Moderator: Community Team
chapcrap wrote:
Has unlimited adjacent been suggested before? You can move as much as you want, but only adjacently.
TheForgivenOne wrote:
I'm really not sure how that could be coded. Say you are in Africa on Classic, You start with 3 on Johannesburg, 3 on Cape Town, and 3 on Lagos. You reinforce the 2 from Johan to Cape Town. Now you wanted to move those 2 that were originally on Cape Town to Lagos. How will the game engine know that you can only reinforce 2 out of there? Because technically you hadn't reinforced out of Cape Town yet.
agentcom wrote:chapcrap wrote:
Has unlimited adjacent been suggested before? You can move as much as you want, but only adjacently.
Haha, I thought this was sarcasm when I first read it. For the same reasons as TFO.TheForgivenOne wrote:
I'm really not sure how that could be coded. Say you are in Africa on Classic, You start with 3 on Johannesburg, 3 on Cape Town, and 3 on Lagos. You reinforce the 2 from Johan to Cape Town. Now you wanted to move those 2 that were originally on Cape Town to Lagos. How will the game engine know that you can only reinforce 2 out of there? Because technically you hadn't reinforced out of Cape Town yet.
Well, it seems this particular problem is solvable.
Cosmical wrote:
Cosmical wrote:Bump. Nothing? No one has anything to say??
Cosmical wrote:It takes absolutely nothing away. It gives more options. If you don't like the options, here's a novel idea: don't play games with those settings! Increasing customization and choice is hardly ever a bad thing....
Cosmical wrote:
Dukasaur wrote:It is an excellent idea. It's annoying that there is currently no middle ground between the extremes of Unlimited and the various single-fort option. Having something like a "fort 3X" option would create the possibility of some intermediate options.
owenshooter wrote:Dukasaur wrote:It is an excellent idea. It's annoying that there is currently no middle ground between the extremes of Unlimited and the various single-fort option. Having something like a "fort 3X" option would create the possibility of some intermediate options.
you seem to have this mindset to keep adding and adding and adding... i don't see how you can't see that this waters down the true RISK aspect of the site and continues to lead to people just leaving... i don't think options like this are worth implementing and most of the new forts that have been seem to have helped lead people away in droves... hey, team CC knows best... let's keep watering down the RISK on the site, it might make RISK fanatics return in the numbers we once had (over 20K)... kind of funny how we had 22K members when we had fewer options and the game was closer to RISK... the more we add, the more we water down, the further we get from RISK, the fewer people remain... just a bad idea in my opinion...-eJn
Cosmical wrote:I just don't understand the logic. You can still play the same way now as when there was 22k members. Create games that are the style you enjoy and foster a group of people that like that style.
What if they left because there were not enough options, or the options that people prefer were being offered on other RISK sites?
If this site offers the same gameplay options as every other site out there and delivers a quality site....shouldn't they all come back?
Being exclusionary and deciding that some gameplay options are not worthwhile certainly is not going to win anyone back.
Users browsing this forum: No registered users