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Re: Kick new recruits from game after missing the first turn

PostPosted: Mon Dec 27, 2010 6:36 am
by JohnnyPlsk
greenoaks wrote:how about we kick them after they miss 3 that way we have given them a couple of chances

That's the way it is and that's too much

Re: Kick new recruits from game after missing the first turn

PostPosted: Mon Dec 27, 2010 7:49 am
by JBlombier
How about you buy Premium... That will give you the possibility to play speed games and more games at the time.
When I have a game with a deadbeat, I don't care. I got 20 more games going. Getting my point?

Re: Kick new recruits from game after missing the first turn

PostPosted: Mon Dec 27, 2010 8:06 am
by JohnnyPlsk
Oh I see...it's all about money.
Then never mind, just close this thread.

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 7:23 am
by JBlombier
It's not about money at all. I played my first 400 games as a freemium player and never complained. Sure, there were deadbeats now and then, but there are ways to avoid games with New Recruits, because they are most likely to deadbeat in comparison to other players. Play team games, 6+ player games or games on complex maps and your problem will be solved 99% of the time.

I chose to buy premium, because I wanted to play more. The deadbeats had nothing to do with it.

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 8:48 am
by greenoaks
JBlombier wrote:It's not about money at all. I played my first 400 games as a freemium player and never complained. Sure, there were deadbeats now and then, but there are ways to avoid games with New Recruits, because they are most likely to deadbeat in comparison to other players. Play team games, 6+ player games or games on complex maps and your problem will be solved 99% of the time.

I chose to buy premium, because I wanted to play more. The deadbeats had nothing to do with it.

i too chose to buy premium because 4 wasn't enough, i had no idea what a deadbeat was

as i hover around 100 games i just don't notice

not even in speed games because i take the turns for the above mentioned games or i read the new posts in the forums

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 8:55 am
by JohnnyPlsk
Ok, ok, stop that premium propaganda...we are discussing about suggestion here :roll:

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 9:36 am
by jeraado
You were the one who turned it into a premium/freemium debate. Your suggestion only really benefits freemiums, so its perfectly acceptable to suggest that if this is a problem for you, you should consider premium.

I think this suggestion is unnecessary and would put off new members, with very little benefit. As above, most members simply add another game if a deadbeat joins an existing game

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 9:45 am
by JohnnyPlsk
jeraado wrote:You were the one who turned it into a premium/freemium debate. Your suggestion only really benefits freemiums, so its perfectly acceptable to suggest that if this is a problem for you, you should consider premium.

I think this suggestion is unnecessary and would put off new members, with very little benefit. As above, most members simply add another game if a deadbeat joins an existing game

Oh right, it's again all about money. If it benefits freemium members, you MUST NOT implement it. You can lock this thread.

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 10:12 am
by jeraado
Stop having a tantrum.

It's not about whether it benefits premium or freemium, its a tradeoff between the cost and benefit. My assertion is that the cost of losing new members is greater than the benefit to a limited group of users. This is a casual gaming site, and therefore it is expected that users will sometimes miss turns due to real life. If new members are kicked from their games because they were unable to take their first turn, then they will be less likely to stick with the site. For more serious users, premium is an option which allows speed games and the ability to make unlimited numbers of simultaneous games.

Why are you so keen to shut down debate on your own idea? That's the second time you've asked for your own thread to be locked, even though no guidelines have been broken. Perhaps if you actually looked at both sides of the debate you could provide a rational and reasoned response instead of this:

JohnnyPlsk wrote:I don't have to write conclusions or anything else because this suggestion is simple and clear. This game would be more enjoyable without new players that stop playing after joining a game.

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 10:17 am
by JohnnyPlsk
jeraado wrote:Stop having a tantrum.

It's not about whether it benefits premium or freemium, its a tradeoff between the cost and benefit. My assertion is that the cost of losing new members is greater than the benefit to a limited group of users. This is a casual gaming site, and therefore it is expected that users will sometimes miss turns due to real life. If new members are kicked from their games because they were unable to take their first turn, then they will be less likely to stick with the site. For more serious users, premium is an option which allows speed games and the ability to make unlimited numbers of simultaneous games.

Why are you so keen to shut down debate on your own idea? That's the second time you've asked for your own thread to be locked, even though no guidelines have been broken. Perhaps if you actually looked at both sides of the debate you could provide a rational and reasoned response instead of this:

JohnnyPlsk wrote:I don't have to write conclusions or anything else because this suggestion is simple and clear. This game would be more enjoyable without new players that stop playing after joining a game.

