Kill Ratio to Replace Percent Won

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Re: winning rate

Postby betiko on Wed Apr 04, 2012 8:27 pm

anything new about this???

it's simple; just multiply the win rate of a 3 player game by 1.5, a 4 player game win rate by 2 and so on.
just to avoid mixing apples and pears.
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Re: winning rate

Postby ljex on Thu Apr 05, 2012 1:28 am

i like this, it has also been called relative win % and it would be cool to implement this to cc profile page
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Re: winning rate

Postby agentcom on Sun Apr 08, 2012 10:02 pm

This seems like a quick fix that would turn a useless stat that CC generates into a useful stat that CC generates.
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Re: winning rate

Postby army of nobunaga on Sun Apr 08, 2012 10:04 pm

I agree.

The games on the web that succeed have very in depth stat trackers for players... CC has always and may always LACK in this area.

This is a great Idea
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Re: winning rate

Postby Kaskavel on Thu Jun 14, 2012 10:04 pm

Unfortunately, it does not seem to get much attention, although it is quite beneficial.
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Re: winning rate

Postby JBlombier on Fri Jun 15, 2012 7:54 am

I'm in favour of this suggestion. Everything that adds more detail to the actual skills of players, is a good addition to the site. As mentioned before, win percentage as it is on our current profiles doesn't add that at all.
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Re: winning rate

Postby chapcrap on Fri Jun 15, 2012 3:17 pm

chapcrap wrote:This sounds like something called kill ratio.

For instance, if you play an 8 player game and win but lose a 2 player game, you win percentage is 50%. However, you're kill ratio is 87.5%.

This can be seen using the Map Rank addon. However, I would like to see kill ratio be part of the profile.

+1
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Re: winning rate

Postby greenoaks on Fri Jun 15, 2012 7:03 pm

chapcrap wrote:
chapcrap wrote:This sounds like something called kill ratio.

For instance, if you play an 8 player game and win but lose a 2 player game, you win percentage is 50%. However, you're kill ratio is 87.5%.

This can be seen using the Map Rank addon. However, I would like to see kill ratio be part of the profile.

+1

:lol:

btw i'd love for Kill Ratio to replace Win % on our profile and be on the scoreboard so we can sort by it.
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Re: winning rate

Postby agentcom on Sat Jun 23, 2012 2:05 pm

greenoaks wrote:
btw i'd love for Kill Ratio to replace Win % on our profile and be on the scoreboard so we can sort by it.


Yes to this too
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Re: winning rate

Postby Chigga on Sun Jun 24, 2012 6:28 pm

I like this idea. Kill ratio is a much better comparison than win ratio.
also, you have to take account of team games, so 2 players team games with 4 teams would be 3:1 ratio and 4 players team games would be 1:1 ratio.
I don't believe the coding to implement this change is hard either.
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Re: winning rate

Postby King Engineer on Sun Jun 24, 2012 7:50 pm

Nice suggestion, I hope it gets implemented
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Re: winning rate

Postby squishyg on Sun Jun 24, 2012 10:51 pm

I like this! Kill ratio is a good name. Does chappy get a saxbuck for that?

It should count each kill, including players eliminated in terminator games you didn't win. And every time you kill the same player it should count.
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Re: winning rate

Postby tkr4lf on Sun Jun 24, 2012 11:02 pm

Good idea. Much more useful than win percentage.

One question about it though.

How would it work if somebody won using the objective? Like if they didn't actually eliminate any players, but won the game by capturing the objective. Would they still get the kills for all the other players, or a percentage of the players, or what?
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Re: winning rate

Postby Seulessliathan on Mon Jun 25, 2012 4:40 am

I support this suggestion. It makes much more sense than the actual formula.
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Re: winning rate

Postby skychaser on Mon Jun 25, 2012 7:21 am

Thumbs up. Hope it gets implemented.
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Re: winning rate

Postby chapcrap on Mon Jun 25, 2012 9:44 am

tkr4lf wrote:Good idea. Much more useful than win percentage.

