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Re: Kick new players sooner

PostPosted: Mon Jun 09, 2008 2:23 pm
by t-o-m
just reading the title of this i thought it would be a noob that posted it...

Re: Kick new players sooner

PostPosted: Mon Jun 09, 2008 8:35 pm
by Simon Viavant
What if they have a life too? And you couldn't just do it to free members.

Faster Kicking of AFK+new accounts.

PostPosted: Sat Nov 14, 2009 6:50 pm
by Poo_Head
Problem: New players like to join games and then they quit and never come back.

Specifics: If a player misses his first turn it's pretty much guaranteed he's going to miss the game.

Suggestion: Have less lenient turn missing rules for new accounts.
    -> Kick on second consecutive missed turn

Inspiration:
Game 5905673

Re: Faster Kicking of AFK+new accounts.

PostPosted: Sun Nov 15, 2009 6:43 pm
by Gogatron
Poo_Head wrote:Specifics: If a player misses his first turn it's pretty much guaranteed he's going to miss the game.


I disagree, in the short time I have played here a few people have missed their first turn and ended up playing the game. But I do agree this sucks and has happened to me.
Good idea.

Eliminate plyrs if they miss first turn of new game

PostPosted: Fri Dec 18, 2009 3:22 pm
by oceanfrank
Sounds harsh I know, and I promise I did try and find a better way to say it. Having sad that I have noticed that a lot of the games I play with less than six players often include unrated players who sign up and never play. This drags the game out forever especially if there is more than one deadbeat in a single game which happens more than you might realize. Therefore, I would like to propose, if an unrated players signs up for a game and misses their first turn, after their 1st 24hour time limit expires, they are eliminated from the game after the first round.

This will improve the following aspects of the site by making it more attractive to play games with unranked players even if they deadbeat from the start

Also it will
- Speeds the game up for the rest of the players without wasting 3,6, or more days waiting for a deadbeat to be eliminated
- Encourages more rated players to play games with less than 6 players since the games will not drag on during the first several rounds waiting for the deadbeats non-starters to be eliminated
- Will help mitigate massive changes in strategy when a new player shows up after the second round with numerous reinforcements.
- Will keep unranked players who are trying to play from giving up because the games will provide more instant gratification due to increase in speed of round robin play
- Provides incentive to engage in the start of a game
- Unranked players will realized quickly they need to play or not sign up, providing more opportunity for other players who really want to play[/list]

I was not able to find discussion of this topic elsewhere, but if it was discussed and rejected I apologize for bringing it back up again.

Re: Eliminate unrated plyrs if they miss first turn of new game

PostPosted: Fri Dec 18, 2009 9:43 pm
by zimmah
don't be too harsh to newcomers, but on the other hand, they do indeed sometimes never show up at all.

Re: Eliminate unrated plyrs if they miss first turn of new game

PostPosted: Sat Dec 19, 2009 2:04 pm
by oceanfrank
Yeah I hear ya, not being harsh on newcomers, just suggesting moving the game past people who sign up out of curiosity but decide not to play.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Mon Dec 21, 2009 10:23 am
by Private Gump
I'd agree with you on this. I'm a newbie and have already been in several games with multiple deadbeats, which is frustrating to no end. I'd add a couple suggestions to this. Perhaps having some means for a person to retire from a game, rather than just abandoning it and wasting 3 days of their opponents time waiting for a deadbeat to take a turn. It also would give an opportunity to honorably concede when a game is obviously over. Another related suggestion is for there to be a visible statistic for the number of games a person has been kicked out of, or even kick them out of all games.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Mon Dec 21, 2009 11:18 am
by Fuzzylogic99
def frustrating but doing this will encourage farming,Yes we have rules against farming but
that does not mean that some players would not ways around them.I could think of a few
ways myself that I could get around the rule

Also something might of happened that made them leave miss the turn and come back later.
Im sure that it happens a lot less than the player missing all three turns but to the players
who accidentally miss their first turn this would be a bit unfair to them.

