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Not so random maps

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Re: Restrictive random map

Postby waauw on Sat Jun 22, 2013 2:44 pm

chapcrap wrote:Is this the same: https://www.conquerclub.com/forum/viewt ... 1&t=154636

If so, can I merge?


yes :oops:
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Re: Random Map Selections

Postby chapcrap on Sat Jun 22, 2013 3:13 pm

MERGED: Restrictive Random Map

and

MOVED back out to Suggestions.
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Not so random maps

Postby Vid_FISO on Mon Nov 04, 2013 5:34 am

Rather than just have one all encompassing Random map choice I'd like to have the option of choosing a random map from set categories.

e.g.
Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now

Having such options would enable themed tourneys, aid clans and tourneys to avoid unsuitable/ unwanted maps for the competition (especially in tie-breaks), give those that are looking for pick up games (whether it be as individuals or teams) the choice of playing on the type of map they're happy with.
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Re: Not so random maps

Postby Dukasaur on Tue Nov 05, 2013 11:55 pm

I think this is a duplicate, but just in case it isn't, yes I'm in favour.
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Re: Not so random maps

Postby Serbia on Sat Dec 07, 2013 1:04 pm

I suggested this way back when random map first came out. I think there should also be an option for Random (All) - but I'm definitely a huge fan of smaller categories.

Bollocks.
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Re: Not so random maps

Postby agentcom on Sat Dec 07, 2013 5:41 pm

Dukasaur wrote:I think this is a duplicate, but just in case it isn't, yes I'm in favour.


It is. I think it's been called "limited random" in the past if anyone wants to search for it.
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Re: Not so random maps

Postby trevor33 on Sat Dec 07, 2013 7:49 pm

Should be yes, i fear for my life anytime i play random in case it's hive. Seriously i think i'll kill myself if i have to play that map again.
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Re: Not so random maps

Postby chapcrap on Sat Dec 07, 2013 11:43 pm

agentcom wrote:
Dukasaur wrote:I think this is a duplicate, but just in case it isn't, yes I'm in favour.


It is. I think it's been called "limited random" in the past if anyone wants to search for it.

I already did and posted about it in the Mod Forum, just hadn't merged... I guess I'll go ahead and do it. And we'll use the OP from this thread, because it's more thought out.
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Re: Not so random maps

Postby Vid_FISO on Sat Apr 05, 2014 3:42 pm

Well past time for a bump.

It's a very simple addition, no-one is against it, it benefits many, just sort it out!
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Re: Exclusions w/ Random Maps

Postby Kaskavel on Sat Apr 05, 2014 4:24 pm

Queen_Herpes wrote:The Hive Strikes again! I concur. Though perhaps would be easier to just select ten maps that are ridiculous like THE HIVE, and some others and eliminate them entirely from random.


Ridiculus hive...
How have things changed during the last years lol....
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Re: Not so random maps

Postby Vid_FISO on Mon Jul 11, 2016 2:55 pm

Vid_FISO wrote:Well past time for a bump.

It's a very simple addition, no-one is against it, it benefits many, just sort it out!


another 2 years have passed, why?
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Re: Not so random maps

Postby IcePack on Mon Jul 11, 2016 3:42 pm

Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now
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Re: Not so random maps

Postby Vid_FISO on Wed Jul 27, 2016 6:24 am

IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now


Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.
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Re: Not so random maps

Postby Mad777 on Wed Jul 27, 2016 8:14 am

IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now


Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.[/quote]

This would have fit very well my Madness in Rio tournament....I'm definitaly a fan of this suggestion....Please have a look at it.
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Re: Not so random maps

Postby IcePack on Wed Jul 27, 2016 8:27 am

Vid_FISO wrote:
IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now


Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.


My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement it and then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc
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Re: Not so random maps

Postby Swifte on Wed Jul 27, 2016 10:50 am

IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!
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Re: Not so random maps

Postby BIG_John on Wed Jul 27, 2016 11:14 am

Not sure if it could be done but add random settings to the maps as well. Where it picks the random map and settings so you don't know until the game starts what settings or map you are playing on. I think that it might make clan wars a lot more interesting if both sides go into it not knowing what the map and settings are. Not sure if it could be done just wanted to throw my stupid idea out there. ;)
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Re: Not so random maps

Postby IcePack on Wed Jul 27, 2016 12:25 pm

Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!


I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot
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Re: Not so random maps

Postby Vid_FISO on Wed Jul 27, 2016 12:59 pm

IcePack wrote:
Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!


I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot


How about this lot get together and sort it out? The knowledge and expertise is in there (or at least should be).
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Re: Not so random maps

Postby IcePack on Wed Jul 27, 2016 1:56 pm

Vid_FISO wrote:
IcePack wrote:
Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc


The truth is in there!


I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot


How about this lot get together and sort it out? The knowledge and expertise is in there (or at least should be).


Sure its possible, but most of us have other things on our plate in our volunteer areas. My only intention here was to respond / help get something you seemed passionate about moving along.
You asked why 2 years have passed, and its because its a half finished suggestion and I tried pointing out the areas that could be worked on to help it.

I dont really care about the suggestion one way or another, so if those supporting the suggestion dont care enough to do something about it, it'll likely be another 2 years.
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