Come on, you join a game for the first time, and then you are somehow unable to take your first turn in 24 hours. After that, you get kicked and you say "I will never visit this site again!". Right?
Nobody is having a tantrum - I'm not writing with many exclamation marks or CAPS LOCK turned on (which is considered as yelling). Also, I recommended to kick them after second turn if this is too fast, because missing second turn right after joining a site cannot be coincidence.

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 3:38 pm
by TheForgivenOne
JohnnyPlsk wrote:
jeraado wrote:Stop having a tantrum.

It's not about whether it benefits premium or freemium, its a tradeoff between the cost and benefit. My assertion is that the cost of losing new members is greater than the benefit to a limited group of users. This is a casual gaming site, and therefore it is expected that users will sometimes miss turns due to real life. If new members are kicked from their games because they were unable to take their first turn, then they will be less likely to stick with the site. For more serious users, premium is an option which allows speed games and the ability to make unlimited numbers of simultaneous games.

Why are you so keen to shut down debate on your own idea? That's the second time you've asked for your own thread to be locked, even though no guidelines have been broken. Perhaps if you actually looked at both sides of the debate you could provide a rational and reasoned response instead of this:

JohnnyPlsk wrote:I don't have to write conclusions or anything else because this suggestion is simple and clear. This game would be more enjoyable without new players that stop playing after joining a game.

Come on, you join a game for the first time, and then you are somehow unable to take your first turn in 24 hours. After that, you get kicked and you say "I will never visit this site again!". Right?
Nobody is having a tantrum - I'm not writing with many exclamation marks or CAPS LOCK turned on (which is considered as yelling). Also, I recommended to kick them after second turn if this is too fast, because missing second turn right after joining a site cannot be coincidence.


You seem to be acting like it. Someone opposes your idea, then "okay, shut it down". Every single option that has been implemented had opposition. And how do you know it can't be a coincidence? I've lost internet at my house for 72+ hours while being on this site a few times.

You are basically saying "screw new players, they don't get the same chance as we do".

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 3:57 pm
by JohnnyPlsk
TheForgivenOne wrote:You are basically saying "screw new players, they don't get the same chance as we do".

Be honest and tell me, did you ever see new player that missed first turn, and then played second?
Oh wait, you're premium so you can't know that.

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 3:58 pm
by TheForgivenOne
JohnnyPlsk wrote:
TheForgivenOne wrote:You are basically saying "screw new players, they don't get the same chance as we do".

Be honest and tell me, did you ever see new player that missed first turn, and then played second?
Oh wait, you're premium so you can't know that.


Yes I have. I've seen it a lot of times.

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 4:09 pm
by Qwert
for me its better to deadbeat-with all these s--t dices,i can not win in other way/

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 4:19 pm
by shocked439
JohnnyPlsk wrote:
TheForgivenOne wrote:You are basically saying "screw new players, they don't get the same chance as we do".

Be honest and tell me, did you ever see new player that missed first turn, and then played second?
Oh wait, you're premium so you can't know that.

I know I'm premium so I have a biased opinion that will result in another demand to lock this thread but have you read any of tge suggestions or thought about other ways?

New recruits are new to the site they may not remember to check back in 24 hours.

New recruits are also limited to playing 5 player non team games. So stop creating games that are 5 or fewer players.

Instead of creating games search for a game with the setting you like and play against non new recruits. They tend to deadbeat less often.

And why would you cast stones when you tend to miss turns? I know 98% is usually considered good but when you think about how many turns that is in a game it's pretty bad. Maybe you should of been eliminated on each of those missed turns?

Re: Kick new recruits from game after missing the first turn

PostPosted: Tue Dec 28, 2010 5:01 pm
by Woodruff
JohnnyPlsk wrote:
jeraado wrote:You were the one who turned it into a premium/freemium debate. Your suggestion only really benefits freemiums, so its perfectly acceptable to suggest that if this is a problem for you, you should consider premium.

I think this suggestion is unnecessary and would put off new members, with very little benefit. As above, most members simply add another game if a deadbeat joins an existing game

Oh right, it's again all about money. If it benefits freemium members, you MUST NOT implement it. You can lock this thread.


Dude...seriously? Why do you keep responding like this?

Let me ask you this...if something benefits ONLY freemium members, where is the motivation for the site to implement it? You said "It's all about the money then!"...well, money is absolutely a consideration in any business. What increase in income will come about from the time spent implementing this suggestion?

Not to mention that you're not exactly innocent in the "missing turns" realm of things...

