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[Rules] Kick first turn dead beats

PostPosted: Tue Jan 31, 2006 3:23 pm
by Ran Taro
[MOD EDIT: This is a repository for all suggestions that would have players kicked out of a game for missing the first turn. This includes suggestions that would have this rule be applicable only to new recruits.

For other missed turn suggestions, see here.

If you see any suggestions that should be merged here, please post here or inform a moderator. Thank you. --agentcom
]

I think there should be an option to auto kick first turn deadbeats. I don't really want to play with people who I don't even know if they are gonna be bothered to show up, and are gonna make me wait for the privelidge of knowing, and perhaps, after many days of waiting, to play with them.

I'm playing a sequential game at the moment where NO ONE has attacked except for me. It is a total unfun, frustrating waste of time waiting 5 days for a turn in a dead game, just to not surrender.

Not to mention the fact that (in comparison to the frustration it causes) it isn't even really a very fun or fair tactic to pretend you are a total deadbeat, then make someone who is actually playing fairly wait through ALMOST A MONTH OF UTTER BOREDOM before suddenly surprising them with a squillion armies. You should at least have the option to play a sequential game without playing in such a total farce.

That's my 2c anyhow.

PostPosted: Tue Jan 31, 2006 4:42 pm
by lackattack
I feel that it would be too harsh to auto-kick after missing round 1. I'm sure many new players miss the first round, recover and become good veteran players.

There has to be a balance between giving new players a chance to figure it out and not pissing off veterans. I am open to adjusting auto-kick to happen after 3 missed turns instead of 4.

Why don't you add a poll to this topic: When should deadbeats be kicked-out?
a) after missing round 1
b) after missing 2 consecutive rounds
c) after missing 3 consecutive rounds
d) after missing 4 consecutive rounds

Like a dictator, I will do what I see fit but I can be swayed by the vote :wink:

PostPosted: Tue Jan 31, 2006 9:08 pm
by Ran Taro
I agree it might be too harsh as a blanket rule.

However, it should be an option when you start a game, so veterans can choose not to play with first turn deadbeats. This would get rid of an awful lot of "total" deadbeats right off the bat, making people less frustrated overall, and with an option to deal with their frustration.

I'll maybe I'll start a poll and see.

Deatbeats from start of game

PostPosted: Mon Oct 23, 2006 8:32 am
by JoeyB
Hi,

I was wondering if you think anyone who misses the first and second turn of a game, shold be kicked automatically?

IE Dont wait for the 3rd turn if they miss the 1st 2. Perhaps its a small change but I think it would improve the overall experience.

JB

PostPosted: Thu Oct 26, 2006 12:34 am
by Spockers
I would say just first turn.

PostPosted: Thu Oct 26, 2006 2:00 am
by gavin_sidhu
Spockers wrote:I would say just first turn.
Not first turn, ppl do sometimes miss there turn. When in a busy period i log on once a day and sometimes they are spaced more than 24 hours apart.

I think another good suggestion would be to have armies only doubled, u can usually deal with double armies, triple armies hurt.

PostPosted: Thu Oct 26, 2006 3:02 am
by RexRegis
doubles would be enought, or they would always be kicked out on the 2nd missed turn...

I hate playing a game that takes 3 days and then he comes back with tripple reinforcements... even worse if there is more then one doing this.

and I agree with Spockers, first turn shouldn't be missed...

PostPosted: Thu Oct 26, 2006 7:30 am
by moz976
This is what I wrote in a thread similar thread and I think it applies to this suggestion as well

moz976 wrote:This has been suggested several times in many different forms. I think the bottom line is we don't want to discourage anyone from coming back to play. I remember the first game I set up I didn't realize how the game worked and went deadbeat on the first few games that I signed up for. But later I came back and haven't left since.
So just remember we were all noobs at one time and we wouldn't have wanted to be restricted when we first came to the site.

PostPosted: Thu Oct 26, 2006 3:05 pm
by wcaclimbing
i am always missing some of my turns due to my crazy schedule (marching band, rock climbing, homework, school, sleep, etc.)

sometimes its unavoidable to miss a turn or two here and there and i dont think people should be kicked before their 3 turn limit

PostPosted: Thu Oct 26, 2006 3:39 pm
by Backglass
moz976 wrote:I think the bottom line is we don't want to discourage anyone from coming back to play.


But they arent playing in the first place...thats the point.