anyways I dont see Lacks buying into this idea

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Mon Dec 21, 2009 5:06 pm
by jefjef
I say eliminate players in manual deployment games if they miss there deploy. This will eliminate some questionable strategies.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Tue Dec 22, 2009 3:00 am
by ender516
Fuzzylogic99 wrote:def frustrating but doing this will encourage farming,Yes we have rules against farming but
that does not mean that some players would not ways around them.I could think of a few
ways myself that I could get around the rule

Also something might of happened that made them leave miss the turn and come back later.
Im sure that it happens a lot less than the player missing all three turns but to the players
who accidentally miss their first turn this would be a bit unfair to them.

anyways I dont see Lacks buying into this idea

It doesn't strike me as too harsh to toss a new recruit out of a game for missing the first turn. Have the system send a PM (or even an email if enabled) explaining what happened. The new recruit can always join another game.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Tue Dec 22, 2009 8:31 am
by max is gr8
jefjef wrote:I say eliminate players in manual deployment games if they miss there deploy. This will eliminate some questionable strategies.


Only if the player does not lose points you are at a disadvantage if you miss deployment in a manual game. So don't punish that

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Tue Dec 22, 2009 9:46 am
by Halmir
I'd support this - I had one 8 player game with 4 deadbeats!! - but definitely needs an explanatory pm / email to them.

I think the problem is that quite a number of noobs will sign up and expect to be playing a game instantly (a la most other instant gratification vendors). It's been a while since I registered so can't remember if this was explained when I did sign up, but if not a few notes before the final "I accept the terms" button might be useful?

Or keep all noobs in a holding pen until they've completed their first few games :) If u wanted to be really nice, u could let them play 1 speed game out of their 4 just to whet their appetites ;)

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Wed Dec 23, 2009 12:06 am
by colton24
Well I mean sometimes you can get busy and not find time for CC. RL is more important than CC and it can get in the way at times

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Tue Jan 12, 2010 4:04 pm
by oceanfrank
Was away for a bit....so it sounds like I am not alone in this quest. I was not sure about the farming concept, sound interesting though. However there was another point made. Many people sign up and leave because it takes too long. And a lot of the reason it takes too long is because of deadbeats signing up and quiting immediately. If they were removed, the game would go a lot faster and possibly keep new recruits. Myself, I try to avoid games with less than 6 people to avoid sitting around for several days just to play my 2nd and third round.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Tue Jan 12, 2010 6:51 pm
by ender516
oceanfrank wrote:Was away for a bit....so it sounds like I am not alone in this quest. I was not sure about the farming concept, sound interesting though. However there was another point made. Many people sign up and leave because it takes too long. And a lot of the reason it takes too long is because of deadbeats signing up and quiting immediately. If they were removed, the game would go a lot faster and possibly keep new recruits. Myself, I try to avoid games with less than 6 people to avoid sitting around for several days just to play my 2nd and third round.

Funny, I stick mostly to games with just three or four people for the same reason. If you get into an 8-player game, it can be a long time between turns, if a few of those people take their time. But to the point of the matter, I do think it is not a great hardship to show up for at least the first turn of a game on time.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Wed Jan 13, 2010 9:47 am
by JCKing
Ocean,
What happens if people actually have a life and manage to miss the first turn in a game? I've done it before. It's not fair to regular players, that ended up not getting a chance to get to a computer, and instead automatically got kicked.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Wed Jan 13, 2010 7:31 pm
by ender516
JCKing wrote:Ocean,
What happens if people actually have a life and manage to miss the first turn in a game? I've done it before. It's not fair to regular players, that ended up not getting a chance to get to a computer, and instead automatically got kicked.

The proposal was to apply this policy only to new recruits.

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Wed Jan 13, 2010 7:45 pm
by nippersean
JCKing wrote:Ocean,
What happens if people actually have a life and manage to miss the first turn in a game? I've done it before. It's not fair to regular players, that ended up not getting a chance to get to a computer, and instead automatically got kicked.


They join a new game and make sure they take their turn this time, so as not to ruin it for others - particlarly new recruits - likely to be in the same game + itching for a turn.
The OP was not aiming it at general missed turns just time-wasters I think

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Tue May 11, 2010 6:30 am
by clangfield
I think there are occasions where a first turn kick out is valid - such as if they are the last player to join and it's manual deployment. I've had 3 3-player games ruined recently by new players joining then never moving. I would however only apply it to new players who have never made a move.
Personally, I would like to see this:
New non-member players (freemiums) are only allowed to join games against other new players, until they have completed (say) 3 consecutive games in which they have taken at least 90% of their turns. So if they complete 2, then get kicked out, they start from zero again.
One could add to that that if they are kicked out of 2 consecutive games, they are automatically kicked out of all other active games.

