Max number of troops on each territory....

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Re: Max number of troops on each territory....

Postby jefjef on Fri Mar 12, 2010 8:28 pm

NO
This post was made by jefjef who should be on your ignore list.
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Maximum 12 Armies on any 1 Country

Postby Craig25 on Wed Dec 01, 2010 8:42 am

As it says, some rule versions in one of the older games gave this as an option in the rules. I suggest an option in the set up as it makes games more strategic.
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Re: Maximum 12 Armies on any 1 Country

Postby Thezzaruz on Wed Dec 01, 2010 9:28 am

Finally found the forums eh. Welcome.

This has been suggested before but I don't remember the exact reason atm.

Personally I wouldn't use this option as it restricts a valid (albeit boring) strategy of hoarding troops for a well timed push. Also it detracts from being able to use the bonuses you collect (and the attackers advantage) fully on some maps and on some maps it would just not work at all (due to them being built for big number armies).

But by all means discuss it (have a search in the old suggs if you like). You might get more support now or be able to use it as inspiration for new maps or something.
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Re: Maximum 12 Armies on any 1 Country

Postby Halmir on Wed Dec 01, 2010 6:16 pm

Most of the more interesting games I've been in feature stacks way above twelve. Is there much fun to be had in breaking a front line of 12 only to find that everywhere else has 12 armies on it? I'm not convinced. If you can only have 12 at the start of the attack even with cards, this will just promote stalemates.

The more I think about it, the worse it gets...
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Re: Maximum 12 Armies on any 1 Country

Postby TheForgivenOne on Wed Dec 01, 2010 6:20 pm

This would never work on a couple of maps and settings. What happens if you are down to one territory on Escalating and you cash a group of say 30? You lose the 18 troops?

Also take into hand maps like Fuedal War/Epic, AoR 1/2/3, Hive, etc. How would those maps work?
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Re: Maximum 12 Armies on any 1 Country

Postby greenoaks on Wed Dec 01, 2010 7:28 pm

Craig25 wrote:As it says, some rule versions in one of the older games gave this as an option in the rules. I suggest an option in the set up as it makes games more strategic.

you'd have a better chance at removing Escalating as a game option
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Re: Maximum 12 Armies on any 1 Country

Postby firsal901 on Fri Dec 31, 2010 11:55 pm

12 vs 12 is actually 11 vs 12 because 1 unit must stay behind
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Re: Maximum 12 Armies on any 1 Country

Postby TheForgivenOne on Sat Jan 01, 2011 1:13 am

I really don't see this suggestion going through. There are too many maps and settings that this could not work on, and would complicate games that go stalemate. So I am moving this to Rejected
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How to limit stacking

Postby nebsmith on Tue Apr 26, 2011 1:11 pm

I see a lot of people - I'm one of them - find games in which players just stack round after round uninteresting. Here is a simple idea to stop unlimited stacking.

My inspiration for this is the board game.
In then board game there are a limited number of armies in the box, the same amount of each colour. When there are no armies of your colour left you get no reinforcements until you lose some men.


I can think of a couple of ways this could be used as a new game type.

1)The army limit is a multiple of the number of territories on the map

2)The army limit is a set amount

For (1) maybe the person setting up the game could choose the multiple from an allowed range

For (2) there could be a number of options for whoever sets up the game eg, 200, 500, 1000 or maybe just choose a number between an upper and lower limit.

This is a straightforward way to set an upper limit on a players armies. It would also lead to a situation where all players became increasingly nervous as someone neared the limit and had to attack.

I realise the situation is different in fog where you don't know how many troops your opponents have. Which could make you even more nervous, because somebody, soon, will have to attack. But you could get a rough idea from their reinforcements and how many attacks they are making.
Though I can imagine being a player in a no spoils fog game, approaching the army limit and realising that if you don't do something two things will happen. First everyone will see your reinforcements drop and if you have lost no territories, or bonuses, will know how many troops you have. Second, everyone else will start to narrow the gap on your troop count.

So fog or not, I think this will promote a more attacking style of gameplay and lead to some new stategic considerations
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Re: How to limit stacking

Postby sniffie on Tue Apr 26, 2011 2:57 pm

hi,

Although your suggestion is a nice idea, I am doubtfull about it; Game 1000001, I understand this game is unique. but it points out that games like those are "threated badly" by this option. In other words, how would you make difference between a player that has a balance between attacking/defending and a "stacking" player?

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Re: How to limit stacking

Postby khazalid on Wed Apr 27, 2011 1:23 pm

great idea. might even make some people give flat /ns another try.
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Re: How to limit stacking

Postby nebsmith on Thu Apr 28, 2011 2:56 pm

der sniffter wrote:hi,

Although your suggestion is a nice idea, I am doubtfull about it; Game 1000001, I understand this game is unique. but it points out that games like those are "threated badly" by this option. In other words, how would you make difference between a player that has a balance between attacking/defending and a "stacking" player?

sniff


In reply
If a player just stacks at some point they will reach the upper limit of armies, and they could just sit taking zero reinfocements hoping the other players will kill each other off. If this doesn't happen an active player will gain more territories and the reinfocements to replace losses and their position will improve while the stacking players won't. at some point the player stacking will have to make a move or lose.
and while "move or lose" may eventually be the case in a game with unlimited stacking. With total troop limits the point is reached sooner and players who stay out of any fight hoping to mop up are going to have fewer troops, than in an unlimited game, to try this.
I am in a number of games that are down to 3 players and an attack that significantly weakens 1 player, probably hands the game to the 3rd player. I think that with limited troop numbers attacking becomes more likley because the player not attacked has less chance to sweep the board.
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Re: How to limit stacking

Postby sniffie on Fri Apr 29, 2011 4:37 am

hi,

I still think this is a nice idea but I'm doubtfull it will ever happen. Every players has the right to play his own game/strategy as long as it is within the rules of CC. A player that only stacks has all the right to do so, wheter another player likes it or not.