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 3:37 pm
by GreatWhiteNorth
I, as a chepo freemium player think that they should be tossed for missing the first turn too. It's not like they are joining games as the 2nd player of 4. It's always the last guy to join so oyu can't avoid it. You see that blue question mark and you know it's going to take 3 days to kick them out and the game is skewed to the one player that got a better drop. It feels like there is someone that is trying to screw the site over or it's the administrators trying to get you to go premium so that you'll have so many games going you won't notice. I never considered the second option until I read this discussion.

Rule Proposal: If a player is the last to join AND misses the first turn - the entire game gets mucked and is reposted without the player that missed the turn.

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 4:07 pm
by Mr_Adams
GreatWhiteNorth wrote:I, as a chepo freemium player think that they should be tossed for missing the first turn too. It's not like they are joining games as the 2nd player of 4. It's always the last guy to join so oyu can't avoid it. You see that blue question mark and you know it's going to take 3 days to kick them out and the game is skewed to the one player that got a better drop. It feels like there is someone that is trying to screw the site over or it's the administrators trying to get you to go premium so that you'll have so many games going you won't notice. I never considered the second option until I read this discussion.

Rule Proposal: If a player is the last to join AND misses the first turn - the entire game gets mucked and is reposted without the player that missed the turn.



Get over it. I've been on this site for 3 days after a 6 month break from this site, and there is deadbeat in a game of mine. if it hurt my feelings that much, I'd pony up the dough. I had premium for a year, and enjoyed it. If the deadbeat hurts your feelings that much, you need to get your priorities in order. Get a life.

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 4:08 pm
by Mr_Adams
By the way, it's still 25 bucks, right? I might upgrade next month, but I've got things to get done now. And so, I bid thee farewell CC forums! ;)

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 4:16 pm
by Lubawski
shocked439 wrote:New recruits are also limited to playing 5 player non team games. So stop creating games that are 5 or fewer players.

Instead of creating games search for a game with the setting you like and play against non new recruits. They tend to deadbeat less often.


Excellent suggestion, and polite too.

You are complaining that someone who is not paying to play on a site, is ruining your experience on a site that you do not pay for either, and you want someone to put in a large amount of their time to appease people who are not paying for the service in the first place. Did I get that right?

I know, I know. It's all about the money. Tell you what, tell me what you do for a living, then I'll ask you to provide me with that service for 20 hours or so and I won't give you anything back. Sound good?

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 4:28 pm
by Mr_Adams
At OP, just curious, are you a liberal or conservative by your own definition? :lol:

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 4:36 pm
by JohnnyPlsk
Lubawski wrote:
shocked439 wrote:New recruits are also limited to playing 5 player non team games. So stop creating games that are 5 or fewer players.

Instead of creating games search for a game with the setting you like and play against non new recruits. They tend to deadbeat less often.


Excellent suggestion, and polite too.

You are complaining that someone who is not paying to play on a site, is ruining your experience on a site that you do not pay for either, and you want someone to put in a large amount of their time to appease people who are not paying for the service in the first place. Did I get that right?

I know, I know. It's all about the money. Tell you what, tell me what you do for a living, then I'll ask you to provide me with that service for 20 hours or so and I won't give you anything back. Sound good?

Ooh, facebook is free, google is free, MSN is free...I guess Mark Zuckerberg and Bill Gates are poor.

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 4:46 pm
by Mr_Adams
Facebook, Msn and google have multiple millions of users, and plenty of advertisments and pay to play games connected to them that make Gates and Zuckerberg rich. Lack has this website that he makes money off of. that's it. Now, maybe you would like to make another suggestion thread that he sell an advertisement banner spot on the website and then lower the price of membership, but I don't think it's really worth it. it's a free game, you have no right to complain.

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 5:01 pm
by JohnnyPlsk
Mr_Adams wrote:Facebook, Msn and google have multiple millions of users, and plenty of advertisments and pay to play games connected to them that make Gates and Zuckerberg rich. Lack has this website that he makes money off of. that's it. Now, maybe you would like to make another suggestion thread that he sell an advertisement banner spot on the website and then lower the price of membership, but I don't think it's really worth it. it's a free game, you have no right to complain.

I'm not saying they should make it absolutely free for everyone, or even lower restrictions for free users, however the problem is that if it benefits free users only, it won't be implented.

Re: Kick new recruits from game after missing the first turn

PostPosted: Wed Jan 12, 2011 5:08 pm
by Mr_Adams
because you aren't paying for it. =) Premiums pay to have stuff done for them, in effect. =P