Max number of troops on each territory....

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Re: Limit of twelve armies per territory

Postby zodiak on Fri Sep 18, 2009 3:56 pm

ubersky wrote:
zodiak wrote:
ubersky wrote:Conquerclub had a board game in the 80's? Sweet! I'm checking eBay!

Nice try idiot,i'm sure everyone knows i'm talking about Risk.
My apologies if your really this retarded,i wouldn't want to insult the mentally challenged.


I had some counter-insults lined up, but will refrain.

If I offended, I apologize. I had not intended to be insulting, but merely chose to act upon a whimsical opportunity for comedic interlude. Forgive my garish lack of tact and obvious rude behavior, what with inserting myself into your discussion thread uninvited.

I shall leave you to your.. umm.. whatever it was you were doing.


Seems i misunderstood you,i apologize for my insult

hope you accept :)
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Re: Limit of twelve armies per territory

Postby Timminz on Fri Sep 18, 2009 4:38 pm

zodiak wrote:
Timminz wrote:
zodiak wrote:
ubersky wrote:Conquerclub had a board game in the 80's? Sweet! I'm checking eBay!


Nice try idiot,i'm sure everyone knows i'm talking about Risk.

My apologies if your really this retarded,i wouldn't want to insult the mentally challenged.


I get it now. the insults are a deflection. Now that you see it's not likely to be implemented, you've started insulting people, so that when this is over, you can go away telling yourself, "What do those idiots know anyway? Hrmph!"

I'm okay with the insults now. Whatever will help you deal with this difficult time.


I answered an insult with an insult not because i'm pissed that an idea will get rejected,i could really care less.But belittling people on here seems to be the norm that i see in the forums anyway.It was just a simple suggestion that most misread .

Sorry but i disagree i find it more strategic than throwing a gazzillion armies on one territory and getting lucky on the rolls and matches.

What i meant by too involved was the time taken to play it,maybe not a good choice of words but not meant as an insult to the site.

But you go ahead with your half assed assumptions of me if it makes ya feel good.


I understand that you might not value my opinion on the subject. Perhaps some more opinions on the matter might help. Here are 4 threads that I just found with a quick, and easy search.

Subject: Armies per Territory Limit
Subject: Maximum armies per territory
Subject: Limit armies per territory
Subject: Maximum Army Limit

The Part Of The Form That You Deleted When You Started This Thread wrote:Search for previous suggestion or bug reports and check stickies before posting something "new".
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Re: Limit of twelve armies per territory

Postby Neoteny on Fri Sep 18, 2009 4:46 pm

I would probably not use this option.
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Re: Limit of twelve armies per territory

Postby zodiak on Sat Sep 19, 2009 9:09 am

Timminz wrote:
zodiak wrote:
Timminz wrote:
zodiak wrote:
ubersky wrote:Conquerclub had a board game in the 80's? Sweet! I'm checking eBay!


Nice try idiot,i'm sure everyone knows i'm talking about Risk.

My apologies if your really this retarded,i wouldn't want to insult the mentally challenged.


I get it now. the insults are a deflection. Now that you see it's not likely to be implemented, you've started insulting people, so that when this is over, you can go away telling yourself, "What do those idiots know anyway? Hrmph!"

I'm okay with the insults now. Whatever will help you deal with this difficult time.


I answered an insult with an insult not because i'm pissed that an idea will get rejected,i could really care less.But belittling people on here seems to be the norm that i see in the forums anyway.It was just a simple suggestion that most misread .

Sorry but i disagree i find it more strategic than throwing a gazzillion armies on one territory and getting lucky on the rolls and matches.

What i meant by too involved was the time taken to play it,maybe not a good choice of words but not meant as an insult to the site.

But you go ahead with your half assed assumptions of me if it makes ya feel good.


I understand that you might not value my opinion on the subject. Perhaps some more opinions on the matter might help. Here are 4 threads that I just found with a quick, and easy search.

Subject: Armies per Territory Limit
Subject: Maximum armies per territory
Subject: Limit armies per territory
Subject: Maximum Army Limit

The Part Of The Form That You Deleted When You Started This Thread wrote:Search for previous suggestion or bug reports and check stickies before posting something "new".


Thanks for the links and for showing me for the lazy person i am ;)

Seriously tho i looked 2 years ago when i first started playing and didn't find it so assumed it hadn't been brought up.Must have missed the one from 2006.
Looks like it will never happen,and don't understand why anyone would vote "no" on something that they would have the "option" not to play.

