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Re: 12 hours games

PostPosted: Fri Jan 13, 2012 9:08 am
by barackattack
Isn't the whole point of the turn time limits that the really short ones are for people who are all sitting at their PC playing at the same time, and the 24 hours turns give people enough time to go away, have a life and then check their CC in the evening?

I'd be a bit annoyed if my opponent took their turn at 1am my time, and then I woke up, went to work and had my turn timeout on me before I got home.

Re: 12 hours games

PostPosted: Fri Jan 13, 2012 9:31 am
by Oneyed
barackattack wrote:I'd be a bit annoyed if my opponent took their turn at 1am my time, and then I woke up, went to work and had my turn timeout on me before I got home.


do you work 12 hours in day?

Re: 12 hours games

PostPosted: Fri Jan 13, 2012 9:57 am
by barackattack
It would require me to check my games during the time I'm getting ready to go to work.

Re: 12 hours games

PostPosted: Fri Jan 13, 2012 10:33 am
by Oneyed
barackattack wrote:It would require me to check my games during the time I'm getting ready to go to work.


you can still play 24 hours games then... ;)

Oneyed

Re: 12 hours games

PostPosted: Fri Jan 13, 2012 7:28 pm
by barackattack
But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

Re: 12 hours games

PostPosted: Fri Jan 13, 2012 8:13 pm
by zimmah
Oneyed wrote:there are 5, 4, 3, 2, 1 minutes speed games. was there anytime idea to have 12 hours games? or less?

Oneyed


viewtopic.php?f=4&t=161125

[GP] 24/48/72h casuals

PostPosted: Fri Jan 13, 2012 8:13 pm
by chapcrap
barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.

Re: 12 hours games

PostPosted: Sun Jan 15, 2012 12:38 am
by zimmah
chapcrap wrote:
barackattack wrote:But what if there is an exodus of players from 24 to 12 it would be like when the colonies all deserted the Empire.

(i.e. I'd still be incredible and awesome, but no one would want to play any more :( )

You would not be forced to play 12 hour games. And I think that most people would not play 12 hour games. I know that I wouldn't.


me neither, but i think 12/24/48/72 hour games would not hurt anyone just like 1/2/3/4/5 minute speed games.

Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

PostPosted: Sun Jan 15, 2012 11:43 am
by Jdsizzleslice
Krissan wrote:Like the suggestion.

I'd like 12h games as well.

=D>

Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

PostPosted: Sun Jan 15, 2012 12:07 pm
by sensfan
Jdsizzleslice wrote:
Krissan wrote:Like the suggestion.

I'd like 12h games as well.

=D>

=D> =D>

Re: 12 hours games

PostPosted: Tue Jan 17, 2012 4:37 am
by Raiders430
This would be an amazing addition to the site! If this was put to a vote by the members It would win in a HUGE landslide.

12 hour option

PostPosted: Tue May 15, 2012 9:57 am
by IditarodGuy
Currently there are the 24 hour, 5, 4, 3, 2, 1 minuet game round options. Is there a reason there should not be a 12 hour option for those who want a slightly quicker game?

It should be available to:
Freemiums
Premiums alike

I want the option to have slightly quicker game even though I can't afford premium, I am sure many other people feel the same way about it. Can someone look into making a 12 hour round?

Re: 12 hour option

PostPosted: Tue May 15, 2012 11:32 am
by Swifte
I believe if you search the real suggestions forum you will find this has been brought up before...

Re: 12 hour option

PostPosted: Tue May 15, 2012 11:54 am
by IditarodGuy
Why has it been dismissed?

Re: 12 hour option

PostPosted: Tue May 15, 2012 12:57 pm
by Swifte
It is included in the thread linked below, which is in the "submitted" suggestions - it has not been rejected at this point, just hasn't been implemented either. If you have additional comments, you should add to the conversation there - this is the incorrect place for this thread or this conversation.

http://www.conquerclub.com/forum/viewtopic.php?f=535&t=161125&p=3552468&hilit=+12+hour+#p3552468

Re: 12 hour option

PostPosted: Wed May 16, 2012 11:49 pm
by ender516
I will attempt to move this to the Suggestions forum, as this idea cannot be implemented by an add-on or script, which is the type of suggestion that can be discussed in the Tools Suggestions & Bugs forum. Be aware that the Suggestions forum has a standard format for its first post that this topic does not meet, so the Suggestions mods may insist on some cleanup, or they may just merge it with a similar existing post.

Re: 12 hour option

PostPosted: Thu May 17, 2012 12:18 am
by greenoaks
IditarodGuy wrote:Why has it been dismissed?

it costs money to implement this, you know, what you don't want to part with.

Re: 12 hour option

PostPosted: Thu May 17, 2012 10:30 am
by IditarodGuy
With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.

Re: 12 hour option

PostPosted: Thu May 17, 2012 8:01 pm
by vodean
12 hours is too slow for speed games, and too fast for daily turns... its really hard to pull off

Re: 12 hour option

PostPosted: Fri May 18, 2012 12:03 am
by greenoaks
IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.

why would CC have enough money for this?

why would they implement features for bludgers to enjoy?

Re: 12 hour option

PostPosted: Fri May 18, 2012 12:28 am
by macbone
Personally, I wouldn't use this option. With 24-hour turns, some days it's tough enough to log in once, and with 12-hours, you'd need to log in every 12 hours. For those with plenty of time on their hands, I can see this being an attractive option, but I'd probably never play a game with 12-hour turns.

Re: 12 hour option

PostPosted: Sat May 19, 2012 2:18 pm
by HighlanderAttack
I really like the idea--even when I am barely playing games I take turns in the morning and at night--could be a fun setting to speed up tourneys as well

Re: 12 hour option

PostPosted: Sat May 19, 2012 3:50 pm
by Dorieus
greenoaks wrote:
IditarodGuy wrote:With the amount of money you guys bring in each year, it should only be a small fraction of that would cast to implement this. Oh, it make me boil when you say "it costs money" you should have more than enough $$$ for this.

why would CC have enough money for this?

why would they implement features for bludgers to enjoy?


greenoaks, you have a point. but I think premiums might benefit from 12 hour turns too. in which case, going against it is cutting off the nose to spite the face.

perhaps it could be an option for 6-8 player games where waiting times can be days...

Re: 12 hour option

PostPosted: Thu Jun 14, 2012 1:05 pm
by zimmah
IditarodGuy wrote:Currently there are the 24 hour, 5, 4, 3, 2, 1 minuet game round options. Is there a reason there should not be a 12 hour option for those who want a slightly quicker game?

It should be available to:
Freemiums
Premiums alike

I want the option to have slightly quicker game even though I can't afford premium, I am sure many other people feel the same way about it. Can someone look into making a 12 hour round?


i'd personally not use it, but i'm not against it.

the reason i would not use it, because sometimes it happens that you have a really busy evening + you sleep at night and + you have school early in the morning so that's easily 12 hours of not being able to log in, which may result in missing turns.

i could imagine some people liking to use it, especially on 8 (or 12, in the future) player games, especially when they have access to mobile internet on their laptop.

Re: 12 hour option

PostPosted: Fri Jun 15, 2012 11:29 pm
by squishyg
Implement, but for premiums only to spite the OP.