Also I would say that 'unqualified' players are not allowed to join games with the same players. This would prevent a) the easiest form of newbie farming and b) people setting up multiple new accounts.

Okay so it's perhaps harsh on other new players who are genuinely trying to get interested and play, to burden them with all the no-shows, but at least they'll get some easy points :)

If there are genuine reasons for non-attendance then I'm happy for them to be able to appeal for reinstatement, but they should go through the qualification process again.

I am one of those who couldn't give a toss about how the sad people boost their rankings illegitimately - do they really think we're impressed by someone cheating their way to captain? - but I am concerned about time-wasters who might ruin the site.

I guess for paying members it would be different - they've paid, they can do what they like. But all the problems that I've had have been with no pay, no play

Re: Eliminate plyrs if they miss first turn of new game

PostPosted: Fri May 14, 2010 9:43 pm
by giantrascal
clangfield wrote:I think there are occasions where a first turn kick out is valid - such as if they are the last player to join and it's manual deployment. I've had 3 3-player games ruined recently by new players joining then never moving. I would however only apply it to new players who have never made a move.
Personally, I would like to see this:
New non-member players (freemiums) are only allowed to join games against other new players, until they have completed (say) 3 consecutive games in which they have taken at least 90% of their turns. So if they complete 2, then get kicked out, they start from zero again.
One could add to that that if they are kicked out of 2 consecutive games, they are automatically kicked out of all other active games.

Also I would say that 'unqualified' players are not allowed to join games with the same players. This would prevent a) the easiest form of newbie farming and b) people setting up multiple new accounts.

Okay so it's perhaps harsh on other new players who are genuinely trying to get interested and play, to burden them with all the no-shows, but at least they'll get some easy points :)

If there are genuine reasons for non-attendance then I'm happy for them to be able to appeal for reinstatement, but they should go through the qualification process again.

I am one of those who couldn't give a toss about how the sad people boost their rankings illegitimately - do they really think we're impressed by someone cheating their way to captain? - but I am concerned about time-wasters who might ruin the site.

I guess for paying members it would be different - they've paid, they can do what they like. But all the problems that I've had have been with no pay, no play

Big problem arises from this. with so few new recruits at any given time, games will never start and that just continues to the original issue, games moving in a timley manner. Because of the few players and available games, new recruits will be MORE likley to leave due to boredom.
I think that somthing should be implemented that a newb can instantly join into a game the second they register, even if its an addon to the site where they can play against an AI just so they can get a feel for the game. But whatever it is, get them to understand the game on their first visit.

Kick new recruits from game after missing the first turn

PostPosted: Fri Dec 24, 2010 6:49 am
by JohnnyPlsk
Kick new recruits from game after missing the first turn

This is a very simple suggestion and it should be implemented because almost every time new recruit joins my game, he plays the first turn (or not even that) and then never shows up again. This will make most of the games much, much faster, because in a casual game you'll actually have to wait 72 hours for that inactive player to get kicked.

I don't have to write conclusions or anything else because this suggestion is simple and clear. This game would be more enjoyable without new players that stop playing after joining a game.

Re: Kick new recruits from game after missing the first turn

PostPosted: Sun Dec 26, 2010 3:14 am
by firsal901
maybe we should stick with the old rule because what if he left for work and forgot to check his games???? that's not fair

yes i know that the games are slower but then again, how will they make it big in cc if they dont have any experience

Re: Kick new recruits from game after missing the first turn

PostPosted: Sun Dec 26, 2010 5:57 am
by JohnnyPlsk
Maybe, but then at least kick him after missing second turn - because that can't be coincidence...

Re: Kick new recruits from game after missing the first turn

PostPosted: Sun Dec 26, 2010 7:54 pm
by greenoaks
how about we kick them after they miss 3 that way we have given them a couple of chances