Just liked the idea of playing this on here,would be alot easier than getting everyone i know who plays together on the same day ,plus ya gotta figure out who's bringing the beer and weed and so on.

oh well sorry i brought it back up,and no hard feelings i hope. :oops:
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Re: Limit of twelve armies per territory

Postby zodiak on Sat Sep 19, 2009 9:17 am

oh,and i do value your opinion,i just don't agree with it. :D
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Re: Limit of twelve armies per territory

Postby haggispittjr on Sat Sep 19, 2009 12:34 pm

you got to stop posting and let this thread die like it should.
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Re: Limit of twelve armies per territory

Postby zodiak on Sat Sep 19, 2009 11:59 pm

haggispittjr wrote:you got to stop posting and let this thread die like it should.


Listen to your own advice,i answered the last posts to me and now have to answer yours soooo......STFU!
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Re: Limit of twelve armies per territory

Postby haggispittjr on Sun Sep 20, 2009 12:01 pm

#-o ](*,)
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Re: Max number of troops on each territory....

Postby Irather Nottell on Wed Feb 24, 2010 2:13 pm

Gravedig........


I was looking to see if this had been proposed, or if I needed to start a new thread. I think that having the option of a troop limit would be awesome. Combining this with the adjacent reinforce and incremental spoils makes the game all the more about positioning yourself for future turns rather than just making kamikaze runs across the board after massive trade ins. I personally love the 12 troop cap on the original board, but admit that on bigger boards that would probably not work well. Each map could have its own unique cap when the option was selected or there could be several different cap limits to choose from when starting the game. Either way, if you do not like the caps, then do not play them. If you do, then enjoy them.
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Suggestion:Option to limit the number of troops per square

Postby paullb on Thu Mar 04, 2010 8:26 am

<DELETE ME>


Option to limit the number of troops per square:


Specifics:
  • When this option is selected upon creation of a game, the number of troops that can be placed on a square is limited to a given number (say 12, or some other fixed or a choice of fixed numbers). Users could not place (via direct bonuses to that square or via deployment) more troops than that maximum on any square.

This will improve the following aspects of the site:
  • This will prevent stalemate troops build ups and other add another dynamic to the game.
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Re: Suggestion:Option to limit the number of troops per square

Postby Irather Nottell on Thu Mar 04, 2010 12:41 pm

viewtopic.php?f=4&t=84778


Read over this thread and add something to it if you can, maybe this will happen some day. ;)
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Re: Max number of troops on each territory....

Postby Irather Nottell on Sat Mar 06, 2010 2:19 am

I noticed this was request by another player in a separate thread...

and to add to the convo:

How is strategy enhanced by limiting the number of choices you have?


I would ask you to look at games with adjacent fort vs. unlimited fort. Which style requires more strategy and planning? I sat adjacent, and I would bet most people agree....and adjacent fort clearly has much fewer choices than unlimited.
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Re: Max number of troops on each territory....

Postby Mr_Adams on Mon Mar 08, 2010 6:42 pm

kcoenich wrote:how often does a change for a 1000 troops happen?? or a 100? I dont know... I'm sure its pretty rare...


no, almost every bloody game if you play feudal 5 or 6 man in the fog. as for this making the game more strategy than luck, you are a fool. you have to take the cards into account in your strategy, a fact you clearly haven't picked up on yet if you think that coming back from one ter is an undeserved win.
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Re: Max number of troops on each territory....

Postby GallantPellham on Mon Mar 08, 2010 7:22 pm

kcoenich wrote:Well... the way I see it is that 20 vs 20 (or max number vs max number) is much more exciting than say 54 vs 19... plus it would be an option, not an absolute rule...

Plus, Strategy is the best part of the game, so the more strategy you put on the game, the better it gets... believe me, you feel a looot better when you win a 20 vs 20 battle than winning a battle of 65 vs 30, that outcome is absolutely obvious.



the object of the game is to have prepared to have that 65 vs 30 advantage, it don't happen by accident, it's just another ploy to have the player who is taking a whipping to prolong a game and extend the game with the inevitable outcome of taking your ass whipping.
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Re: Max number of troops on each territory....

Postby TotoroHat on Fri Mar 12, 2010 8:00 pm

I MAY BE IN THE WRONG WITH THIS SUGGESTION BUT WHAT IF WE MADE IT SO THAT AFTER THE ROUND IS OVER ALL TERRITS. WITH TROOP NUMBERS OVER 20 (OR WHATEVER THE MAX NUMBER IS SET TO) ARE REDUCED TO 20. IF YOU CASH IN OR HAVE A TROOP DEPLOYMENT NUMBER OVER 20 YOU CAN STILL DEPLOY THEM... IT'S JUST THAT WHEN THE ROUND ENDS IF YOU HAVE NOT SPREAD THEM OUT YOU SCREWED YOURSELF OVER.