One question about it though.

How would it work if somebody won using the objective? Like if they didn't actually eliminate any players, but won the game by capturing the objective. Would they still get the kills for all the other players, or a percentage of the players, or what?

That would be the same as winning a standard game where you don't kill everyone.

Kill Ratio implies the people you actually kill, but that's not what it is. It's more like a weighted win percentage. Giving more weight to games with more players.
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Re: winning rate

Postby tkr4lf on Mon Jun 25, 2012 11:35 am

chapcrap wrote:
tkr4lf wrote:Good idea. Much more useful than win percentage.

One question about it though.

How would it work if somebody won using the objective? Like if they didn't actually eliminate any players, but won the game by capturing the objective. Would they still get the kills for all the other players, or a percentage of the players, or what?

That would be the same as winning a standard game where you don't kill everyone.

Kill Ratio implies the people you actually kill, but that's not what it is. It's more like a weighted win percentage. Giving more weight to games with more players.

Ok, that sounds fair. With that issue out of the way, I would be fully in support of this suggestion.


Perhaps the OP can put up a poll so that support can be better gauged?
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Re: winning rate

Postby Catarah on Mon Jun 25, 2012 2:58 pm

terminator games are still a tricky bunch to tackle, but i suppose it'll either work as if its just a normal game, or count as a 1v1 win for each kill you make.

but yeah, i support this, as win % is completely useless right now.
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Re: winning rate

Postby macbone on Wed Jul 04, 2012 2:54 am

Very nice suggestion. At the least, add this as a column on the Scoreboard and allow players to be ranked by Kill Ratio as well.
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Re: Introduce "win rate" player stat to replace "percent won

Postby agentcom on Fri Oct 26, 2012 1:10 pm

chapcrap wrote:
agentcom wrote:...

The topic for an improved win percentage is here

...


This would be the best I think: https://www.conquerclub.com/forum/viewt ... 4&t=167052 (Kill Ratio)


Cross-posted from another thread.

Chap, why is this one better? Because it's not in rejected? I'm just skimming real quick, but they appear to be the same suggestion to me. In which case, are there any differences that would prevent me from merging?
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Re: Introduce "win rate" player stat to replace "percent won

Postby chapcrap on Fri Oct 26, 2012 1:50 pm

agentcom wrote:
chapcrap wrote:
agentcom wrote:...

The topic for an improved win percentage is here

...


This would be the best I think: viewtopic.php?f=4&t=167052 (Kill Ratio)


Cross-posted from another thread.

Chap, why is this one better? Because it's not in rejected? I'm just skimming real quick, but they appear to be the same suggestion to me. In which case, are there any differences that would prevent me from merging?

I don't know that they are different. I was just bringing up that other thread as well.
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Re: Introduce "win rate" player stat to replace "percent won

Postby agentcom on Sat Oct 27, 2012 1:53 pm

Thanks Chap.

These two suggestions look identical to me, so they have been MERGED. Additionally after reviewing that topic, I don't see any reason given by a moderator (or, well, anyone) not to do this, so I have MOVEDthe whole thing back into Suggestions.

It looks like the original OP, /boost isn't around anymore, so if Kaskavel or another player sees anything that needs to be added to the OP, he or she can alert me and I will do it.
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Re: Introduce "win rate" player stat to replace "percent won

Postby patrickaa317 on Tue Oct 22, 2013 11:11 pm

bump!
taking a break from cc, will be back sometime in the future.
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Re: Introduce "win rate" player stat to replace "percent won

Postby chapcrap on Sat Dec 07, 2013 1:20 pm

patrickaa317 wrote:bump!

I think this is a good proposal and I'm gonna sticky it for now.
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Re: Introduce "win rate" player stat to replace "percent won

Postby OliverFA on Mon Dec 09, 2013 11:04 am

demonfork wrote:We already have this, it's called "relative rank" and it's retarded.


Would be nice if people could express their objections backing them by arguments instead of unpoliteness.
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