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Re: Get armies if you start turn and do not deploy

PostPosted: Thu Jun 20, 2013 2:54 pm
by kuma32478
No. Stop being a multi

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Thu Jun 20, 2013 3:42 pm
by spiesr

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Fri Jun 21, 2013 1:19 pm
by Fazeem
okay I am definitely in the group that feels they should not just disappear but rather be either deferred or disbursed randomly. I know they are totally different game engines but on pogo they have risk and they just randomly disburse if you for some reason you do not place them. just my 3 cents on it lol

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Sat Jun 22, 2013 8:17 am
by chapcrap
Fazeem wrote:okay I am definitely in the group that feels they should not just disappear but rather be either deferred or disbursed randomly. I know they are totally different game engines but on pogo they have risk and they just randomly disburse if you for some reason you do not place them. just my 3 cents on it lol

I don't have a problem with that. I think it makes more sense with the other rules for troops. You never lose any troops unless you don't deploy when time runs out. Why should that happen if you get deferred troops for missing a turn? It is a little inconsistent.

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Fri Jul 12, 2013 12:43 am
by Lord_Bremen
Why not just defer any undeployed troops to the next round, like missing a turn?

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Fri Jul 12, 2013 1:35 am
by Fazeem
seems to be a consensus on this matter from the majority of posters.

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Fri Jul 12, 2013 7:05 am
by anonymus
her her! sucks arse when you try to make a turn the last seconds and then end up without any troops.. often it is because of lag/bads connection in cooperation with having a set to cash.. so a lot of missed troops in some speedgames.. deferred seems right in my book..

shouldnt even be a hard fix since the code should be in place allready just add another line of "if" and point to normal rules..

/ :?:

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Fri Jul 12, 2013 6:15 pm
by greenoaks
waiting until the last seconds of your turn to make your move is a common tactic in Speed.

if you then find you are unable to deploy your troops, that is your bad luck.

Re: Ran out of time and hadnt placed troops - they are just

PostPosted: Sat Jul 13, 2013 12:54 pm
by Fazeem
greenoaks wrote:waiting until the last seconds of your turn to make your move is a common tactic in Speed.

if you then find you are unable to deploy your troops, that is your bad luck.
while I agree there are plenty of cheap tactics and tht may be one of them there is also a more significant problem of connectivity that cause delays and lost troops whether it is on the end of pc user, the isp or CC it results in game changers. Making the troops deferred or evenly disbursed makes It fair again. deadbeaters are given the benefit of the doubt and so should regular players.