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PostPosted: Mon Aug 21, 2006 2:43 pm
by lackattack
Thanks, Itai. Both of these suggestions are already on my to-do list.

PostPosted: Wed Aug 30, 2006 3:24 pm
by Rik Meleet
lackattack wrote:Game Log 2.0
* logs will be deleted on old games to make room for all these dice rolls
I really really like the idea of replays. a remark on the quoted part: if you can, have it available for downloading before deleting.
Personally: In a replay I'm not that interested in dice-rolls; just who owns what land.

Game Log

PostPosted: Sat Sep 23, 2006 2:10 pm
by Mirak
I would find it helpful if the game log also listed failed attacks on territories
Also perhaps number of armies linvolved in each attack

PostPosted: Sat Sep 23, 2006 2:14 pm
by P Gizzle
i think it has been suggested and rejected, but i like the idea

PostPosted: Sat Sep 23, 2006 8:43 pm
by zip_disk
Its under game log 2.0 I think.

game history

PostPosted: Mon Nov 06, 2006 9:40 pm
by The Armadillo
i would like to be able to see game histories. i'm sick of getting eliminated in games i haven't had a turn in in several days, and not having any idea about how the person ever got enough armies to wipe me out.

PostPosted: Mon Nov 06, 2006 9:49 pm
by dcowboys055
game log?

I know what he's talking about

PostPosted: Mon Nov 06, 2006 11:08 pm
by Jamie
The game log isn't detailed enough. If you have 12 men on a country, and someone takes 8 of them, the log doesn't reflect that. It just says who deployed what on a country. If a person attacks a country, but does not get it, the log should show how many men were lost by both players.

PostPosted: Mon Nov 06, 2006 11:34 pm
by The Armadillo
yes, that sounds good. I would like a log of all attacks instead of all countries taken. And also, maybe something like how many in the countries invovled.
so instead of _____ takes indonesia from _______
you get
The Armadillo loses 15 men to the 2 defenders in indonesia before taking it from some lucky guy

PostPosted: Mon Nov 06, 2006 11:39 pm
by AndyDufresne
Game Log 2.0 .... look it up in the suggestions box.


--Andy

game board history

PostPosted: Wed Nov 15, 2006 8:30 pm
by ertang
I know that a more detailed game log is in the works. However, I would like to see a game history board. Where I could click on it and see the how the map looked after every turn. So, when a game is over, I can go back and look at how I started, and how the winner started and learn from there. Just a thought.

I'd like to see summary of battles

PostPosted: Mon Nov 20, 2006 8:48 pm
by JDLH
I think there's a middle path between the current log reporting of battles (announce successful takeovers, be silent on unsuccessful takeovers) and reporting every die roll (as is proposed at XML level for Game Log 2.0). The middle path is:

1. report unsuccessful takeovers as well as successful

2. for each battle, report how many armies on each side were lost.

I think this is important tactical information. For instance, I'd like to know when people are nibbling at my border defenses.

For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

Comments?

PostPosted: Tue Nov 21, 2006 1:56 am
by tals
I'd agree - dice rolls are not important - although would make it more exciting in a real play game - maybe have an option to show dice rolls. But your log summary could almost go in the standard log - would certainly be useful.

Re: I'd like to see summary of battles

PostPosted: Tue Nov 21, 2006 4:41 am
by MTA-M
JDLH wrote:
For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

Comments?

Good idea. Often you are not sure how many armies you lost and what happened to armies from players they deployed somewhere but didn't take over a territory. This way you at least will see which territory they attacked.

Mention Failed Attacks In Gamelog?

PostPosted: Thu Dec 07, 2006 9:04 pm
by johnnybrotten
It would be nice to know what all of the others players moves were. The game log could say something like, "johnnybrotten attacked Iceland from Greenland and lost 5 armies". The way it currently is, a team-member or opponent may unsuccessfully attack me and I might not necessarily notice. It would definately make the game more like a real-life boardgame experience.

Thanks and keep up the good work.

PostPosted: Thu Dec 07, 2006 11:21 pm
by AK_iceman
Nice screen name. 8)

PostPosted: Fri Dec 08, 2006 2:02 pm
by joeyjordison
sounds like an alrite idea. only problem is that it would make game log a lot longer. don't know wat the implications are to server space/memory and other techi stuff

PostPosted: Fri Dec 08, 2006 2:13 pm
by moz976
This will be implemented in Game Log 2.0 currently on the To-Do List.

PostPosted: Sat Dec 09, 2006 3:44 pm
by johnnybrotten
thx moz. :D Sorry, I didn't notice it on the To-Do list.

Option for players to see dice roll history when attacked

PostPosted: Sat Dec 16, 2006 12:46 pm
by Kokunai
I would just like to be able to see the dice history on attacks made against me Just a thought.

PostPosted: Sat Dec 16, 2006 1:11 pm
by AndyDufresne
It's in the work, with Game Log 2.0 I believe.


--Andy

PostPosted: Mon Dec 18, 2006 12:38 am
by Kokunai
oh ok thank you

Advanced game history

PostPosted: Sun Dec 31, 2006 8:56 am
by geegel
Right now the game history records only the successful attacks, the deployment of troops and the reinforcements made. The fact that failed attacks and the number of armies lost per battles are not recorded makes the games impossible to track back. This is why I suggest a new advanced history log to make game analysis possible. Of course a visual playback of any game would be the stuff of dreams as it would allow a steeper learning curve for all the new recruits (myself included) and would improve the overall skill of all the players involved.

Priority: 3

Best regards, George

PostPosted: Sun Dec 31, 2006 9:06 am
by nyg5680
i think this is a good idea cause i was actually just thinkin of this because some times i wanna se ehow many bad or good rolls im gettin but right now it may not be needed but i would definately like the idea

PostPosted: Sun Dec 31, 2006 9:44 am
by Wisse
bad idea because the program can't put it all to one failed attack (if you forfit 2 times from the same country to the same country you see it 2 times)
so than it would be flooded...