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Re: How to limit stacking

Postby SirSebstar on Fri Apr 29, 2011 4:43 am

I have seen quite a few limit stacks proposals. upkeep ect ect..
this one is simple, however small maps don't really suffer from stacking, large maps have so many troops on them, it is hardly worth it at all...
I do like the simplicity, might see it come true, but at the moment the idea is not ready yet to be implemented
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Re: How to limit stacking

Postby General Brock II on Fri Apr 29, 2011 9:54 am

You can't limit stacking... Stacking is crucial in any portion of the game - besides, what occurs when the cashes grow to 60 or seventy men? Unless you're talking of preventing stack of over 200, then it's a ludicrous concept.
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Re: How to limit stacking

Postby SirSebstar on Fri Apr 29, 2011 10:05 am

this proposal caps the total amount of troops on the board, so you can have one stack of 200 or 5 of 40.. of something along those lines
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Re: How to limit stacking

Postby JoshyBoy on Sun May 01, 2011 5:30 pm

This idea is pure bullshit. If you don't want to stack, then don't. And don't start whining about it trying to take away one aspect of Conquer Club. Pure bullshit.
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Re: How to limit stacking

Postby SirSebstar on Mon May 02, 2011 2:29 am

lol
joshyboy, i think the idea is how to limit that others cannot stack...

still the idea has inherent flaws, slightly appealing to me, but flawed. So it needs work before it can be considered functional.

e.g. how to deal with large/ small maps.
escalating cards ect ect
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Re: How to limit stacking

Postby sniffie on Mon May 02, 2011 3:51 pm

SirSebstar wrote:lol
joshyboy, i think the idea is how to limit that others cannot stack...

still the idea has inherent flaws, slightly appealing to me, but flawed. So it needs work before it can be considered functional.

e.g. how to deal with large/ small maps.
escalating cards ect ect


the only thing I can add is, how are you going to fix the problem with escalating??

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Re: How to limit stacking

Postby jonesthecurl on Tue May 03, 2011 6:32 am

I like this idea. It has to be an option at game set up not a general rule, so that if people like "infinite stack" they won't start or join an "army limit" game, just as you can avoid foggy or nuclear by simply not playing them.
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Re: How to limit stacking

Postby SirSebstar on Tue May 03, 2011 7:00 am

jonesthecurl wrote:I like this idea. It has to be an option at game set up not a general rule, so that if people like "infinite stack" they won't start or join an "army limit" game, just as you can avoid foggy or nuclear by simply not playing them.

obviously. but still correct. Option only.

Der sniffter, you add the same as I did, escalating? or is that your only concern?
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Re: How to limit stacking

Postby nebsmith on Tue May 03, 2011 1:06 pm

The idea is to set the limit at an appropriate size for the type of game you want to play. So with escalating you either don't use a troop limit as an option or you set it high.
For small maps set a smaller limit. That is why I suggested using a multiple of the number of territories on the map as a limit, for one of the options.
What I am suggesting is a variable limit decided by the one who sets up the game.
Say between 5 and 20 times territories.
The limit to apply to the total troops of each player. So on a map with 50 territorries and the multiplier set at 10 no-one could have more than 500 troops in total.
I see the biggest problem being deciding what the limits of troops should be, does anyone have a suggestion for what to set them between?
Also maybe it shouldn't be variable, maybe a set multiple for all maps.
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Re: How to limit stacking

Postby sniffie on Tue May 03, 2011 3:31 pm

SirSebstar wrote:
jonesthecurl wrote:I like this idea. It has to be an option at game set up not a general rule, so that if people like "infinite stack" they won't start or join an "army limit" game, just as you can avoid foggy or nuclear by simply not playing them.

obviously. but still correct. Option only.

Der sniffter, you add the same as I did, escalating? or is that your only concern?



maybe doubled that problem, sorry for that. But I think its the biggest problem within this suggestion. For exmaple

Log: next set: 50 troops
Player cashes: Player recieves 1 troops for cashing card A, card B and Card C.

I woul really feel "shitty" about it.

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Re: How to limit stacking

Postby nebsmith on Wed May 04, 2011 2:11 pm

I don't see that it matters where you get the troops from, normal reinforcements or a 50 set. The idea is to force some movement in a game. If you are in the situation you describe - 50 due, only able to take 1 - then you either use up some troops attacking in the previous round/s or you take the penalty for doing nothing.
Or you don't use a limited troop option in escalating games, which anyway tend to be decided more quickly, once someone gets the eliminate and cash stategy going.
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Re: How to limit stacking

Postby OliverFA on Thu May 05, 2011 6:36 pm

The problem that I see with this proposal is that the limit is rather arbirtary. I prefer to base the limit in things that make sense.
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