ANYWHOO.... I LOVE THIS OPTION.... WILL PLAY THIS IF WE SAY YES TO IT.
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Re: Max number of troops on each territory....

Postby jefjef on Fri Mar 12, 2010 8:28 pm

NO
This post was made by jefjef who should be on your ignore list.
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Maximum 12 Armies on any 1 Country

Postby Craig25 on Wed Dec 01, 2010 8:42 am

As it says, some rule versions in one of the older games gave this as an option in the rules. I suggest an option in the set up as it makes games more strategic.
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Re: Maximum 12 Armies on any 1 Country

Postby Thezzaruz on Wed Dec 01, 2010 9:28 am

Finally found the forums eh. Welcome.

This has been suggested before but I don't remember the exact reason atm.

Personally I wouldn't use this option as it restricts a valid (albeit boring) strategy of hoarding troops for a well timed push. Also it detracts from being able to use the bonuses you collect (and the attackers advantage) fully on some maps and on some maps it would just not work at all (due to them being built for big number armies).

But by all means discuss it (have a search in the old suggs if you like). You might get more support now or be able to use it as inspiration for new maps or something.
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Re: Maximum 12 Armies on any 1 Country

Postby Halmir on Wed Dec 01, 2010 6:16 pm

Most of the more interesting games I've been in feature stacks way above twelve. Is there much fun to be had in breaking a front line of 12 only to find that everywhere else has 12 armies on it? I'm not convinced. If you can only have 12 at the start of the attack even with cards, this will just promote stalemates.

The more I think about it, the worse it gets...
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Re: Maximum 12 Armies on any 1 Country

Postby TheForgivenOne on Wed Dec 01, 2010 6:20 pm

This would never work on a couple of maps and settings. What happens if you are down to one territory on Escalating and you cash a group of say 30? You lose the 18 troops?

Also take into hand maps like Fuedal War/Epic, AoR 1/2/3, Hive, etc. How would those maps work?
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Re: Maximum 12 Armies on any 1 Country

Postby greenoaks on Wed Dec 01, 2010 7:28 pm

Craig25 wrote:As it says, some rule versions in one of the older games gave this as an option in the rules. I suggest an option in the set up as it makes games more strategic.

you'd have a better chance at removing Escalating as a game option
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Re: Maximum 12 Armies on any 1 Country

Postby firsal901 on Fri Dec 31, 2010 11:55 pm

12 vs 12 is actually 11 vs 12 because 1 unit must stay behind
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Re: Maximum 12 Armies on any 1 Country

Postby TheForgivenOne on Sat Jan 01, 2011 1:13 am

I really don't see this suggestion going through. There are too many maps and settings that this could not work on, and would complicate games that go stalemate. So I am moving this to Rejected
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How to limit stacking

Postby nebsmith on Tue Apr 26, 2011 1:11 pm

I see a lot of people - I'm one of them - find games in which players just stack round after round uninteresting. Here is a simple idea to stop unlimited stacking.

My inspiration for this is the board game.
In then board game there are a limited number of armies in the box, the same amount of each colour. When there are no armies of your colour left you get no reinforcements until you lose some men.


I can think of a couple of ways this could be used as a new game type.

1)The army limit is a multiple of the number of territories on the map

2)The army limit is a set amount

For (1) maybe the person setting up the game could choose the multiple from an allowed range

For (2) there could be a number of options for whoever sets up the game eg, 200, 500, 1000 or maybe just choose a number between an upper and lower limit.

This is a straightforward way to set an upper limit on a players armies. It would also lead to a situation where all players became increasingly nervous as someone neared the limit and had to attack.

I realise the situation is different in fog where you don't know how many troops your opponents have. Which could make you even more nervous, because somebody, soon, will have to attack. But you could get a rough idea from their reinforcements and how many attacks they are making.
Though I can imagine being a player in a no spoils fog game, approaching the army limit and realising that if you don't do something two things will happen. First everyone will see your reinforcements drop and if you have lost no territories, or bonuses, will know how many troops you have. Second, everyone else will start to narrow the gap on your troop count.

So fog or not, I think this will promote a more attacking style of gameplay and lead to some new stategic considerations
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Re: How to limit stacking

Postby sniffie on Tue Apr 26, 2011 2:57 pm

hi,

Although your suggestion is a nice idea, I am doubtfull about it; Game 1000001, I understand this game is unique. but it points out that games like those are "threated badly" by this option. In other words, how would you make difference between a player that has a balance between attacking/defending and a "stacking" player?

sniff
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