there will always be issues.

but if you go making a lighter blue then you'll start having trouble on maps with a lighter blue background.

i have to say we need to keep things the way they are. i'm hoping that this suggestion will go under the rug like every other one, but figured i better voice my opinion just in case it matters. i don't want to have to re-learn how to look at these maps.
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Re: Make blue army numbers lighter[Poll Added]

Postby ender516 on Tue Mar 13, 2012 8:28 am

A lighter blue background won't make a lighter blue number disappear, since every number is outlined in black. The problem arises when a dark colour like blue is outlined in black on a dark background: not enough contrast. I have a script to help with this problem, which I hope to release this week. If the OP of this topic doesn't mind, I will post a link when the script is available. What do you say, natty?
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Re: Make blue army numbers lighter[Poll Added]

Postby natty dread on Tue Mar 13, 2012 7:51 pm

WILLIAMS5232 wrote:but if you go making a lighter blue then you'll start having trouble on maps with a lighter blue background.


Eh... try thinking about that a second time.
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