PostPosted: Thu Oct 26, 2006 4:01 pm
by Herakilla
just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies

PostPosted: Fri Oct 27, 2006 3:59 am
by gavin_sidhu
Herakilla wrote:just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies
What about those games that go on for a long time, easy to get 5 missed turns.

PostPosted: Fri Oct 27, 2006 2:58 pm
by wcaclimbing
Herakilla wrote:just make it so each player can only miss like 5 turns the WHOLE game, if 3 are in a row boot them but if they miss a total of 5 boot them. i hate people who purposefully miss turns even though it doesnt gain them any armies

bad idea...

Missed first turn automatic deadbeat [Rejected]

PostPosted: Fri Jul 20, 2007 4:27 pm
by Xyl
* Suggestion Idea: Players who miss their first turn should be kicked out of the game immediately.
* Why it is needed: Many new recruits sign up, join four games, and then deadbeat. In most cases, they never play a single turn. Everyone has to wait for them to miss three turns and deadbeat, delaying the game 72 hours. If missing turn 1 was an automatic deadbeat, almost all the new recruit deadbeats would be kicked after delaying the game only 24 hours. Very few other players would be affected, because missing turn 1 is almost always a sign that the player is going to deadbeat.

PostPosted: Fri Jul 20, 2007 9:01 pm
by AndyDufresne
We are looking into other ways to combat deadbeaters, and kicking them on the first turn is the last thing we want to do, as the whole idea of missed turns is to get people to come back.


--Andy

PostPosted: Sun Jul 22, 2007 3:06 pm
by Xyl
I'm not sure how kicking someone on the first turn makes them not want to come back. Surely, when they do come back, they'd have just as much fun joining another game using their now-free slot as they would trying to get a start in a game where everyone else has a lead of a turn or two? If points are an issue, this goes well with the "no points for new recruit deadbeats" idea.

Suggestion for dealing with deadbeats

PostPosted: Tue Aug 07, 2007 5:37 pm
by kingpin01
I don't know if this has been suggested before. How about if you miss the first turn of the game, you automatically get kicked out. There's really no excuse for missing the first turn. If you just signed up, you should know that you're going to play in the next few days. After the first turn, it could go back to the usual 3 days for disqualification. It seems like most of the deadbeats (and I've only played 4 games so far) haven't played a single turn, and it takes the game 3 turns to get going.

Any thoughts?

PostPosted: Tue Aug 07, 2007 5:39 pm
by misterman10
Already been suggested
about a million times
And I will never support this idea

PostPosted: Tue Aug 07, 2007 5:45 pm
by 3seven1
If you just join a game it doesn't mean it's your turn right away. When you start a game you still have to wait for people to join and get the game started. IF you join a freestyle game and you are the last person to go then yes, you can go first. Otherwise the starting person is random.

PostPosted: Tue Aug 07, 2007 6:25 pm
by BeastofBurson
if you want faster games..play 1v1 games

99% of the time they end up becoming RT games....

thats usually what I play when I want faster games

Kick new players sooner

PostPosted: Sun Jun 08, 2008 11:14 pm
by Sprocc
Far too often new players join a game and never re login for their second turn

lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked

Re: Kick new players sooner

PostPosted: Sun Jun 08, 2008 11:19 pm
by lancehoch
This would be open to abuse. Someone could create a bunch of multis, have them join their games, and then not have to wait as long for the payoff.

EDIT: Also, what if someone new is winning a game, then has something happen, and they cannot take their turn. Do we just end their game, not giving them the same chances as everyone else? This is a casual gaming site, people still have lives in the real world, stuff happens.

Re: Kick new players sooner

PostPosted: Mon Jun 09, 2008 1:05 am
by Hrvat
Sprocc wrote:Far too often new players join a game and never re login for their second turn

lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked


No :!:

Image

Re: Kick new players sooner

PostPosted: Mon Jun 09, 2008 1:13 pm
by AndyDufresne
We don't want to get rid of our new players...because they are our new players! We want them to stay, not drive them away.


--Andy

Re: Kick new players sooner

PostPosted: Mon Jun 09, 2008 1:21 pm
by Anarkistsdream
Sprocc wrote:Far too often new players join a game and never re login for their second turn

lets have a policy that anyone still in their first 5 games (and not a paid member) that misses a turn is kicked straight away rather than us having to wait three turns for them to be Kicked


You're premium. Make more games...