Loophole (?) in Nuclear Games

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Loophole (?) in Nuclear Games

Postby Vovochka on Thu Jun 02, 2011 1:17 am

In games with Nuclear Spoils there can be a situation when the player is not interested to get spoils. So he/she chooses not to attack at all.

It's all OK - however, there is a loophole which allows player to attack and yet not get spoils.

That is, after finishing attacks - stop moving and wait for one hour to be timed out. Then the effect of attack stays, while spoils are not received.

Since this behavior is possible I think that there is a need to:
(1) either introduce an option in which the player refuses to receive spoils
(2) player automatically receives spoils even if time-outed (in nuclear games)
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Re: Loophole (?) in Nuclear Games

Postby TheForgivenOne on Thu Jun 02, 2011 1:55 am

I am pretty sure that the first option will be rejected, as if you don't want spoils, use no spoils.
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Re: Loophole (?) in Nuclear Games

Postby Vovochka on Thu Jun 02, 2011 4:23 am

I am sure that the situation described by me was clear but I want to give a specific example.

Let's say we have a map where some 3 or 4 territories represent a bonus.
Some player gets lucky and holds the bonus AND all spoils for those territories.

Without this loophole he could choose to just stack and not make a move. Because if he moves he is forced to receive spoil and cash it on next move erasing his own bonus.

With this loophole, however, he can gain an unfair advantage by attacking and not getting spoils (by timing himself out).
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Re: Loophole (?) in Nuclear Games

Postby karelpietertje on Thu Jun 02, 2011 5:28 am

People have been aware of this loophole for quite some time.
I agree that it is inconsistent, and though not a big issue, should be fixed by either one of the above solutions.

@TFO: you have to use spoils when you are at 5 cards, so there is not always the option to just not use spoils.
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Re: Loophole (?) in Nuclear Games

Postby SirSebstar on Thu Jun 02, 2011 5:43 am

also the not getting a spoil comes at a price of not being able to fort.
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Re: Loophole (?) in Nuclear Games

Postby Tupence on Thu Jun 02, 2011 6:19 am

SirSebstar wrote:also the not getting a spoil comes at a price of not being able to fort.

Except for when playing Unlimited forts, as you could keep forting and just never end the turn.
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Re: Loophole (?) in Nuclear Games

Postby anonymus on Thu Jun 02, 2011 7:32 am

i dont know why this is a problem.. i dont hear anyone complaining about their opponents not getting spoils when timing out in other spoilsettings..
i have used it when i have to and care enough about the game to have the patience and i dont see the problem..
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Re: Loophole (?) in Nuclear Games

Postby Joodoo on Thu Jun 02, 2011 8:49 am

More of a cheap tactic than a loophole to me. I'm fine with people stacking up ridiculous amounts of troops on a territory of which they hold a spoil (ex.stacking onto Territory A while they have Territory A as a spoil), but purposely running out of time to avoid getting spoils could deserve poor ratings in the fair play/gameplay category.
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Re: Loophole (?) in Nuclear Games

Postby kabuki.mono on Thu Jun 02, 2011 10:27 am

Joodoo wrote:More of a cheap tactic than a loophole to me. I'm fine with people stacking up ridiculous amounts of troops on a territory of which they hold a spoil (ex.stacking onto Territory A while they have Territory A as a spoil), but purposely running out of time to avoid getting spoils could deserve poor ratings in the fair play/gameplay category.


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Re: Loophole (?) in Nuclear Games

Postby SirSebstar on Thu Jun 02, 2011 1:32 pm

-1..
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Re: Loophole (?) in Nuclear Games

Postby shoop76 on Thu Jun 02, 2011 3:01 pm

Definitely agree with Joodoo here. This tactic I have also seen being used in a doubles escalating game. The player attacks and knows that he will be eliminated in the next turn and doesn't want the other team getting an extra card. Some people will say it is tactical strategy but to me its just cheap.
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Re: Loophole (?) in Nuclear Games

Postby Crazyirishman on Thu Jun 02, 2011 3:39 pm

other people are able to get the same card in the nuclear spils game so the guys bonus could get wiped out either way
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Re: Loophole (?) in Nuclear Games

Postby TheForgivenOne on Thu Jun 02, 2011 4:29 pm

Crazyirishman wrote:other people are able to get the same card in the nuclear spils game so the guys bonus could get wiped out either way


Only depending on the amount of territories on the map. The only time duplicate cards come out when more spoils are currently in play than territories.
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Re: Loophole (?) in Nuclear Games

Postby Bones2484 on Thu Jun 02, 2011 4:36 pm

I've never understood why you don't automatically get a card when your turn ends, provided you take a territory... regardless of whether you ended the turn or the turn was ended for you.

Can you imagine this conversation sitting around a board with a friend?
Friend 1: Alright, I'm all done. Your turn.
Friend 2: You gotta take a card.
Friend 1: No!
Friend 2: Uh...
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Re: Loophole (?) in Nuclear Games

Postby shoop76 on Thu Jun 02, 2011 4:44 pm

Bones2484 wrote:
Can you imagine this conversation sitting around a board with a friend?
Friend 1: Alright, I'm all done. Your turn.
Friend 2: You gotta take a card.
Friend 1: No!
Friend 2: Uh...


lol

and how true
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